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[RM2K3] SOMETIMES THE FIGHT ITSELF IS INTERRUPTED

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Very rarely, but it happens that the battle itself is interrupted, moreover, there are no messages about either victory or loss, and the health of enemies and heroes has not yet ended. And there is not even a message about the escape of the enemy. In the battle events, I did not make the command to end the battle ... This is a very critical error for my game, because I have some events on the map where you need to know for sure: there was a victory or a loss in the battle. Has anyone encountered the same error? Can I solve it somehow? Does Cherry know about such a bug? I use rpg maker 2003 (steam) Version 1.12a.
author=MorphingThruTime
Very rarely, but it happens that the battle itself is interrupted, moreover, there are no messages about either victory or loss, and the health of enemies and heroes has not yet ended. And there is not even a message about the escape of the enemy. In the battle events, I did not make the command to end the battle ... This is a very critical error for my game, because I have some events on the map where you need to know for sure: there was a victory or a loss in the battle. Has anyone encountered the same error? Can I solve it somehow? Does Cherry know about such a bug? I use rpg maker 2003 (steam) Version 1.12a.


I kept encountering a very similar problem with an earlier RPG I made and I found out what was causing it. If you are running any sort of Timer option and that Timer ends by hitting 0, even if you're in battle, it'll boot you right out of it. That was my issue and took me forever to realize it. I hope this helps!
author=KoopaKush
author=MorphingThruTime
Very rarely, but it happens that the battle itself is interrupted, moreover, there are no messages about either victory or loss, and the health of enemies and heroes has not yet ended. And there is not even a message about the escape of the enemy. In the battle events, I did not make the command to end the battle ... This is a very critical error for my game, because I have some events on the map where you need to know for sure: there was a victory or a loss in the battle. Has anyone encountered the same error? Can I solve it somehow? Does Cherry know about such a bug? I use rpg maker 2003 (steam) Version 1.12a.
I kept encountering a very similar problem with an earlier RPG I made and I found out what was causing it. If you are running any sort of Timer option and that Timer ends by hitting 0, even if you're in battle, it'll boot you right out of it. That was my issue and took me forever to realize it. I hope this helps!

Thank you! I'll try to keep this in mind. This knowledge is very valuable, once you have learned it yourself. Yes, I use timer 1 to track the time of the day in the game. Then I'll try to put an option so that the timer does not run during the battle.
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