[RMMV] POSSIBLE TO DO LINK SKILL PASSIVE SETUP?

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Hi all, I'll try to explain what I'm trying to figure out. Cause if it is possible to do this, I sure would love to have it in my game.

So it's essentially an entire party getting a buff based on who in the party shares the same "link skill", as I like to call it.

Let's call the first link skill "Warriors".
The current party consists of member A,B,C and D, and they all possess the "Warriors" link skill.
And so if there is a way of having the game check that they're all in the party at the start of battle, they all get a 5% attack buff.

Essentially if you remove one party member and replace it with someone who does not have the link skill, it doesn't get activated.

So then begs the question, is it possible to do something like this? And would it simply require eventing, scripting or a plugin of some kind?
If anyone understands my explanation and knows of a way, please let me know!
Marrend
Guardian of the Description Thread
21806
Well, if I can set up a skill category (and fill out said category wilh skills) that only shows up on certain characters, and when said characters are in the party with Ace, using a bit of scripting and lots of hair-tearing, I feel something like what you are describing is possible in MV.

However, in your case, you can probably do it with event commands. The simplest approach might be to have a turn 0 trigger (with a span of Turn?) in each troop that calls a Common Event. This Common Event sets a variable to 0, then does a Conditional Branch for each of the required members. If such a member is found, the variable increments. No need for an "else" clause. Then, if the variable hits 4 (or whatever it needs to be), you induce a state across the entire party that does the 5% ATK buff (or whatever the buff does). I just don't recall the exact name of the event command for inducing states off-hand.
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