MARREND PLAYS XENOSAGA EPISODE 2!
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I had a bunch of adventures in the streaming sphere, but, now it's time to get back to yea olde text. With this LP, I'm going to do as promised, and go with...
...Xenosaga Episode II - Jenseits von Gut und Böse. Again, I will refer to this game simply as Xenosaga Episode 2. The subtitle of this game translates from German to "beyond good and evil". Which might be another LP in the future, but, let's stay focused on the Xenosaga series.
If you haven't already read the LP of Xenosaga Episode 1, please do so. It was a pretty cool game, overall. I won't speak for everyone on this point, but, after finishing that game the first time, I was sure as hell pumped for what came next, and was really curious if Monolith could really stick to the 6-game plan they had. The development of Xenosaga Episode 2 took two years, with the development team rearraigned entirely. I honestly wasn't aware of this factoid until recently, so I will attempt to keep this in mind when making commentary on the game's content. Another note is that this game spans across two DVDs. Games that spanned multiple disks on the PS1 happened frequently enough, or maybe it just felt that way. In regards to the PS2, I looked this up. There were only 11 games made that were legit multi-disk games. However, with a game like this, one has to wonder how much of the game's content is cut-scenes versus actual gameplay? We'll see as the LP moves forward.
As with other LPs, I have a playlist that I will refer to if/when I want to call out music cues. When the need/desire arises, I will be using this playlist for various cut-scenes that occur in-game. The content in cut-scenes, regardless of whither or not I post a video, will be summarized as much as I can manage to.
I don't have a specific goal in mind, so, this LP will be about relaying what's in the game, and any shout-outs to Xenogears I can observe. Please keep in mind that I have zero compunctions in using CodeBreaker cheat codes, and in so doing, how I relay the game's difficulty might be a bit skewed. I will welcome any questions, or comments, of course.
Table of Contents
Session 2 - Downtime on Second Miltia
Session 3 - Summer Vacation
Session 4 - Winter Break
Session 6 - Escaping the Abyss by the Skin of Our Teeth
Session 7 - Everything's Coming upRoses Miltia
Session 8 - I am the Alpha but Mostly, the Omega
...Xenosaga Episode II - Jenseits von Gut und Böse. Again, I will refer to this game simply as Xenosaga Episode 2. The subtitle of this game translates from German to "beyond good and evil". Which might be another LP in the future, but, let's stay focused on the Xenosaga series.
If you haven't already read the LP of Xenosaga Episode 1, please do so. It was a pretty cool game, overall. I won't speak for everyone on this point, but, after finishing that game the first time, I was sure as hell pumped for what came next, and was really curious if Monolith could really stick to the 6-game plan they had. The development of Xenosaga Episode 2 took two years, with the development team rearraigned entirely. I honestly wasn't aware of this factoid until recently, so I will attempt to keep this in mind when making commentary on the game's content. Another note is that this game spans across two DVDs. Games that spanned multiple disks on the PS1 happened frequently enough, or maybe it just felt that way. In regards to the PS2, I looked this up. There were only 11 games made that were legit multi-disk games. However, with a game like this, one has to wonder how much of the game's content is cut-scenes versus actual gameplay? We'll see as the LP moves forward.
As with other LPs, I have a playlist that I will refer to if/when I want to call out music cues. When the need/desire arises, I will be using this playlist for various cut-scenes that occur in-game. The content in cut-scenes, regardless of whither or not I post a video, will be summarized as much as I can manage to.
I don't have a specific goal in mind, so, this LP will be about relaying what's in the game, and any shout-outs to Xenogears I can observe. Please keep in mind that I have zero compunctions in using CodeBreaker cheat codes, and in so doing, how I relay the game's difficulty might be a bit skewed. I will welcome any questions, or comments, of course.
Table of Contents
- Disk 1
Session 2 - Downtime on Second Miltia
Session 3 - Summer Vacation
Session 4 - Winter Break
- Disk 2
Session 6 - Escaping the Abyss by the Skin of Our Teeth
Session 7 - Everything's Coming up
Session 8 - I am the Alpha but Mostly, the Omega
--Session 1 - 14 Years Ago, During the Miltian Conflict--
So, y'all remember Suikoden 2? Even if you did not
There was a transfer data function in Suikoden 3, but, it felt much more limited. This may have been in no small part because the number of returning characters from Suikoden 2 and/or Suikoden were also limited. However, I recall reading a rumor about Lucia making a quip about the name of the headquarters if one decides to name it "Dunan". I don't know if this is a function of transferring data from Suikoden 2, and properly reading the army's name from that game, or if this is hard-coded in some way.
Considering the above, this game is even more limited than Suikoden 3. The message window indicates that the player unlocks a swimsuit costume for Ziggy, KOS-MOS, and the Professor. The Professor wasn't even a character I interacted with during my LP of Xenosaga Episode 1, but, one gets this bonus either way, apparently.
I always wanted to believe that there was something beyond this. Like an extra level or two, as well as bonus skill and tech points to modify/customize your characters to be at least a little bit better off than players coming into the series new/blind. Call me a little curious, but, I did some unsaved comparisons of stats both with and without data transfer. The most immediate difference I can tell is a bonus of 2970 skill points on chaos if you do transfer. I feel it's highly likely the other party members from Xenosaga Episode 1 get a similar bonus.
Anyway, let's start up this game, and watch the opening FMV, because of course it opens with an FMV. Would it be a Xeno game if it didn't? So, we're inside some kind of room, with a video feed reporting a realian uprising. The camera shows us a man adjusting his uniform in preparation, as he listens to the report. At some point, a man in military garb shows on the screen. For series veterans, they will recognize this man as Helmer. He goes on to say that there will be further reports of failing model numbers by tomorrow, but, all the soldier wants to know is what any of this has to do with the mission, and why he was chosen, despite being a realian himself. This realian, Canaan, was designed by Vector, and Helmer's been given assurances by the CEO of Vector, Wilhelm, that Canaan would not be affected.
This assurance aside, Canaan is not alone on this mission. This cues the entrance of the navigator, who is another familiar face for series veterans, chaos. Canaan is initially dismissive, saying that no ordinary person can fly that thing. Which, of course, is why he's here. It would be really really nice to know what the hell they are even talking about.
We find out pretty soon, as the next part of the scene is a launch sequence for the ES Asher. Gone are the AWGS of Xenosaga Episode 1, and if I want to be frank, good riddance. This was one of the few good decisions this game makes, as ES craft are more akin to Gears than AGWS ever were. The cutscene continues as the Asher comes under fire, and preforms some maneuvering as it fires off it's cannon to take out foes. Once ammo is depleted, it rams the cannon into the last foe, detaching the cannon in the process. After taking out all incoming foes, the Asher lands smoothly. This is a fairly impressive cutscene, but, the video from the aforementioned list of cutscene videos has it's audio crapping out after only 11 seconds and never seems to recover from what I can tell. I did what I could to find an alternate, but no dice. I even installed OBS to record it myself, but, I'm certainly no expert in this matter. Also, while my locker is spacious, the file size was a bit concerning.
The next cutscene is Canaan getting something of a second debriefing from chaos. Of course, their mission is to locate the URTVs and, if possible, access the U-TIC mainframe and retrieve the Y-Data, because of course, the Federation wants the Y-Data. Who doesn't? Canaan's curiosity is raised when choas mentions that they might be running a little short on time. While Cannan knows the URTVs are the Federation's trump card against the U-TIC Organization, he might not be aware of the inherent dangers to using URTVs. Or that the Federation government is blind to those dangers. One gets the impression that the underlying message here is that desperate times call for desperate measures.
As a small aside, while the voice actor for chaos in Xenosaga Episode 1 did an okay enough job, the person who's voice acting for chaos in this game is a lot easier to listen to, and just really mellow and laid back. Which I feel was the right decision for this character.
The cutscenes done for the moment, we take control of the Asher on Old Miltia. Yes, Gear dungeons are back, baby! Er, anyway, in case the title of this session wasn't blatant enough about it, this entire section is a flashback to 14 years prior to the events of Xenosaga Episode 1. More specifically, this is set during the Miltian Conflict, which Xenosaga Episode 1 had repeatably pointed to as being a rather big event in it's universe.
If this were Xenosaga Episode 1, the soundtrack would die off as soon as regular gameplay is ensued, and there would be the white noise of military confrontation in the background. This game, however, uses it's soundtrack more often than it's predecessor did. This sometimes has mixed results, as we will see/hear going forward. However, for this area, we have...
OST - Old Miltia
...this song while putzing about, and it's at least okay. A save point is not far ahead, and there's a mini-tutorial about the use of save points. While I haven't been playing all that long, I'll still use it. A few destructible objects (and a mini tutorial about how to destroy them) later, and it's cut scene time again. More background from chaos, explaining that that the system that controls the Zohar was initially designed for teleportation, but, each attempt at using said system generally resulted in death. There were very small chances of survival, but, the subjects always displayed symptoms of a mental breakdown.
Helmer postulated that even URTVs, which were supposedly created to counteract that very system, could likewise be infected. If they suffered a mental breakdown, then the Zohar, itself, would spiral out of control, and that would lead to all kinds of craptastrophes
After this cutscene the game has chaos warn players of an AWMS unit ahead, and we engage in our first combat in the game.
OST - "ES Battle"
This works very similar to fighting in AGWS in Xenosaga Episode 1, but, let's do a quick rundown of the systems regardless. Regular attacks are done with Square and Triangle. Square initiate a melee attack, with Triangle initiating a ranged attack. These moves accumulate both Boost and the ES' personal Stock gauge. Unlike Xenosaga Episode 1, Boost is a resource accessible across the entire party rather than being a personal resource of a unit. Units still cannot be boosted if they appear in the turn window, but, I respect the decision to have Boost as a party-wide resource as a quality of life upgrade.
Stock is a new resource that is used for the Tech Attacks in regards to the ES. The normal maximum amount of Stock is 200, but, I recall there being an accessory that ES can equip to make this value higher. Normal attacks make the value rise by 50, with the Stock command making it accumulate by 100.
I will note here the lack of a Guard command anywhere in this game. It was effectively replaced by the Stock command. The effect of the Stock command on foot isn't necessarily all that much different while than it is in ES. However, unlike Guard, Stock doesn't actually provide any defensive options. Conceptually speaking, it's a "gather power" move, so, it's not like it providing defense would make sense. However, it would have been nice if they included a Guard-like state for Stock.
Another thing I will note is the main party menu...

