[RMMV] IS THERE A PLUGIN THAT WILL LET ME CYCLE THROUGH CHARACTERS WHEN IN A MENU?
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I always found it really annoying that when I'm in a menu, the equipment for example. That I have to back out and go back in when I want to check out another character.
Is there a plugin that will allow me to cycle through when pushing left and right? Pic attached for reference.
https://i.ibb.co/RcddTBT/shit-menu.png
Is there a plugin that will allow me to cycle through when pushing left and right? Pic attached for reference.
https://i.ibb.co/RcddTBT/shit-menu.png
I dunno about left/right, but, you should be able to use Page Up/Page down to cycle between characters.
That said, while I don't have MV, the default code in MZ looks like...
...this. If MV is even remotely similar, it could look something like...
...this. Of course, refer to the actual code in the scenes java file in your MV project (rpg_scenes.js?) for the code to edit, and make a separate file for the edit as to retain the original code as a "just in case" option.
Edit: I thing I randomly discovered in Ace is that you could use "Shift" to cycle between character pages while in shops if the party is above four members. I haven't tried this in any MV/MZ game yet, but, I'd thought I should point that out.
That said, while I don't have MV, the default code in MZ looks like...
Scene_Equip.prototype.createCommandWindow = function() { const rect = this.commandWindowRect(); this._commandWindow = new Window_EquipCommand(rect); this._commandWindow.setHelpWindow(this._helpWindow); this._commandWindow.setHandler("equip", this.commandEquip.bind(this)); this._commandWindow.setHandler("optimize", this.commandOptimize.bind(this)); this._commandWindow.setHandler("clear", this.commandClear.bind(this)); this._commandWindow.setHandler("cancel", this.popScene.bind(this)); this._commandWindow.setHandler("pagedown", this.nextActor.bind(this)); this._commandWindow.setHandler("pageup", this.previousActor.bind(this)); this.addWindow(this._commandWindow); };
...this. If MV is even remotely similar, it could look something like...
Scene_Equip.prototype.createCommandWindow = function() { const rect = this.commandWindowRect(); this._commandWindow = new Window_EquipCommand(rect); this._commandWindow.setHelpWindow(this._helpWindow); this._commandWindow.setHandler("equip", this.commandEquip.bind(this)); this._commandWindow.setHandler("optimize", this.commandOptimize.bind(this)); this._commandWindow.setHandler("clear", this.commandClear.bind(this)); this._commandWindow.setHandler("cancel", this.popScene.bind(this)); this._commandWindow.setHandler("pagedown", this.nextActor.bind(this)); this._commandWindow.setHaldler("right", this.nextActor.bind(this)); this._commandWindow.setHandler("pageup", this.previousActor.bind(this)); this._commandWindow.setHandler("left", this.previousActor.bind(this)); this.addWindow(this._commandWindow); };
...this. Of course, refer to the actual code in the scenes java file in your MV project (rpg_scenes.js?) for the code to edit, and make a separate file for the edit as to retain the original code as a "just in case" option.
Edit: I thing I randomly discovered in Ace is that you could use "Shift" to cycle between character pages while in shops if the party is above four members. I haven't tried this in any MV/MZ game yet, but, I'd thought I should point that out.
Wow Marrend, I feel so befuddled! I'm not sure how I missed the PAGE UP/DOWN thing. Also, no.... shift won't work.
If only there was a way to put some kind of indicator in those menus that SAY you can cycle with PAGE UP/DOWN.
If only there was a way to put some kind of indicator in those menus that SAY you can cycle with PAGE UP/DOWN.
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