[RMXP] ENEMY ACTIONS / ATTACK PATTERNS
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So I'm trying to set up an enemy based on oldschool RPG mechanics.
His attack pattern will cycle through a handful of actions, in order, repeatedly, and predictably.
The problem I'm having is that the "help" file included with RMXP is pretty bare-bones, and I can't find a guide or tutorial that covers this particular screen of the Database:

I assume that some combination of the "Turn + X" options should do it, but I can't for the life of me figure out how it works.
I want to end up with the following attack pattern:
Poison
Defend
Attack
Defend
-repeat-
If anyone can help me figure that out, I'd greatly appreciate it.
His attack pattern will cycle through a handful of actions, in order, repeatedly, and predictably.
The problem I'm having is that the "help" file included with RMXP is pretty bare-bones, and I can't find a guide or tutorial that covers this particular screen of the Database:

I assume that some combination of the "Turn + X" options should do it, but I can't for the life of me figure out how it works.
I want to end up with the following attack pattern:
Poison
Defend
Attack
Defend
-repeat-
If anyone can help me figure that out, I'd greatly appreciate it.
The first box for "Turn" in this instance is a constant "starting at" value, where as the second box is a variable "each X turns afterwards". So, this means "Poison" would be "Turn 1 + 4X" (ie: activates on turns 1, 5, 9, 13, etc), "Attack" would be "3 + 4X" (ie: activates on turns 3, 7, 11, 15, etc), and "Defend" might be "Turn 2 + 2X" (ie: activates on turns 2, 4, 6, 8, etc).
*Edit: Priority doesn't seem like it would matter as much in this case, but, as a point of information, if multiple abilities can trigger at the same time, the priority value is used to determine which among the abilities is used. If I remember right, if an ability has a priority value of 2 more than another, that other ability is outright ignored.
*Edit: Priority doesn't seem like it would matter as much in this case, but, as a point of information, if multiple abilities can trigger at the same time, the priority value is used to determine which among the abilities is used. If I remember right, if an ability has a priority value of 2 more than another, that other ability is outright ignored.
Thanks very much!
It turns out that my moves didn't all have the same "Rating", and that's why the order didn't work, which is funny because I don't remember changing it, but you can see even in my screen grab that Defend is on '4', so that explains a lot.
I didn't even think to check until you mentioned it.
Anyway, thanks again.
It turns out that my moves didn't all have the same "Rating", and that's why the order didn't work, which is funny because I don't remember changing it, but you can see even in my screen grab that Defend is on '4', so that explains a lot.
I didn't even think to check until you mentioned it.
Anyway, thanks again.
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