...in comparison to the same menu in Xenosaga Episode 1...

...and notice something odd. It's not the change in number of menu options that worries me, but the lack of money display. This is a little funny to me, because I swear I once saw LockeZ arguing on Discord not all that long ago that on-hand cash isn't actually relevant information until you hit a shop, or at least be in a situation where the variable can be manipulated one way or another, and that it doesn't need to be displayed on the main party menu. Maybe have it appear in the items menu, if at all.
Whither the development team of Xenosaga Episode 2 agreed with this assessment or not, the truth of the matter is that there are no shops in this game. Anywhere. We'll certainly visit more civilized sections of the galaxy later in the game, yet, not a single one will sell me goods, nor will allow me to dispose of unwanted goods. You only acquire items either by finding them on the field, getting them from quests, stealing (I forget if this is even an option in this game because I never use it) or enemy drops. As for disposing unwanted/unneeded items, well, too bad, I guess? It's a weird design decision to make for an RPG, and one would hope that the game is designed around the fact that there are no shops. This LP probably will see less item use than most regular plays, so, I cannot really speak on this matter any further.
Back to the game, the game throws a few more tutorials our way concerning Boost, Stock, and environmental traps. Traps in Xenosaga Episode 1 were few and far between, but, when they did appear, they were at least somewhat useful. The traps in this dungeon provide some benefit, but, they will fall off the radar entirely later on. Right, onto the next cutscene!
The Asher is walking along the city streets, minding it's own business, until a bright light appears, and a certain song...
OST - "Nephilim" - courtesy of DragonHunterG
Xenosaga Episode 1 OST - "Song of Nephilim", courtesy of darkyle99
..is heard. Canann hears it, and is initially unaffected. Asher is then found by Federation mechs, and is fired upon. An IFF signal is broadcast, but, the pilots have all gone insane. Asher's melee arm gets blown of from the oncoming attacks. Then, even Canaan is beginning to feel the effects of the Song, with chaos pleading for him to close his mind to the Song. So much for Vector's assurances! The troops move forward guns at the ready, but are destroyed mysteriously. The camera pans across another mech...

...that looks suspiciously like Heimdal from Xenogears? Canaan recovers enough to wonder who that other unit is. Working together, the infected units are defeated one by one until only Asher and the newcomer remain. The light and Song also dissipate. We are then properly introduced to...

...Jin Uzuki. chaos and Canaan attempt to recruit Jin to help them complete their mission, and he gives their situation a good think before agreeing. The rest of the dungeon is on-foot, but, before we delve deeper, let's hit up that handy-dandy save point. I'll note that Jin's skill points is 600, which is where chaos would be if we didn't transfer data. However, he starts with Medica and Refresh L already learned. The initial tutorial for on-foot battles...
OST - "Character Battle"
...is pretty minimal, and only covers basic attacks, and the Zone system.
The Zone system is new to this game, so it bears some explanation. The basic concept is that a Zone relays a height in which an enemy, or attack, can hit. Speaking in broad terms, a character/attack in Zone C is on ground level, with Zone B being mid-level, and Zone A is in the air. Square attacks hit Zone B, and Triangle attacks hit Zone C. You can break an enemy's defenses if you hit a certain combination of Zones, and is the main mechanic by which enemies are defeated.
Circle attacks are also possible, and are generally available if a character has at least one Stock. chaos' Circle attack hits Zone C, and afflicts the "down" status if the enemy's defenses broken. Enemies that are downed can only be attacked by C-Zone attacks, but, every character can hit those zones with Triangle attacks. Likewise, Jin's Circle attacks hit the A-Zone, and afflicts the "air" state if their defenses are broken. Being in the air is kinda similar to the "down" state except only attacks that can hit the A-Zone are possible instead of C-Zone attacks only being possible. However, the number of attacks that can hit the A-Zone are more limited in scope to the Circle attacks of Jin, KOS-MOS, Jr, Shion and MOMO.
This means that if I'm not careful, or paying attention, I can smack a guy up with Jin, while choas is Boosted. Then, when chaos gets his turn, all his regular attack options will be grayed out. He may still affect the target through ethers, if he has any that are relevant, but, this "can't take a regular attack action" is one of my main gripes against this combat system.
While I might have a number of issues about Shadow Hearts - From the New World's combat system (screw you, Judgement Ring), it also had a zone system. However, you could more easier direct what zone to attack, and no character was locked into attacking specific zones like they basically are here.
The next tutorial is about Duel Techs. This game does away with character-specific Tech Attacks, and has Duel Techs instead. To be able to pull off a Duel Tech, one character needs to be the active battler, and the other character needs to be Boosted. They both also need a certain amount of Stock to be consumed as part of the cost of the move. The fact that each Duel Tech can only be used once per battle is what makes me steer away from using them. It just feels wrong. The amount of preparation you need to set one up isn't insignificant. Maybe the idea is that it's a "finishing move" and you should only need to use them once. However, as somebody who loved to spam Tech Attacks in Xenosaga Episode 1, it just incredibly off putting to not also have them in this game, and see Duel Techs effectively replace them.
A few mooks later, and we come across yet another cut-scene. Here, Jin posits that U-TIC is using this realian uprising as a cover to acquire the Y-Data, because of course, U-TIC wants the Y-Data. Who doesn't? He goes on to explain that all known phenomenon seems to come from a certain area of space, and that space is described only in the Y-Data. Among other tidbits of data, no doubt. This is just solidification as to the value of the Y-Data to newcomers of the series, which is nice to have, but, playing the preceding game is most certainly preferred.
Another save point after this, which I use. Thanks to the cheat codes, both Jin and chaos are maxed out in regards to skills. The passives I've got equipped involve a 30% status resistance, a 50% chance for Stock to increase by 2 instead of 1 when I use the Stock command, starting battles with 1 Stock, and the ability to Boost my characters even if they are already in the turn window. I find no enemy patrols between that save point, and the next cut-scene. So. Boss fight?

OST - "Major Boss Battle"
Well. That's a pretty big yes in my book. The actual fight doesn't actually take too long, but there is a following cutscene where Margulis and Jin go at each other that's pretty amazing. The two duel on the ground, and even in the air for a bit. A brief respite were Margulis mouths off to Jin, then the two swordsmen raise their blades against each other again, sending forth a charge of energy from the blades. Jin passes out from the blow, and Marguils, while still very much standing, is bleeding from his right eye. It will be scarred for life. Jin recovers enough to jump to safety as the structure they were on crumbles and falls, with Marguils following suit. Thankfully, this baddass cutscene seems more stable.
Cutscene #7 - Jin and Margulis, 14 years ago
Jin takes out the data card he's been handling that will supposedly expose some facet of truth behind this conflict, and installs it into Canaan's database before tossing it into the void, then leaping forth, possibly to engage with Margulis again. Another earthquake, and something big looms on the horizon. However, this is where the flashback, and the chapter, ends. It's as good place as any to call this session a wrap as well. What's going to happen next? Find out next time, on the Xenosaga Episode 2 LP!
--Session 2 - Downtime on Second Miltia--
Last time, we had a rather extended flashback with Canaan on Old Miltia from 14 years ago. At some point, chaos brought Canaan's attention to something looming on the horizon. However, the camera became as static, and then blinked out before the chapter closed.
This chapter opens in the present, inside one of Second Miltia's government offices, as an operator congratulates Canaan on his total loss count to 127. The remaining banter in this cut-scene here is mostly inconsequential, so, I'll skip over it. Canaan is called over to Representative Helmer's office, and they talk a bit about the data, and the person who gave it to him. Then they get to business. Helmer wants Canaan's help in regards to the subconscious dive into MOMO's subdomain. He's noticed a rise in activity from the Immigrant Fleet and U-TIC, and feels a measure of precaution would not hurt. I don't recall if the Immigrant Fleet was mentioned in the previous game, but, this is a faction that might come up again later.
In fact, the very next scene introduces us to this faction with the next scene. An old man in dignified priestly vestments reads from a book, as a silver-haired woman approaches, reporting that Chief Inquisitor Marguils has a situation update in regards to the Y-Data. Who appears in the communications circle but Commander Marguils from U-TIC? Which is an interesting move to let the players in on the possibility that there's a tie-in with these two factions before the player characters, and their allies, learn of it themselves.
Anyway, the situation report that is given isn't really anything we haven't been told before. Though, the tidbit of the Y-Data having high levels of protection, and only by accessing it from the UMN Control Center on Second Milita would have any chance of actually getting to it, is technically new info within the context of this game. Of course, Margulis continues his report, that the their next move is already underway. Great. Juuuuuuust great. In the next room, Marguils has a chat with Pelligri. Two operatives, Richard and Hermann, are already in pursuit of the target. As for Pellegri herself, she is allowed the use an ES, the Issachar.
The game...
(•_•)
( •_•)>⌐■-■
(⌐■_■)
...switches Gears back to the Elsa. Okay, I had to get that joke out of my system, and I will not apologize for it. That aside, there is literally only one way to proceed with this LP.
Last time, on Xenosaga Episode 1, KOS-MOS did what should have been impossible, and protect the Elsa's deadly decent into the atmosphere of Second Miltia. A bit of time must have passed between then and now, with KOS-MOS present on the bridge of the Elsa. We eventually hear Shion narrate her report on KOS-MOS' latest activity. I'll note that this report is entirely done with audio, and has no subtitles.
As to the content of the report, it's basically a summarization of the events that occurred in Xenosaga Episode 1. However, I will note that during the cut scene that plays as Shion narrates, it shows Allen talking to Jr, with Jr giving him a good nudge in the gut. He lands right smack dab into Shion, which somehow knocks her glasses off, falling to the floor. Just as they hit the ground, Allen steps on them, and, well, yeah, they're broken. We'll never see Shion wear glasses again except in flashbacks, or in a short portion in Xenosaga Episiode 3 since, apparently, she doesn't need them to correct a vision impairment.
This has always rubbed me the wrong way, because those glasses have held in place despite all the stuff that happened in the previous game. However, if I recall correctly, they were supposed to be a gift from Kevin. So, ultimately, I think the idea here is to show that Allen just keeps screwing up his chances to be with Shion at every possible moment and opportunity.
There's another scene at the dock on Second Milita, but, it's not really worth mentioning, except it's the game kinda reintroducing the cast? They definitely changed the voice actress for KOS-MOS. MOMO has certainly changed up her character model, and I think they changed her voice actress as well. Ziggy looks and sounds the same as always. Jr is... still mostly looks and sounds like Jr? chaos, well, is chaos. I touched a bit on his voice actor before, though, chaos doesn't speak any lines during this scene.
Anyway, Ziggy uses a public communications kiosk to talk to Subcommittee member Juil Mizrahi, updating her on the situation. I kinda feel like Ziggy should be using a more secure means of communications than a public goddamn kiosk, but, whatever. When he mentions MOMO is looking forward to seeing her "mommy", Juli becomes shaken. After the call ends, we gain control of Ziggy, and the music...
OST - "Second Milita"
...starts playing. This particular song is a little grating to me, but, I could just be getting flashbacks from my original play of this game, where I attempted to do as many side-quests as possible. I will state now that I will not do anything of the sort in the context of this LP.
That aside, the next cut scene triggers when we have Ziggy leave the space port. There's a vehicle that gives me limousine vibes that auto-drives the team to their next location. However, it's not going to be a smooth ride. A pair of mechs appear on the scene, and clearly want to make trouble. One grabs the vehicle, and the glass ceiling cracks under the pressure/force. Jr fires of some bullets, and the glass shatters, the vehicle landing back on the highway. The mechs continue their pursuit, unaffected by Jr's guns, but the vehicle doesn't stand a chance of escape as long as it's on auto mode. This is MOMO's cue to take the wheel, and with Jr telling her what point to aim for, kicks the car into high gear. The mechs are undeterred by this, and one fires missiles towards an area ahead, making an explosion/collision in the process. MOMO's skills at piloting are unwavering, and manages to side the vehicle across the guard rail, or a facsimile thereof.

