[RMVX ACE] CHARACTERS ARE USING MOVES THAT I DID NOT ASSIGN TO THEM!
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I am having an issue right off the bat testing my RPG in RPG Maker VX Ace!
The main character that starts the game is using Flamethrower when I select normal "Attack" even though flamethrower is NOT assigned to the main character in any way or form. That move is for a phoenix that will join later in the game.
The main character is level 1 and only has a weapon move which is a slingshot! But when I select "attack", he uses Flamethrower despite Flamethrower is a magic attack and is NOT assigned to him or his class!
The main character is set to learn a bowling move at level five but nowhere in the database does it say that the main character can use Flamethrower!
I double checked the weapon and it is set to NO animation and the slingshot is NOT tied to Flamethrower in any way or form but my main character for some reason is using Flamethrower as a normal attack.
It does the entire Flamethrower animation, text, and everything but Flamethrower is nowhere on this character or his class.
Does anybody know what the problem could be?
The main character that starts the game is using Flamethrower when I select normal "Attack" even though flamethrower is NOT assigned to the main character in any way or form. That move is for a phoenix that will join later in the game.
The main character is level 1 and only has a weapon move which is a slingshot! But when I select "attack", he uses Flamethrower despite Flamethrower is a magic attack and is NOT assigned to him or his class!
The main character is set to learn a bowling move at level five but nowhere in the database does it say that the main character can use Flamethrower!
I double checked the weapon and it is set to NO animation and the slingshot is NOT tied to Flamethrower in any way or form but my main character for some reason is using Flamethrower as a normal attack.
It does the entire Flamethrower animation, text, and everything but Flamethrower is nowhere on this character or his class.
Does anybody know what the problem could be?
By default, the "Attack" command uses whatever happens to be in the first skill in the database. It's possible that you're using a script that changes this to accommodate for whatever that phoenix you're talking about is doing? I kinda doubt it, but, it's possible.
For what it's worth, I've a few games that remove "Attack" and "Guard" from the combat menu, and put those options (among others) onto equipment. I dunno if that is a mechanic you want to consider, though.
For what it's worth, I've a few games that remove "Attack" and "Guard" from the combat menu, and put those options (among others) onto equipment. I dunno if that is a mechanic you want to consider, though.
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