[RMMZ] AUTO TRIGGERS SUDDENLY NOT WORKING...
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I am honestly about to lose it.
Making this game, and in it I have a "Bard" class of sorts...
The class is supposed to have a passive skill called "Inspiring Display" where whenever you apply a buff to one or more allies, you perform a healing skill on all allies after using it.
I made this work using the "AutoSkillTriggers" plugin.
I have tested this skill SO MANY TIMES, and each and every time, it has worked as intended, with absolutely ZERO errors whatsoever...
But ALL OF A SUDDEN the skill has killed itself or something, and now if an enemy has that passive skill, instead of performing the heal move, they just repeat the skill they just used INFINITELY until they run out of MP.
For a better example of what I mean is, this class has a skill called "Fight With Vigor" which increases all allies' attack by 10% for 4 turns.
If you have the "Inspiring Display" passive skill, using the skill should cause THIS to happen:
Bard class uses "Fight With Vigor" > Party receives +10% attack > Bard triggers "Inspiring Display" > Party heals some HP
BUT INSTEAD for NO GOOD REASON, THIS has been happening instead:
Bard class uses "Fight With Vigor" > Party receives +10% attack > repeat INFINITELY
I have NO FRIGGIN CLUE what the hell even went wrong! Especially because the skill works just fine in the testing room I have setup in my game, but for some reason if you playtest, or try fighting that enemy in the actual game, it friggin breaks!!
I'd like to avoid having to change THE WHOLE DAMN SKILL just cuz the software has decided it doesn't like that skill anymore, but it's REALLY getting to that point...
Does ANYONE have ANY idea what the hell to do about this stupid issue!?
Making this game, and in it I have a "Bard" class of sorts...
The class is supposed to have a passive skill called "Inspiring Display" where whenever you apply a buff to one or more allies, you perform a healing skill on all allies after using it.
I made this work using the "AutoSkillTriggers" plugin.
I have tested this skill SO MANY TIMES, and each and every time, it has worked as intended, with absolutely ZERO errors whatsoever...
But ALL OF A SUDDEN the skill has killed itself or something, and now if an enemy has that passive skill, instead of performing the heal move, they just repeat the skill they just used INFINITELY until they run out of MP.
For a better example of what I mean is, this class has a skill called "Fight With Vigor" which increases all allies' attack by 10% for 4 turns.
If you have the "Inspiring Display" passive skill, using the skill should cause THIS to happen:
Bard class uses "Fight With Vigor" > Party receives +10% attack > Bard triggers "Inspiring Display" > Party heals some HP
BUT INSTEAD for NO GOOD REASON, THIS has been happening instead:
Bard class uses "Fight With Vigor" > Party receives +10% attack > repeat INFINITELY
I have NO FRIGGIN CLUE what the hell even went wrong! Especially because the skill works just fine in the testing room I have setup in my game, but for some reason if you playtest, or try fighting that enemy in the actual game, it friggin breaks!!
I'd like to avoid having to change THE WHOLE DAMN SKILL just cuz the software has decided it doesn't like that skill anymore, but it's REALLY getting to that point...
Does ANYONE have ANY idea what the hell to do about this stupid issue!?
Alrighty, alrighty! I think I found the issue myself!
My "Battle AI" plugin was blocking the enemies from using passive skills for some dumb reason...
My "Battle AI" plugin was blocking the enemies from using passive skills for some dumb reason...
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