Yeah, you can say that again! They manage to get into an underpass, but, one of the mechs crashes in from one of the sides. MOMO does what she can, but, the vehicle ultimately crashes into a wall. The party, surprisingly, isn't worse for the wear, though, so, they'll have to go the rest of the way on foot. Cue the next dungeon.
OST - "Evading the U-TIC Organization"
Looking at the skill menu, Jr, MOMO and Ziggy have the same number of skill points chaos started with during last session. I'm more inclined to believe that this is part of the data transfer bonus. However, they are woefully under skilled, but, that can be fixed in a few battles. I will note here that MOMO is something of a special case, as she can only use Circle attacks. I will also note that I was wrong before about Circle attacks requiring Stock. You can follow up a normal attack or an initial Circle attack, with an additional Circle attack, or multiples thereof, if said character has Stock. Since this is the strategy I typically use, that might have lead to my confusion earlier.
There's maybe three of four areas before Jr contacts Gaignun, and even then, he's asking him to inform Helmer of where they are headed. It feels a little off that he doesn't try contacting Helmer himself, but, I guess this is to showcase that something is up with Gaignun that not even Jr is fully aware of. Gaignun has maybe one or two lines here, but, I think they changed his voice actor as well? Could be my imagination.
Three areas later, a chopper flies over, sending out a security net. If the party gets caught, a combat is engaged, automatically surrounded. There is a game engine cutscene to demonstrate this, but, other than that, it's a timing puzzle, as there are areas on the side that are safe from the net. There's a save point after the danger zone that I use.
There's a mini-boss in the next area. An aerial enemy, which Break zone was AA. So, my strategy ended up seeing MOMO break it, then boost Ziggy to down it, then Boost Jr to follow up. If I had any boost left, maybe go back to either MOMO or Ziggy. Another save point maybe two areas after this, then the boss fight against Richard and Hermann.
These two are mountains of HP, however, they pose no real threat? I have the party focus on Hermann first, and while he buffs himself with an armor field, and thunder protection, his offense feels a little lacking. Sure, if his mace/hammer hits, it deals a good 200 or so damage, but, he only attacked with it maybe twice before my party disabled the mech. As for Richard, he mostly stabs at the party with a rapier that deals maybe 50 or so damage if the attack connects. Richar's shield is equipped with a missile launcher attachment, and it was used once to damage my party for an chunk of change. Nothing a good Medica 2 couldn't handle.
However, the following cutscene sees Pellegri arrive on the scene with the Issachar, and launches...

...something that looks and animates something exceptionally similar to the aerods that the Vierge uses in Xenogears. As the rods float menacingly over the party, ready to activate again, shots are fired at them, and they become disabled. This is Canaan piloting the Asher. The two ES get into a tangle, and as they struggle, the craft cease functioning altogether for a while. Pellegri eventually manages to break off from the melee, then reluctantly orders a retreat. There's a small exchange between Jr and Canaan before the Asher flies off, it's realian pilot calculating that further pursuit at this time is unlikely. This leads MOMO to ask if Jr knows him, which leads to a cutscene back to Miltia of 14 years ago, where chaos and Canaan, who have gotten back to the one-armed Asher, finds Jr carrying the limp body of Gaignun. chaos has some interesting quips here.
chaos: The red horse carries war, and the black horse, famine. Upon those tiny backs, bear they great calamity.
chaos: So he was infected as well? The rider of the white horse.
If we follow through with these references that chaos is going with, there should be one more "horsemen". Or, to put it another way, there should be at least one more special/infected URTV that hasn't graced the screen.
Anyway, cut to Shion, KOS-MOS, and Allen at Vector's 2nd R&D division on Second Milita. So, uh, news flash, people. Because of the Gnosis phenomenon, over 120 star systems have poofed into obivion, and Vector is trying to keep this fact quiet. How may star systems have humanity colonized in this galaxy that 120 colonized star systems going eerily silent not raise questions to begin with? How long Vector able to keep this fact quiet is also questionable. The director states that if the Gnosis are left unchecked, humanity only has a few years left as a worst-case scenario. We are not informed of what a best case scenario is, but, Shion is more inclined to know how all this relates to KOS-MOS, and whatever future developments she might have.
A projection displays KOS-MOS' tertiary weapons system. A brief pause here, as I remind the reader that good, old
Funnily enough, the director brings up U-DO, and I get the general impression that if they are showing Shion the tertiary weapons system, and talking about U-DO, they might also be considering the very showdown that was shown in Shion's vision. Yet, Shion does not voice anything about the visions shown her, and only asks what would happen if she refuses to cooperate. Which she is not in a position to, apparently. Despite being head of sotfware, the fact that the project is backed by the government means they are the ones calling the shots.
She begrudgingly agrees, and after she leaves the meeting room is a flashback with Kevin. That done, and a bit with Allen, we gain control of Shion, and I make for the save point in the space port. In the city, we find a Bunnie mascot sitting right in the path of the map transition path, so there's no avoiding it. Nor the small blat it does that introduces the Global Samaritan Campaign. This is basically this game's side-quests, and a tracking system, and I cannot state how utterly annoying it is to attempt some of these. At some point, I promised myself to never do them, and my experience with this game since then improved by doing so.
Anyway, I decide to talk to a lady standing next to a Segment Address to at least unlock that side-quest. Again, like Episode 1, I will not go out of my way to complete this side-quest, but, I will at least interact with it in some way, unlike the GSC. Our main target, however, is a little cafe called the Moby Dick. Cue the cut-scene on entrance, as well as...
OST - "Moby Dick Cafe"
...this music. This is largely a fluff piece that touches on the rocky relationship that Shion has with Jin, with Jr and chaos also meandering in later. Next, we skip over to Gaignun, Mary and Shelley having an audience with Helmer. I don't know if the voice actress for Mary was changed, or the direction they gave her was to tone down the southern accent. Shelly sounds about the same, though she only has one line in this scene. Gaignun sounded, well, he still sounds a little off? After Mary and Shelley leave, the remaining pair have a discussion about, what else, U-TIC's activity, and MOMO. Speaking of, the 100-series prototype was invited to the meeting. The meeting then moves to what we've heard a billion times by now. That MOMO is to undergo analysis at the UMN control center on Second Militia in an attempt to acquire the Y-Data that sleeps within her.
Helmer asks of Gaignun to do some reconnaissance. He agrees, goes outside the meeting hall, then makes mental contact with... Albedo? The short conversation between the two doesn't lead me to any kind of conclusions, but, Gaignun concludes that Albedo intends to link with U-DO no matter what, and that he has some kind of plan for Jr.
Back to Moby Dick's, Jr is stuffing himself with curry. The scene reveals that is recipe is the basis for Shion's own cooking skills in this regard. There is a small exchange concerning MOMO and KOS-MOS, but, when the conversation turns to KOS-MOS, Shion's mood dampens. chaos tries to mediate some empathy, comparing KOS-MOS to Jr's antique collection. Shion isn't exactly happy about this comparison, but, it does provide a needed chuckle from the group, and a lifting of tension.
Cue Jin entering the store. He greets the bartender, and the return greeting was about to mention Shion's presence, but, her seat is empty? Jr has finished his plate, and sinking down in his seat, but then notices the figure of Shion kneeling in the corner. Confused, he watches as Shion makes several hand motions, none of which he can properly interpret.
Jr: Man, I give up! What are you trying to say, Shion?
Shion: Not so loud!
It's too late. Jin has detected something. He moves over to the occupied table, but, happens to look at Shion's direction, where, out of embarrassment, she manages a "Long time no see."
He introduces himself to chaos, which, um, they already know each other? It's been 14 years, though, so, maybe I'm overthinking things. Anyway, the scene continues as more fluff to establish the rocky relationship between the Uzuki siblings. Shion does her best to avoid being with her brother, but, fate has other plans. Sure, she kicks Jr under the table after spouting a small fib about her work schedule (one that he was about to correct), but, a call from Allen solidifies that she can take things easy for two or three days. One less point for Allen. Again. Jin invites Jr and chaos over, and while chaos initially says they don't want to intrude, a little silent pleading from Shion changes their minds. Let's hit up the save point in the city before continuing.
Leaving the city map to the Second Milita map provides an announcement that shuttles to the Durandal have become available. There's no real reason for us to visit either the Durandal or the Elsa at this time, but, I suppose this is indicative of additional side-questing opening up. If I had any desire to do any of that crap.
A cut-scene triggers when we arrive at the Uzuki residence. This is yet another fluff piece, where Shion has a few words to say about Jin, his hobbies. As a quick note, she was of the belief that he was running a medical practice. Which may have been true for a while, but has since turned the house into a makeshift bookstore. Which leads us to Jr browsing while the two squabble, finding...

