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[RMVX ACE] LOOKING FOR HELP WITH GAME MECHANIC.

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During a boss battle, I'm trying to trigger an event that can prevent another one. I'm using the battle event so I can have one character say something right before an enemy special attack goes off so another character can stop it. I have the first two parts working but not the last one. I don't want to use Force action because I want the player to choose to do it.
You might be able to use an invisible state for this.
Have the battle event inflict a state on the boss.
Have the boss AI only use the special attack when it has that state.
Have the player's action remove the state from the boss.

Alternatively, use a switch, and have the battle event turn that switch on, and the player action include a common event that turns that switch off.
Again, the enemy AI can be set to use the special attack only when the switch is still on.
Nevermind. All I had to do was put the span on 'Turn'.
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