[RMVX ACE] LOOKING FOR HELP WITH GAME MECHANIC.
Posts
Pages:
1
During a boss battle, I'm trying to trigger an event that can prevent another one. I'm using the battle event so I can have one character say something right before an enemy special attack goes off so another character can stop it. I have the first two parts working but not the last one. I don't want to use Force action because I want the player to choose to do it.
You might be able to use an invisible state for this.
Have the battle event inflict a state on the boss.
Have the boss AI only use the special attack when it has that state.
Have the player's action remove the state from the boss.
Alternatively, use a switch, and have the battle event turn that switch on, and the player action include a common event that turns that switch off.
Again, the enemy AI can be set to use the special attack only when the switch is still on.
Have the battle event inflict a state on the boss.
Have the boss AI only use the special attack when it has that state.
Have the player's action remove the state from the boss.
Alternatively, use a switch, and have the battle event turn that switch on, and the player action include a common event that turns that switch off.
Again, the enemy AI can be set to use the special attack only when the switch is still on.
Pages:
1