...quite a number of books that he found. Though, I half suspect this showing is something of an exaggeration to relay how much of an antique nut Jr is for the context of this game.
Cut to a U-TIC ship, where Marguils is consulting with the scientist, Sellers. I don't think I talked at all about Sellers last game, but, I don't think he appeared much either? He's has some relevancy to the game, so, yeah, let's name-drop him. Anyway, his report is rather brief. The asteroid where they had held MOMO before Ziggy rescued her has been destroyed. It's location was leaked to the Federation, so, I guess it's use as a hideout has run it's course. Pellegri approaches, and receives an order to operate once again with Richard and Hermann to secure the original Zohar, once Albedo breaks the seal on Old Miltia. They seem pretty confident that Albedo will succeed on his end, but, I guess we'll see.
Back to Second Miltia, Jin brings up the subject of paying respect to the graves of their parents. Which Shion profoundly refuses to do. She has her reasons. She doesn't want to have to remember how her parents died, and places some amount of blame for their deaths on Jin for not getting there sooner. Well, she likely doesn't mean to, but, it just gets blurted out. She excuses herself from the table to maybe cool her head, but makes it a point to say she's not visiting her parent's graves before she leaves.
Jr leaves soon after, and chaos asks if he could stay overnight. Jin welcomes the company, and the two have something of a fireside chat in the evening. The conversation starts with Shion, then moves to U-TIC, then to comparing the human race to moths, as both are drawn to light, unknowing of it's inherent dangers. Jin moves back to Shion, guessing she's been a bit of a problem. Which, well, she hasn't really? Not to the crew of the Elsa, at least.
The morning comes, and Shion has shed her Vector outfit for...

...this outfit, that she'll be wearing for the rest of this game. Regardless, the two parts ways. Shion is fretting over KOS-MOS again, and chaos is with Jr and the Foundation, supporting MOMO's analysis. As chaos, we move into the city to save the game before reporting to the UMN control center, where absolutely positivity nothing will go wrong. To see how much sarcasm there is in that statement, stay tuned to the Xenosaga Episode 2 LP!
--Session 3 - Summer Vacation--
Last time, chaos and Shion went their separate ways after a visit to the Uzuki household, much to the chagrin of Shion. The game follows choas, as he moves towards the analysis of MOMO at Second Miltia's UMN control center. Upon entering, we get a cutscene, because of course we do.
Both Gaignuns are here, as is Ziggy and MOMO. A certain member of a certain subcommittee (I'll have to look up the name of it later) is here to personally supervise the proceedings, and that member is none other than Juli Mizrahi. She relays general thanks on the behalf of the subcommittee, calling out the happenings at Proto Merkabah. Ziggy then speaks up for MOMO, to which Juli relays thanks. MOMO is utterly ecstatic about this, and looks like she's going in for a hug, but, Juli remains in business mode. MOMO's response to this is...

...pretty much as downtrodden as one might expect. Meanwhile, Juli requests a room for her to organize things. Jr will make the arraignments, but, he's not exactly happy about Juli's treatment of MOMO either. Yet, she turns around, and tells MOMO that it might be nice if they could live together once all of this is over. This is definitely more than a little suspicious to me, but, MOMO eats it up, and her mood improves back to a more positive state. She is then escorted to a separate room by Shelly, with a little bounce in her step.
The cutscene done, we find ourselves as chaos again, with...
OST - "UMN Control Center"
...this music running, and a save point right near the entrance. Sure, why not use it. There's a maintenance lab where Ziggy's hanging out on the other side of the hall, and a path up the middle where our next plot scene is. Here, Jr has a few words for Juli concerning MOMO. Juli wonders if her transition from cold to warm was to unnatural, and, if one is to be honest, absolutely yes. It was. She states that showing familial warmth should make the process easier. However, I also feel it's way too late to be saying stuff like this when she's specifically gone out of her way to not meet with MOMO, or react to her presence, as much as possible for a person in her position.
That talk out of the way, it's time to check up on Ziggy, which, yes, is where the next cutscene is. Juli is performing the maintenance operations, and while Ziggy is largely mechanical, he still feels uncomfortable with Juli performing the tasks. Still, the two manage a conversation that isn't unlike the one she just had with Jr about how she should treat MOMO more as a second daughter than a construct that happens to be designed to look like her first daughter, Sakura.
That done, I use the handy-dandy save point one more time before getting hit with the next cutscene. This time, the game asks me if I'm ready to start the analysis. Let me ask what kind of preparation does the game expect of me when there are no shops with which to buy consumables? Let me repeat that. There are no shops in this game. That, and the only other dungeon I could visit is Miltia from 14 years ago. Perhaps if I still needed skills, I could see it, but, because I use cheats
Trigger another cutscene. MOMO stands in the center, with Ziggy and Mary standing to either side. Mary is tapping away at a console, giving reassurances that things will be fine. The system starts up, and MOMO is lifted off the ground, and becomes bathed light. There are apparently mass-produced 100-series realians on the premises, as one reports the beginning of the analysis.
Mass produced 100-Series: We will be shutting down your artificial personality layer during the analysis. Your artificial emotion and abstract cognitive functions will temporarily cease to function, but please, do not be alarmed.
(MOMO struggles to bring her hands to her chest)
MOMO: Artificial... emotion?
Mass produced 100-Series: Since your artificial personality is an option for interpersonal interaction, this procedure will have no effect on your observational functions.
MOMO, thinking: My heart is... just an optional function?
To say the least, her mood is a bit dampened, and Ziggy notices straight away. She reaches out to the cyborg, but, her personality is shut down, and MOMO's form slumps into slumber. Ziggy's hand remains outstretched after this, but his eyes close as if in silent prayer. In the next room over, Shelly is tapping away as Gaignun, Jr, choas, and even Helmer observe the proceedings. They do have a bit of trouble. Not only does MOMO have high-level protection, but, some of the routes in her system were damaged from when Albedio was doing his thing to her in the Song of Nephilim. After some back-and-forth between Jr and Mary, Jr decides to bail.
The mass-produced 100-Series realians make various progress reports as the analysis proceeds, things appearing to run smoothly. Except, of course, they do not. The blue light that surrounds MOMO turns to red as a virus left behind by Albedo triggers. The mass-produced 100-Series present all fall unconscious. Red warning signs flash, as what operatives remain make status update reports to Juli. Juli orders another attempt at the cutoff, and to redeploy defensive logic against the virus. The request is denied. Something interesting happens next.
Female operator: 20 seconds to defensive logic failure. We're running the risk of complete data leakage.
Ziggy: What are you doing, Dr Mizrahi?
Juli: I'm using the emergency control code and destroying the data.
Ziggy: You can't! If you do that, MOMO will...
Juli: You have a better idea? We cannot allow the Y-Data to fall into the enemy's hands under any circumstance!
Ziggy: Dr Mizrahi!
As mentioned before, if there is any portion of her late husband's legacy that Juli has done her damnest to detach herself from, it is MOMO. While it might be questionable as to who the "right hands" would be, having the Y-Data getting into the wrong hands would not be a good thing.
However, despite putting on the face of a detached scientist and relaying logical, if rash, thinking, her finger wavers over the giant red button. While I'm sure the worst case scenario of having the Y-Data in the wrong hands is playing out in her head, there is another scenario playing in her head. The consequences to MOMO if the data is destroyed. This consideration, despite the barriers she's made between herself and MOMO. Perhaps the words of Jr and Ziggy have managed to reach her? That if she looses MOMO, it will mean she would have lost not one, but two daughters.
Ziggy makes no moves, and observes Juli as she wavers. Eventually, she withdraws the finger. However, the data is disappearing on it's own. It's MOMO, herself that's doing it. She's attempting to sacrifice herself so that the Y-Data remains untainted. Thankfully, it doesn't go that far. MOMO forcefully shuts herself down, and all data transfers become blocked off. Her slack body falls to the floor, and Juli rushes with Ziggy in tow to see what can be salvaged. Here's the cutscene.
Cutscene #27 - Albedo's Trap
After this catastrophe, the next cutscene shows Shion and Allen in a conference call with Helmer and Jr. They need the expertise of Vector's Third Division if they stand any chance of recovering MOMO, and the Y-Data to which she has been entrusted. Shion readily agrees to help as much as she can. Which translates to her ignoring protocol, and going herself, rather than contacting Third Division, and having them take care of it. As she's going personally, Allen, being Allen, tags along. We gain control of Shion again at...
OST - "Vector Industries, Second Division"
...Vector's Second R&D Division for a brief spell before going to the UMN control center. Cue the next cutscene.
The
We find out next cutscene, as he speaks with Jin. He wants to recruit Jin, and to know the contents of the data Jin gave to Canaan all those years ago. Jin explains that it was obtained illegally, and would not stand up in court. Helmer doesn't care. As long as he knows what, or who, he's up against, that will be more than enough. Jin tries to beg off, saying he's just a lowly bookseller now, and might not be capable of meeting his expectations. That, and if Helmer really wants to know, it can only happen if a return to Militia is possible. Which is it's own can of worms, given that the UMN transfer data for that sector lies in exactly one place, the Y-Data. Which is, itself, such a huge can of worms right now, it's not even funny.
Back to the UNM control center, Shion explains that she was closer, and it's just more convenient for everyone if she does the support, rather than wait on somebody from Third Division to come along. Which I guess is a good point, but, she's still breaking protocol, and might get a bit of flak for it later. However, I think I want to hit up that handy-dandy save point before proceeding. Allen suggests making preparations for the dive into MOMO's subconscious, but, again, I wonder what kind of preparations the game is wants me to do? Whatever! Let's go
Cutscene? Cutscene. So, the game verifies that the party going into
More blat, and a flashback, concerning the nature of U-DO. U-DO is a name that's been dropped a few times, and Ziggy straight up asks what it is. The answer that we get from Jr is that it's some kind of energy from a higher plane. A force humans couldn't possibly understand, much less control. Which, given the context of Jr's emotions that he relays this info in, kinda sounds similar to the nature of the Deus in Xenogears?
Anyway, we finally delve into MOMO. The first thing we see is a house. MOMO sits on a swing set up on the porch, unmoving. Even though the game goes through Shion to tell us that MOMO is inert, and what we're seeing is a product of her own subconscious, only capable of simple reflexes, MOMO is absolutely available in the upcoming dungeon. Given last game, and how KOS-MOS was unavailable during the dive into the Encephalon, this decision to allow MOMO into the party is a welcome one. Though, all logic presented in the game, largely suggests to me she should not be.
We're not quite at the dungeon yet. First, we must explore the house, while listening to...
OST - "Subconscious Domain (Sakura's World)"
...this song. Though, to be honest, there isn't much space to explore in this house. The ground floor has an item for us to get, and the upper floor has our event. This introduces a certain trio of URTVs...

