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[RMMV] CLONE ACTOR BATTLERS - JOIN UNITS TO THE PARTY

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Hi everyone :D

new here, but got some little skill programming in rpgmv since few months ago.

I was looking for some plugin/extension for rpgmaker mv which allowed me to join the same actor to the party twice or more times, which would help me to introduce some kind of unit gathering for tactical rpg/strategy in sideview mode.

given the party leader is the main and unique unit, the remaining ones would be joined once or more to combine different profiles such as:
- warriors
- magicians
- rangers
- priests
and so on ...

I can clone such units by hacking some Game_Party methods so they are rendered in the map view, though I guess there's a big challenge regarding to the Battle Scene Setup.

Does someone have a closer approach of this potential feature, or know about the issues which require to be fixed to achieve this feature?

thanks in advance! :D

Marrend
Guardian of the Description Thread
21806
My only experience with tactical battle systems is with Ace using GTBS. However, if the issue is with how a player could deploy multiple instances of what is effectively the same character, I feel the answer lies in how the data is copied to form what `$gameParty.members()` contains. Like, the unit deploy screen would have to reference that array, and there would be some form of designated areas, perhaps defined via regions, where the player could deploy their units.

My thoughts move somewhat to Baclyea Revolution. As a Suikoden tribute, it has a large cast of playable characters. Within that cast, there's 8 instances of each of the "base" classes. In an attempt that was probably feeble at differentiation, each character applies an additional percentage growth to the base-stats, and equipment adds to stats as per normal.
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