With YEP_BuffsStatesCore you can use script notetags.
I have a state setup that when it is removed another state is automatically applied.
Both states and their effects and icons all work right, and when the first state is applied by being cast its message pops up on the window.
What I cant get to work is when that state is removed and automatically applies the state in the script it doesn't show that states application message so as of now the player isn't clearly notified of it on screen in a message.
To be clear the second state is being applied successfully.
The icon and the effects and everything else but just not the message.
For the curious its for a barbarian "rage" effect, and after it ends it auto applies a "tired" state and its supposed to say the message "player is tired now".