...in their younger years. We also get to finally meet Sakura, who...

...yeah, looks like MOMO by all accounts. The cutscene done, the task becomes following the phantoms of the young URTVs, the game pausing as it shows you which exit to take to proceed through these phantoms. This is a sequence we'll be seeing quite a bit of from during this story arc. As an aside, I find it a little funny/interesting that the game decided to transport our characters into an encephalon dive while undergoing an encephalon dive.
Anyway, the URTV training session done, they wake up one by one. It's a little interesting to see Juli in a U-TIC outfit as she talks to Dimitri Yuriev, but, I dunno if that's worth a screencap. Anyway, while the speaker says that units will start to awaken from #660 and go up, #666, Rubedo, wakes first, and relays a message to Juli from Sakura. Juli responds rather warmly, taking his hand, and telling him telling her what her daughter says. I don't know if this is some kind of perceived reality in regards to what MOMO wants from Juli. However, I don't doubt Juli would have at least asked then-Jr to continue relaying messages from her daughter.
The cut-scene done, the game relays what I've already told you. That they key in moving the game forward lies in following the phantoms. They lead us to the left side of the facility, where Rubdeo comes up to an open window. Inside is a piano, with Sakura playing, and Juli seated next to her. Juli speaks of Sakura's condition. How her severed neural pathways make it impossible for her to speak, and how no medicine has been able to make any progress. The follow-up scene has Rubedo and Sakura on the swing at the house in the subconscious domain. Sakura speaks of her father making a realian that's a lot like a human, and always in tune with her senses. Which sounds like the initial idea for specifically MOMO, though, perhaps the entire 100-Series line of realians in a more broad sense. When the question turns to parents, we get this exchange.
Sakura: Your dad is Dr Yuriev, right? Don't you have a mom?
Rubedo: Yeah, we have one. Genetically speaking, anyway. She had a healthy ovum, with a perfect set of chromosomes. That's all we really know about her.
Sakura: How come you're not looking for her? Don't you want to meet her?
Rubedo: *tch* What's the point? So I can say, "Hi! You're the mother of a bunch of genetically engineered bioweapons?"
Sakura: Don't say that. You're not a weapon. You're a wonderful boy.
Rubedo: Oh, yeah? The only time we get to leave the Institute is when there is a war going on.
Sakura: Hey, Rubedo. I have a favor to ask of you. My little sister is gonna be born soon. She's kind of different from a normal sister, I mean, my mom won't be giving birth to her, but, my mother and sister. I want you to look after them for me, okay?
Rubedo: Okay! If she's your sister, I'll look after her as if she was my own!
Sakura: You promise?
Rubedo: Of course! Leave it to me!
Even before he finishes this sentence, Rubido gets kissed on his cheek. The URTV is certainly taken by surprise by this action, and before he can process what just happened, Sakura is already waving goodbye, and moving back into the house. That scene done, the phantoms move to the entrance to the main facility, where we get our next cutscene. This is a short one, relaying that Rubedo has taken up the harmonica and is practicing along with Sakura's piano lessons. Of course, Nigredo digs into him a little, saying if he was so interested in her, he could just stay in virtual space, and that she would certainly not mind. Young Albedo relays that Rubedo's concentration has been off, but, Rubedo stands firm that, as the leader, he'll get the job done.
The next cutscene introduces

...Citrine. The trio is markedly surprised to see a female URTV. Citrine brushes it off, saying that the project would ultimately lead to a dead end if URTVs would only have males. Still, she notes that a lot of units were disposed of, and now there's only nine female types left. Rubedo takes exception to the use of phrase "disposed of", but, Citrine merely remarks that even if they lost their waveworm and died, they wouldn't have the luxury of complaining about it. She also makes a claim that female types are theoretically superior to males, and has an air of superiority around her. Perhaps the game will later indulge us as to why she might think that, but, for now, we can only take her word for it.
Enough putzing around. It's time to delve back into Sakura's subconscious. This time, the target is a beach. The objective is to locate, identify, and eliminate her neural connection impairment. That is, assuming something like that can even manifest within the UMN, but, if the game says it's possible, who am I to argue the point?
So, now, after all this mess, we get our next dungeon. The music for which is...
OST - "Subconscious Domain, Summer"
...this. The on-screen enemies hear appear as...

...blue orbs? I'm not 100% what I should call these things, but, yeah. They are not representative of what is fought at all, which is something of a switch up from the previous dungeon, if not the previous game in it's entirety. I spoke briefly about how KOS-MOS and Jin were the characters that could knock people up with circle attacks. Shion's mechanics as a combatant are pretty much the same as MOMO's, in that she can only perform circle attacks.
I am somewhat dismayed that, while Shion might be using a multi-weapon system that she modified from Miyuki's original design in the first game, she does not use any kind of melee options for this game. Meanwhile, MOMO has switched from using wands and rods to using a bow. I can kinda understand the decision for MOMO to switch to a ranged weapon, as only two of her Tech Attacks in Xenosaga Episode 1 were melee, and she started that game with them. Shion was pretty much the exact opposite, with only having two ranged Tech Attacks, and one was late-game.
All that aside, there is another thing one might start to notice as a difference between last game and this game. There was a section on the Woglinde in Episode 1 were some Gnosis could become alerted to your presence. However, you could run around a pillar, and if the enemies followed you, they would not be able to catch up with you. I can't say if I have noticed structural features in this game so far that I might be able to use in the same way. However, either enemies move at super-speeds, or, by the time the enemy notices you, the amount of space between you and them isn't enough to maneuver in. Whatever the case, the end result is the players do not have any meaningful way to avoid combat once enemies detect them. Perhaps, a trap activation/placement, but, as last game, those are few and far between. Given the range of the Vaporizor plug-in, you'd be pretty damn lucky if you can manage to actually have an enemy within the range of the trap, and have it active, before they rush into you.
I also find it odd that when I encountered the enemy that I screencapped above, the enemies surrounded my party if the trap was active, but a normal encounter was engaged if the trap had fizzled, or the enemy was outside the trap's radius. I didn't save state scum enough to say with certainty that the conditions for that specific combat changed based on the whither the trap was successfully sprung, or not. However, even one instance where the benefits of the trap (bonus starting stock) was counteracted with a harmful state (being surrounded), well, that just makes me want to ignore traps all the more.
That said, there's been something nagging at me long before I started this LP, and maybe it's time to check it out. So, good ol' KOS-MOS is at level 17 with 35 STR, and does maybe 110 damage to an enemy. Level 99, she's got 93 STR, and deals 360-ish damage to that same enemy. The enemy I'm comparing with here has 700 HP, so even at max level, it would take KOS-MOS two regular attack actions to take it out. Ziggy, at level 16, has 37 STR, so he might have slightly higher values, but, something about this just doesn't seem right to me?
This is the third dungeon in this game. Well, second dungeon for characters. ES level up separately than characters, so, we shouldn't count ES portion of Miltia from 14 years ago in this regard. How long enemies take to die with max level party members is something I want to keep an eye on, since I know I've used codes to max my level in this game before, and I still manage to only take things out with stock/boost combos. This is normal enemies, mind you. Bosses, there is doubt about it.
Anyway, we eventually come across another cutscene that introduces a new enemy type. Infected URTVs. Albedo wonders how it's possible for them to be infected if they aren't in the U-DO simulator, but, regardless of how it's possible, they're before us, and attacking.
So, interestingly enough, the models that represent the infected URTV on-map match the enemy sprite/model/whatever in combat. So, I have to ask, what the hell is up with the blue orbs? Is the idea here that they are nebulous fears contained within Sakura's subconscious, and don't take form until you meet with them? I dunno, but, the game provides no explanation. Maybe there's content out there related to this series that does?
Entering the next map triggers another cutscene, where an infected UTRV morphs into a boss. There was an enemy that had three hit zones before breaking earlier, and this boss takes it up a notch to have four hit zones before breaking. The hit zones in question for this boss was CCBB, and my party of Ziggy, Jr and chaos felt like a good choice. The general strategy here was to stock up to full, then have anybody start the combo with a CC, then boost Ziggy or chaos do a BBCCC combo to smack it down to the ground, then have the other characters boost with follow-ups of CCBBB. There was one counter-boost near the beginning to mess with my flow, but, ultimately the thing fell.
Albdeo kicks a wounded unit, then starts beating him to the ground. Rubedo and Nigredo run up, with Rubedo stopping him, saying he'll kill him if he keeps going. Thankfully, he does stop. Soon after, the dive ends, and we're back in the Yuriev institute. The phantoms are leading us to the right side of the facility, but, I hit up the save point first. What things will the phantoms show us now before delving back into Sakura? Find out next time, on the Xenosaga Episode 2 LP!
--Session 4 - Winter Break--
Last time, the party delved into MOMO's subconscious domain, and ended up diving into Sakura's subconscious domain as part of the training regimen for the UTRVs. Did everybody get that? Good.
The training done for today, the phantoms of the younger URTVs lead to, wait for it, another cutscene! Who knew! So, here, Rubdeo confronts Albedo as to the damage he inflicted on the one unit he was beating up last training session, the injuries possibly leading to death if he wasn't stopped earlier. Albedo shrugs this off, saying, you know, this isn't a big deal, the unit could just regenerate. Being of sound mind and of the belief he's doing nothing out of the ordinary, Albdeo proceeds to make an example of what he's talking about by destroying his own head and have it regenerate back a moment like it's nothing. This isn't necessarily the first time we've seen him do something like this in the context of the series, but is certainly the first time he does this in this game.
There's just one tiny.
Isty-bitsy.
Rather minuscule problem with this solution.
He's the only URTV capible of regenerating in any way, shape, or form.
Rubedo, in a combination of terrified and angered, punches Albedo in the face, causing him to fall over. We have this exchange as well.
Rubdeo: You idiot! Don't you ever pull anything like that ever again! If you die, you can't come back to life!
Albedo: You mean... Are you saying you can't regenerate?
Rubdeo: Of course not!
Nigredo: That's a special ability only you possess.
Albedo: Only me? You're both gonna die and leave me behind?
There is definitely a look of shock written on Albedo's face when he learns that Rubdeo can't regenerate. It literally never occurred to him that this ability he has might be another reason he's considered a variant, among whatever other traits a variant might have. His hair being not blonde is probably the more obvious trait, and Rubdeo mentioned in a previous scene that variants have a higher capacity to counter U-DO than standard units.
The scene done, the phantom of young Albedo moves into a garden, where we watch him dig a hole? The game waxes philosophically a bit about the nature of death through Ziggy.
Ziggy: Death is rest for the soul. Who was it that said that? If the body did not die, the fears borne in the mind continue to pile up, the world would be nothing more than an eternal prison.
Which is interesting in it's own right, as Ziggy, himself, has been around longer than most other characters we know of. He's been replacing his organic parts with cybernetic parts slowly, but surely, over the years, and while he's been offered life extension by both Jr and Juli, he's so far refused them. He's not looking to extend his life, but, I wouldn't exactly say he's been specifically looking for ways to end it either? We also learn that Jr and Albedo were once conjoined twins. Which, certainly, is it's own variation on how URTVs are... born? Made? Not sure what the proper term is here.
Anyway, back into Sakura's subconscious domain. The target area is the same, and the dungeon layout is mostly the same as before. The climate has certainly changed into a wintery landscape, with...
OST - "Subconscious Domain, Winter"
...this semi-appropriate-to-the-climate song running in the background. The blue orbs have turned to green, probably for visibility, but, again, how relevant it is that you can see them is mostly moot. At the end of this mess is none other than Albdeo. The grown-up version. Yep, he laid an additional trap inside MOMO for when Jr delved into her. I can't say for sure if there was any guarantee for Jr to be personally involved, so it might have been a bit of a gambit on his part. Naturally, Albedo faces off against the party as a boss. His hit zone was BCCB, and he was able to counter boost against any attack I would make as long as his arms were intact. So, the basic strategy I used was to attack without boosting until his arms were destroyed, then go out as much as possible until he regenerated them. Repeat until he went down.
Unfortunately for us, Albedo's gambit worked. MOMO responds to Jr and Albedo duel, and wakes up juuuuuust enough for Albedo...

