HOW TO GET CUSTOM WEAPONS AND ARMOUR INTO MV?

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Im a noob here trying to learn to use RPG Maker MV to build a game without using the default character sprites i have pretty much figured out the Cgharacters and how to use them in the maker but what i need to know is how do i put weapons and armour into MV to make them appear on the characters when equiped i have the Weapons and Armour sheets allready and in the right placement on the sheets and formated right but i dont know how many armous/weapons sheets you can use in mv? MV comes with 3 Weapons sheets i know dont know about the armour yet i havent figured out what directory those are in yet would i just and my Custom Weapons Sheets to the Directery with the Default ones and name them in order from 3-4-5-6 ect? please if anyone could help me with this i would very much appreciate it.
Marrend
Guardian of the Description Thread
21806
Make weapons and armor appear on the characters? Like, in battle? I don't know what manner of side-view script/plug-in you're using, but, there's likely some kind of animation involving the character using a weapon as part of the side-view plug-in. The animation tab would handle what is shown when an enemy/ally is attacked by a weapon/spell, as per usual.

As far as the point about equipped armor making a difference to a character's sprite, either in battle or out, I have no idea where I'd even start with that idea, nor could I be paid enough to consider making an attempt. A part of me thinks there'd have to make a different sprite for each character for each equipping armor, but, another part of me wonders if there is an easier method do to that via code? Like, notetags on armor on what sprite to overlay to the original sprite? Would that work? Would it look good, or just plain awkward?
pianotm
The TM is for Totally Magical.
32388
I found this, but I don't know how much of what it does. I'll tell you that what you're asking is something nobody does because it's really hard. But, hey, if this plugin works, I might use it, myself for some project down the line.

http://sumrndm.site/dynamic-actors/
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