[RMMZ] I NEED HELP ON SOMETHIN'...
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Heyo. Clint here.
I need help in making a Pokemon-esque game. Like these are my questions for this.
How can I implement a Pokemon battle system without a leveling system just with an already learned movesets and learning other movesets along the way?
How can I make this strategic system? Like I wanna make people learn movesets and find people with a different set of unique movesets that are only learned by them and some characters are weak to something and also too the main character. The main character and characters you've met and joined you along the way (that you've either defeated or befriended) can learn some unique different abilities and skills that would help each other in the future. It can also trigger some events and other things also.
Like I need help on like how can I implement these. Not like advice just some tutorials that would help me out in implementing these.
I need help in making a Pokemon-esque game. Like these are my questions for this.
How can I implement a Pokemon battle system without a leveling system just with an already learned movesets and learning other movesets along the way?
How can I make this strategic system? Like I wanna make people learn movesets and find people with a different set of unique movesets that are only learned by them and some characters are weak to something and also too the main character. The main character and characters you've met and joined you along the way (that you've either defeated or befriended) can learn some unique different abilities and skills that would help each other in the future. It can also trigger some events and other things also.
Like I need help on like how can I implement these. Not like advice just some tutorials that would help me out in implementing these.
Skill learning:
If you look in the event commands, under actor "change skills...", you can use this command to learn skills and also to forget them.
Pokemon had a limit of 4 skills learned, to do something like that it would be easiest to use a script call to count the actor's known skills.
This one to get the first actor's number of skills
This one to specify the actor ID using a variable:
Strong / Weak moves:
This is basically just the elemental system - use the "element rate" traits.
Set the element rate to 50% for half damage (it's not very effective), and 200% for double damage (it's super effective)
e.g. a grass pokemon has an element rate of 200% for fire.
If you look in the event commands, under actor "change skills...", you can use this command to learn skills and also to forget them.
Pokemon had a limit of 4 skills learned, to do something like that it would be easiest to use a script call to count the actor's known skills.
This one to get the first actor's number of skills
$gameActors.actor(1).skills().length
This one to specify the actor ID using a variable:
$gameActors.actor($gameVariables.value(1)).skills().length
Strong / Weak moves:
This is basically just the elemental system - use the "element rate" traits.
Set the element rate to 50% for half damage (it's not very effective), and 200% for double damage (it's super effective)
e.g. a grass pokemon has an element rate of 200% for fire.
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