...to take advantage of the situation. A column of light appears around MOMO in the encephalon, a gate opening above her. The yellow light becomes purple as MOMO's body twitches, as the Y-Data is extracted from her forcibly. The others are powerless, and can only watch in abject shock at this development. The dive ends abruptly, but, it's too late.
Shion: MOMO, you're awake! What about the Y-Data?
Juli: It's gone. The thing we feared the most these last fourteen years. The key. The wheels have been set in motion. They can't be stopped.
Cut to Albedo. Red letters surround the cockpit of his Gear, and even appear on it's surface as well. With the "key to the abyss" in hand, both pilot and Gear dissipates from normal space, presumably to visit Old Mitia, and link with U-DO again. A small cut to Jr, as pain flares in the right side of his chest before the end of chapter save, followed closely by...

...the prompt to switch disks. Well! No doubt there will be fallout to deal with in regards to the leakage of the Y-Data to somebody like Albedo. As for the kind, and how bad things are, find out next time on the Xenosaga Episode 2 LP!
--Session 5 - Let's Steal a Top-Secret Vessel and Actually Get Away With it--
Last time, Albedo's myriad
The detail that is first and foremost in this narration is the opening of the path to Old Miltia. The game specifically calls out the Immigrant Fleet and the Federation in advancing their fleets to the planet, with their objective being the original Zohar contained there. The Immigrant Fleet was more prepared, and was able to break through the Federation's
However, before I continue, let me point out one additional detail. Old Miltia wasn't just protected by it's node in the UMN column system to be deactivated, though, how that's even possible when the planet is very much still around is questionable at best. Then again, maybe it's because of the other detail concerning that area of space. Old Miltia is surrounded by not one, but two, count them, two black holes. Like, I don't pretend to have any knowledge of physics, but, I can't even comprehend how a fleet of space-fairing vessels would go about approaching a planet that is in visual proximity of one black hole, much less two. Is the gravitational forces at work somehow counteracting each other, making the planet more or less hold it's position?
Well, the game doesn't seem to care, so, maybe we shouldn't either. Let's cut to the cardinal-looking guy and Margulis. The cardinal notes that both Second Militia and the Subcommittee On Close Encounters (this can be shortened to just the Contact Subcommittee, which is both the committee Juli is a part of, and how this LP will refer to that group henceforth) have begun to take action. Perhaps a silent involvement from Vector. He then asks Margulis if he can handle them, and he's already got Inquisitors on the job. The cardinal wants Margulis to "show the strength of his devotion". He understands the implications behind this request.
Next up, it's Shion and Allen are boarding the Dämmerung, which has gotten onto the scene at Old Miltia. This is little more than a footnote for now, but, one gets the impression Shion will get at least a tongue-lashing for going against company protocol for what she pulled during the dive into MOMO's subconscious. Meanwhile, poor Helmer is working with the Federation government, and sending what forces from Second Miltia he can to support their efforts. He also headed a covert operation, secretly supported by both Vector, and the Contact Subcommittee, to acquire the original Zohar. The mission would be carried out by the Kukai Foundation. Or, if you want to be more specific, the crew of the Elsa, under the command of Jr. Canann and Jin are added to the crew to up the chances of success. However, loosing Shion, KOS-MOS, and Allen is a bit of a blow. Well, Allen's expertise lies chiefly in KOS-MOS, and various details of her development. Loosing him to deal with the fallout from Shion's actions, and looking after KOS-MOS, if possible, is arguably where he should be.
Next up is a scene with Juli and MOMO. So, given the situation at hand, a journey to Old Milita needs to happen sooner, rather than later. MOMO's top-tier navigational skills will allow travel to that area of space undetected. Still, it's a dangerous operation, and Juli seems unwilling to let MOMO go now, despite how much space she has heretofore placed between herself and the 100-series prototype. Of course, MOMO is ecstatic to hear such kindness from her mother, but, holds back on any physical manifestations of affection.
Cut back to the Dämmerung. Miyuki is trying to have a conversation with Shion, but, Shion's concern is more about the opening of Old Miltia, and how everything is on high alert on the ship. As it probably should be, as everybody and their brother's uncle wants their hands on the original Zohar that's on that planet. Miyuki reflects Shion's commentary, saying Shion has yet to submit her report regarding KOS-MOS's latest real-world data. At this point, everybody's favorite Elly-wannabe, Nephilim, drops by. She doesn't actually say anything, here, just makes an appearance with a sad face, then leaves. Shion cuts communications shortly thereafter, and wonders aloud if what she saw was just an illusion. If it was Nephilim, just what the hell is she up to this time?
We now take control of Shion, as she attempt to hunt down Allen for some sedatives. Girl's gotta get her beauty sleep. There's no save point in Shion's room proper (which might be slightly larger than the one she had on the Woglinde), but, there is one just outside her room. Which feels a little weird, but, whatever. At any rate, we can listen to...
OST - Dämmerung
...this ditty as we putz around. Well, I say "putz around", but, since the game still feels rather railroady, I'm inclined to find Allen sooner rather than later. He's not hard to find, and the exchange between them is a little weird? Like, Allen responds as if Shion asked him for a sedative, but then goes to say she should rest up in her room. Now, I don't dare to claim to have any knowledge of medicine, but, wouldn't a sedative help with that exact task? Welp, back to Shion's room in any case! Doing so prompts a comment from Shion about the sedative working, but, I wasn't of the impression Allen actually gave her one, so, maybe I was just reading things wrong.
Shion dreams of the Zohar, and Febronia. Febronia's penchant for being cryptic is almost as bad as Nephilim, but, to keep the LP moving, she states that the room they are in represent the cage her sisters, Cecily and Cathe, are held captive, and once again pleads with Shion to free said sisters from that cage. Naturally, she says nothing about where said cage is, only that Shion will be there soon.
Shion wakes up, and takes a brief moment to attempt to figure things out before realizing she still hasn't submitted the data for KOS-MOS yet. Which means going back to the room where we found Allen before, and triggering the next cutscene. Shion's tapping away at the console until she hears the tell-tale bell, sounding the arrival of Nephilim. Shion gets up from the chair, turns, and sure enough, there she is. Nephilim is as cryptic as always, and it takes Shion some amount of doing to figure out that the Elly-wannabe is telling her that Cecily and Cathe are on Old Miltia. Well, that's certainly useful information, but, it also complicates things. It's not like she can just go to the Militan surface with all the activity directed in that location.
With the arrival of Allen, Nephilim takes her cue to leave. While I get the impression Allen wanted to ask Shion out, he naturally gets caught up with whatever Shion's up to. The exchange goes something like this:
Allen: Ah, Chief! You're not busy are you? If it's okay with you, I...
Shion: I'm sorry, I have to go somewhere now. Talk to me later, okay?
Allen: What? Hey, where are you going in such a hurry?
Shion: Old Milta.
Allen: Ah, I see. It's very romantic this time of... wait, Miltia!? Whoa, whoa, whoa! Chief, are you out of your mind? Do you understand what's going on out there? We're on high-security alert! There's a war about to start! Besides, what are you going to do about transportation? There's now way the Administrations Bureau's gonna authorize a transfer in a state of emergency!
Shion: It's all right. I've got an idea. There's a transport here on the Dämmerung that Kevin was developing concurrently with KOS-MOS. If I use it, I could travel through hyperspace without going near the UMN.
Allen: Well, that makes sen... wait, what are you saying!? That's a AA rank secret, even within Vector! You can't just go and...
Allen's body slacks, knowing exactly what Shion is going to say next. Which is, of course...
Shion: I'm going. I've already made up my mind.
...this. With Allen to soon follow, because of course he does. This cues up the Dämmerung, itself, as the next dungeon. The entrance to the dungeon portion was guarded by a realian earlier, and while he's still there, he lets Shion past without any complications. I just felt that was a little off. The dungeon, itself, sadly, is nothing to write home about. There's a bit of a puzzle with destroying blocks, and a cannon that you can use to obtain an item to unlock a skill. The encounters aren't set up to allow players to exploit that Shion is the only active party member, but, they also aren't terribly hard. Like, all Shion needs to do is get up to full stock, then go. One enemy provides warnings of the use of lethal force if Shion doesn't surrender, but, I've never seen that enemy actually use said force. Perhaps if the player doesn't use Stock, they might do something, but, I'm not inclined to experiment with this theory.
There's a short cutscene of Shion in front of a console, as she brings up a live feed of the location of the ship she's planning to, let's say temporarily borrow. Her plan is to use brute force to get there, which puts Allen on his nerves, but, he continues to trudge along. There's another puzzle ahead involving a conveyor belt, and dropping down into the room containing the stairs down. You could access that floor before, but, of course, the room that contains the stairwell we want is locked from that side. Finding the right drop-point allows us to pass by the ship that's our destination, but, we've still a bit to go before getting there. Such as another puzzle involving a glass floor held up by blocks, and removing certain ones, tipping it over to reach a platform on the other side. The room after that is a wind tunnel, which is annoying in it's own right, as progress gets slower and harder as you approach the fan.
After the air tunnel is a set encounter that happens to use a boss fight music...
OST - "Minor Boss Battle"
...but, I'd hardly call it a boss fight. The next room over is the ship, so, cutscene away! Allen got on board to do some pre-flight checks, and Shion's on the outside, asking how things are looking, even as she climbs on a rope to board herself. Everything checks out, but, a troop of three armed realians appear on the scene, making Shion think maybe things won't go so smoothly after all. However, Allen, of all people, fires a few warning shots, scattering the troops by exploding a nearby container, thus allowing Shion the opportunity she needs to board in relative safety.
Her
Next cutscene is Shion's approach to Old Mitita. Or, it would be, if she wasn't assailed by U-TIC craft, lead by an ES unit. The drones aren't the problem. The craft seems maneuverable enough. The ES unit, well, not so much. It pulls off some maneuvering that, at least according to Allen, are not possible for the human body. The ship is inevitably hit hard enough for it's shields to be depleted, and at this point, the ES unit unfolds itself in front of them in a rather menacing manner. Shion screams, and the camera cuts over to Second Miltia, right smack dab in front of KOS-MOS' maintenance pod.
Naturally, this is the cue for KOS-MOS to wake up automatically, despite how that feature should have been disabled. Allow me to remind the reader that Shion, waaaaaaay back in the beginning of Episode 1, mentioned how that feature should have been disabled as of two years prior to the events of that game, and here KOS-MOS is firing up automatically again-again. How it's possible this time, despite how her reactor isn't even installed, is a point that's never revisited. What's even more flabbergasting is that an apparent frame revamp...

