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[RMMV] IS THERE A PLUGIN THAT WILL LET ME CYCLE THROUGH CHARACTERS WHEN IN A MENU?

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Pages: 1
I always found it really annoying that when I'm in a menu, the equipment for example. That I have to back out and go back in when I want to check out another character.

Is there a plugin that will allow me to cycle through when pushing left and right? Pic attached for reference.

https://i.ibb.co/RcddTBT/shit-menu.png
Marrend
Guardian of the Description Thread
21806
I dunno about left/right, but, you should be able to use Page Up/Page down to cycle between characters.

That said, while I don't have MV, the default code in MZ looks like...

Scene_Equip.prototype.createCommandWindow = function() {
    const rect = this.commandWindowRect();
    this._commandWindow = new Window_EquipCommand(rect);
    this._commandWindow.setHelpWindow(this._helpWindow);
    this._commandWindow.setHandler("equip", this.commandEquip.bind(this));
    this._commandWindow.setHandler("optimize", this.commandOptimize.bind(this));
    this._commandWindow.setHandler("clear", this.commandClear.bind(this));
    this._commandWindow.setHandler("cancel", this.popScene.bind(this));
    this._commandWindow.setHandler("pagedown", this.nextActor.bind(this));
    this._commandWindow.setHandler("pageup", this.previousActor.bind(this));
    this.addWindow(this._commandWindow);
};

...this. If MV is even remotely similar, it could look something like...

Scene_Equip.prototype.createCommandWindow = function() {
    const rect = this.commandWindowRect();
    this._commandWindow = new Window_EquipCommand(rect);
    this._commandWindow.setHelpWindow(this._helpWindow);
    this._commandWindow.setHandler("equip", this.commandEquip.bind(this));
    this._commandWindow.setHandler("optimize", this.commandOptimize.bind(this));
    this._commandWindow.setHandler("clear", this.commandClear.bind(this));
    this._commandWindow.setHandler("cancel", this.popScene.bind(this));
    this._commandWindow.setHandler("pagedown", this.nextActor.bind(this));
    this._commandWindow.setHaldler("right", this.nextActor.bind(this));
    this._commandWindow.setHandler("pageup", this.previousActor.bind(this));
    this._commandWindow.setHandler("left", this.previousActor.bind(this));
    this.addWindow(this._commandWindow);
};

...this. Of course, refer to the actual code in the scenes java file in your MV project (rpg_scenes.js?) for the code to edit, and make a separate file for the edit as to retain the original code as a "just in case" option.

Edit: I thing I randomly discovered in Ace is that you could use "Shift" to cycle between character pages while in shops if the party is above four members. I haven't tried this in any MV/MZ game yet, but, I'd thought I should point that out.
Wow Marrend, I feel so befuddled! I'm not sure how I missed the PAGE UP/DOWN thing. Also, no.... shift won't work.

If only there was a way to put some kind of indicator in those menus that SAY you can cycle with PAGE UP/DOWN.
pageup / pagedown keys correspond to the L/R buttons on the controller, which is a bit more intuitive.
Pages: 1