[RMMV] SYNCHING AUDIO TRACKS
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I want to make singing minigame, and one possibility is having a song track separated in two audio trackes (one instrumental, one vocal) and adjusting the volume of the voice track according to the player's performance, so when he misses the voice track is mute, when he hits he'll listen to the complete song segment.
The challenge is: in order to make it work, I need to have the two trackes synched perfectly. The slightest delay in loading either of the tracks can make the final results sounds weird. As for playing two tracks at a time, I can play the instrumental track as SE and the voice as BGM, but still... how can I make absolutely sure they are synched?
The challenge is: in order to make it work, I need to have the two trackes synched perfectly. The slightest delay in loading either of the tracks can make the final results sounds weird. As for playing two tracks at a time, I can play the instrumental track as SE and the voice as BGM, but still... how can I make absolutely sure they are synched?
From my experience working with Zorga and Pudding on Visionless, playing a BGM and BGS in the same event instruction will make both start playing in perfect sync, you can then do what you were planning and lower the volume of one at whatever points and the track will still continue playing.
Of course, Visionless has almost no visual elements because of the format, and I'm unsure if games with heavier resource needs demonstrate some sort of delay when playing both songs at the same time, but this can be solved by doing some trial runs yourself.
Of course, Visionless has almost no visual elements because of the format, and I'm unsure if games with heavier resource needs demonstrate some sort of delay when playing both songs at the same time, but this can be solved by doing some trial runs yourself.
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