...isn't complete either. Despite all that, she yet stands on her own two feet. Her pod responds to an unspoken command, and transforms into a bike/craft/thingy, and she takes off to save Shion. I can't help but to smile at the irony on display here. The point of "launching" a product before it's done, perhaps? I dunno if this is a reference to what could have been with Xenogears, if it was fully fleshed out, or even what could have been in regards to this series. Maybe I'm reading waaaaaay to much into this.
Either way, cut back to Allen and Shion in trouble. Allen has long shed any sense of bravery, or will to fight, as the craft whirls about. Shion snaps at him, telling him to quit whining and shoot something. Shion does what maneuvering she can, but, they are quite outnumbered, and the ES isn't letting up either. Just then, as Shion wonders if this is the end, some drones are taken out of commission. Well, okay, KOS-MOS is doing a lot of work out there. The area of space is littered with drones blowing up due to KOS-MOS, and even as she's doing that, KOS-MOS states over the comms that she's switching the craft to control B mode, and to prepare for docking. Now, call me crazy, but, the sequence that happens when KOS-MOS' vechile combines with Shion's craft is somewhat reminiscent of a magical girl transformation sequence? The combined craft shoot a massive beam that pretty much decimates the remaining enemy craft, with the ES unit warping out just in time. The associated cutscene...
Cutscene #52 - The theft of the ES Dinah
...should make things a bit clearer, and is pretty awesome regardless. Shortly afterwards, a transmission from our very own friendly neighborhood
OST - "The Elsa von Barbant"
...for the first time this game. The interior has certainly gotten a revamp from last game, even if the exterior has remained pretty much the same. We're still very much locked in plot, at least for now. How much longer will that remain true? Find out next time, on the Xenosaga Episode 2 LP!
Let me apologize for still not having the next update ready. The section I'm working on includes one of the more hated/stressful moments in the game for me, and suffice it to say, I'm not looking forward to playing through it again. For what little it's worth, some progress was made today! However, it might still be a bit before I feel comfortable calling the chapter/session/whatever-you-want-to-call-it done.
--Session 6 - Escaping the Abyss by the Skin of Our Teeth--
Last time, Shion and Allen stole an ES unit. Though, let's be fair, KOS-MOS had to drop by to help them get past some U-TIC drones. So, this should mean we'll have a full compliment of party members pretty soon, right? Right? There's a scene on the bridge that where, surprise!
Shion: So, everyone's headed to Old Miltia.
Yeah, that pretty much sums things up quite succulency. However, if one expected the party to reform after this, one would be wrong. Captain Matthews prompts the player to poke around the Elsa's new interior, but, you know what? I simply have no desire to do so.
So, because of all the things that are happening, getting to Old Milita without being detected is going to be a problem. Though, wasn't that the entire reason MOMO is here? Maybe my memory is a bit bad. Either way, MOMO detects a possible path between the black holes, but, as one might imagine, it has it's own set of issues, as even the slightest mistake can make the Elsa careen right into the gravity well of one of those black holes. The mere mention of such a feat being impossible gets Tony to respond, ever wanting to show off his skills.
Neither Matthews nor Hammer are particularly excited about this plan, but, go along with it regardless. The Elsa blasts off. As they approach the black holes, radar and sonar sensors kick the bucket. Still, MOMO detects a massive ship gating out ahead of their position, and it turns out to be a ship from the Immigrant Fleet. Smaller fighters gate in afterwards, making this path even more a gamble than it already was. Since the ships are taking up the only viable space, the plan becomes to take the big one out from the inside, rather than fight ship-to-ship.
Matthews orders the weapons to fire, not particularly worried about accuracy, and to proceed at full speed. Naturally, the Immigrant Fleet respond with firing their own weapons. Tony avoids a good portion of the incoming attacks, but not even his skills are enough to dodge them all. The Elsa takes a hit, unbalancing the ship. The shock shakes the bridge, and Shion goes flying forward, the artificial gravity on board being temporarily disabled. KOS-MOS, however, stands firm on the ground, and holds onto Shion. Tony manages a landing on the big ship, which is going to be the setting for our next dungeon. After Jr does a quick rally, we can access to menu, and verify that, yes, all seven party-members are available now.
You know, it's been quite a while since the player has had access to ES, hasn't it? The game designers may have thought something similar, as it's specified during Jr's rally that the ship is huge, and that they should take the ES. Of note is the Zebulun, which is the only ES players have access to that can use Ethers. My best guess is that it inherits it's Ethers and skills from it's main pilot, MOMO. Not that it matters for this LP, as all my characters have all the skills and Ethers, but, it feels the most likely of scenarios. This also means that when it uses the Stock command, it will recharge a portion of it's EP. That's going to be part of our strategy going forward.
What I find a little eye-quirking is that you can only have two ES craft in the active party. The third goes on standby, because... reasons? I do not understand this decision. Could they not have all three active at the same time? Must there be at least one object in the standby zone when the party, be they characters or ES, is full?
That aside, our next dungeon...
OST - Ormus Stronghold

...is called Ormus Stronghold. Now, to be fair, there was a Gnosis named Cathedral Ship last game (you can read about that here), which... isn't the most original name, but, it worked well enough. Maybe they wanted to do the same thing here, but, by all accounts, it should probably be called Immigrant Fleet Stronghold instead? We'll get back to this point eventually. For now, it's dungeon-delving time, and, well, there arguably isn't much of note for the initial ES section. Like, we get to an elevator, but, it's inactive. The button to activate it is in the same room, but, of course, it cannot be reached on ES. Gotta go around the long way to find a place to dismount them, and come at it from the other side on foot. This is a small detour, at best. Not even one encounter along that route. There was a save point in the area where I dismounted, and also one in the room with the elevator for the ES route. Which kinda suggests to me there is a boss soon?
Sure enough, after exiting at the top of the elevator, there's a cutscene and a reintroduction of the goon squad that is Richard and Hermann.
Richard: My name is Richard! I assume you remember? I'm sorry, but I have no time for games. Honestly, I grow weary of these encounters. I've had enough of you!
What are you even talking about, this is only the second time we've meet! Their moves didn't change at all since last time we faced them, and my ES were dodging like mad. What hits could connect were maybe in the 400s. Though, for full disclosure, my ES were max level, thanks to the codes. If they were not, maybe it would be a slightly different story, but, here we are.
That aside, there's another button to push that raises a bridge. This bridge is only accessible by characters, so, looks like we have to go back and dismount again. As a point of clarification, we didn't have access to that bridge before, as the path was blocked by ES-only destructible objects that we cleared while the elevator was going up.
Further in is a weight-based elevator. The similarities to how this works versus the one in Song of Nephilim is that instead of removing weight to be able to climb higher, you remove weight to be able to climb lower. Also, there's only two relevant depths that we need. There's an exit on depth 7, the idea being that you send the lift down to depth 8 by pushing weights onto it, then remove weight to go back up to depth 7. Both pushing weights onto the lift and destroying them both use the Square button, which generally activates the vaporizer plugin. The actual action taken seems contextual based on how you face the blocks on the base-level floor.
Next is a frictionless cube puzzle. The concept is similar to an ice-sliding puzzle, if one is more familiar with those, except it's the cubes that slide around, not the character. There is an optional push-block puzzle portion to get to Segment Address #13, should one care about such things.
The next section is...

...an elevator maze. I never really liked this part. That aside, there is a bit of observation and logic in what the optimal path is. Past this is a boss fight against...

...this character, who was introduced to us early in session 2 along with the Immigrant Fleet's cardinal/spokesperson. Except she's had even less screen-time than him. While we might learn her name by virtue of this boss fight, we never hear about her, or see her, again.
The fight, itself isn't too bad, but, then again, my characters are max level. Under normal conditions, she switches her stance at various times during the fight, which also switches her break zone. However, she only switched stance once during my fight with her, and none of her attacks landed. I double-checked my characters stats, and, yeah, the party I took to that fight all had a 80 evasion. If I can remember, I'll have to look at ES stats too, next time I get to ride them, but, the evasion values there are probably also high.
Anyway, we still have not done the whole "blow them up from the inside" thing yet. Which is now our next task. The boss arena has some destructible objects that end up releasing a structure to plummet into the water below. This structure contains the self-destruct mechanism we're looking for, and presents a small puzzle for the player to solve. When it is, the game gives the player 30 minutes to evacuate, and cues up...
OST - "Countdown to Self-Destruct"
...an escape tune to go along with the situation. The 30-minute timer includes combat, putting additional pressure on the player. If there was ever a desire to escape from battles, it's now. Except that, even if you do manage to escape, the encounter isn't removed from the map. The elevator area and a set of ramps upwards two rooms preceding it don't exactly leave room for maneuvering, so, you're pretty much stuck fighting everything that happens to get in your way in those rooms. Oh, and the gamedevs hope you didn't have chaos and Ziggy in the active party. As a quick reminder, they can't even target aerial enemies, and there are a few to be fought here. While you might only need to switch characters once, that's time either spent in-menu, or in combat to do it. Having a 30-minute countdown is stressful enough, but, having two of my party members be a liability because they simply cannot act, and have to be switched out is what pisses me off the most about this dungeon, though, that's an issue I have with the game's combat as a whole.
The party manages to get back to the ES, but, you know what's between then and their escape route now? Pellegri. The player might expect this confrontation, since they know/suspect the Immigrant Fleet and U-TIC are aligned in some way, thanks to the various cutscenes between the cardinal guy (WHAT IS IS NAME!? The game has not given him one yet, I swear!) and Marguils. The party? Maybe not so much. They don't really react to her presence here, so I dunno if they are just shocked momentarily, only to snap out of it to fight, or what. Either way, Pelligri whips out the aerods, but, my ES are significantly stronger than the last time, and take minimal damage. One might also note the lack of the countdown timer during this fight, which is certainly something of a relief.
After her kinda-sorta defeat, Pelligri leaves, mentioning that the fortress is careening towards the Abyss, and that we should use what time we have left to pray, or some-such. Yeah, no. This party contains men and women of action. They will not simply stand idly by.
Back on the bridge of the Elsa, thrust is down by 40%, and dropping, even as they speak. Even if it was steady, that might not be enough to get us outta here. Hammer and Tony bicker a bit, but, Captain Matthews will have none of it. He wants a solution yesterday.
The scene switches to an external view, with Immigrant Fleet ships spiraling out of control, and into the gravity pull of one of the black hole, or the other. The Elsa refuses to respond, and it looks like they might not make it. At least until...

...the Durandal shows up to tractor them in. The exchange between Jr and Mary is kinda funny.
Jr: Hey, Mary.
Mary: Oh! Littler Master! Thank goodness you're okay.
Jr: What the heck are you guys doing out here anyway?
Mary: What? We came here to rescue you!
Jr: Yeah, and I'm grateful for that, but, don't you think your timimg was a little too perfect?
Though, the look on Mary's face when Jr asks her what she's doing here, and Hammer dancing with Tony is what makes it funnier. After this is a cutscene of the Durandal ditching this popsicle stand, then the black holes fizzle from view, and perhaps take Old Miltia with them was well? There's an end-of-chapter save at this point, so, we won't know what exactly happened until later. How much later? Find out next time on the Xenosaga Episode 2 LP!
--Session 7 - Everything's Coming up
Last time, while the crew succeeded in removing a blockade made by the Immigrant Fleet, the Elsa was in no condition to proceed to Old Miltia. The Durandal picked them up, and set course to the Foundation to rest and reconnoiter. The chapter starts off with Gaignun sitting in front of a large console, and, it looks like he's having a seizure of some kind. A memory from earlier triggers, and there, we witness a conversation between Nigredo and Citrine, which goes something like...
Citrine: You're just like us.
Nigredo: Like you?
Citrine: Code name: Red Dragon. A useful, but dangerous creature with the potential to loose control. Our duty is to manage and subdue the Red Dragon's violent nature. Don't you think it's strange? The way you don't react to the U-DO simulator?
Nigredo: You don't mean...
Citrine: That's right. Red Dragon. Red, and precious.
...this. Perhaps this is just me, but, I get the distinct impression this is some kind of reference to Jr/Rubedo. That aside, we get another memory of Nigerdo shooting Dr Yuriev. The seizure won't stop, and Gaignun falls to the floor, his hair glowing and becoming... blonde? What?
Cut to the bridge of the Durandal. Jr gets right down to business, asking about the status of the enemy. The report from Shelly is that the Immigrant Fleet has already descended onto Old Milta. Given the narration from the beginning of the disk, and that the player knows of their connection to U-TIC, this is arguably what we should expect from them. Jr orders the Elsa to be moved to the Foundation bays, and to be repaired to Captain Matthew's specifications. He wants to launch as soon as possible.
A transmission from Helmer arrives. The news from him is that a Federation fleet has been deployed on their own decent mission, but, Helmer fears they might be too late to be of any use. So long as there is even the slightest possibility that the Immigrant Fleet has possession of the Zohar, the Federation is not willing to make any large-scale movements. Jr will do what he can, but, we don't know how long the Elsa will be out of order for repairs. Even if we set aside the costs, and I'm sure that's of concern to somebody as deep in debt as Captain Matthews, the time it would take to repair might make any action Jr and company could do to also be too little, too late.
The medley of cutscenes done, at least for now, we find ourselves in control of the party on...
OST - "The Durandal"
...the Durandal. Back in Xenosaga Episode 1, we could use the tram to go to the park, dock, the Zohar emulator storage, the residential district, or the bridge. Maybe the hanger as well? In this game, the locations we can visit are: the bridge, the park, and the dock. So, quite reduced. There was a casino in the residential district in the first game, and having that entire block be cut off, well! I guess they really, really didn't want money to be a variable this game, ever!
Let me make a minor correction on this, and the "no shop" comment I've been harping on. One of the Global Samaritan Campaign quests allows players to sell unwanted items for the purposes of providing at least some form of debt relief for Captain Matthews. So, as a point of clarification, it's not the player that is receiving the money, it's Matthews. Don't get me wrong, the amount of debt to settle is a rather large sum at the start of the quest. However, while the amount never increases on it's own, there is also no way to increase that debt in exchange for items you'd actually use. I suppose it makes sense for the shop to be a "sale only" shop, but, it's still annoying as hell, and the shop stops functioning after the debt is settled, and the quest is complete. So, it's actually only temporary solution at best to get rid of unwanted items. You're still screwed if you want to acquire items.
That rant aside, we could certainly visit...
OST - "Kukai Foundation"
...the Kukai, Foundation, proper. Except...I cannot think of a single reason to do so? Aside from maybe getting involved in the aforementioned Global Samaritan Campaign. There are some GSC quests that have a funny tendency to direct players to go between the Foundation and Second Miltia, and then right back to the Foundation again because it's the most annoying, Futch-and-Bright thing to ask players to do. Maybe my memory playing tricks on me. Either way, I'm still not going to touch the GSC with a ten-meter stick. Even if you could support me on Patreon, I would refuse.
Going to the bridge of the Elsa, and talking to Captain Matthews, we learn we can, actually, make another attempt at Old Miltia right now. Which feels like a time-skip and a half, but, I'm not going to argue too much here. Matthews mentions that there's an old guy who joined the crew that helped with the repairs. This is a reference to the Professor, a character I might have mentioned briefly once before, either in this LP or for Episode 1. His role in both games include collecting certain items tucked behind Segment Addresses. Collecting them all grants a special Ether for Shion in both Episode 1, and Episode 2. Special Ethers are obtained for all characters via Segment Addresses in Episode 3, but, I'm getting a little ahead of myself here.
So! Choosing to go back to Old Miltia triggers, what else, a cutscene! No, it's not the Elsa getting into trouble for the umpteenth time, though, maybe that will be later. For now, we see the now blond-haired Gaignun talking to a solder over comms, the solider calling him... Dr Yuriev? Well, that's definitely something interesting.
So, Yuriev has been out of the picture for 14 years, so, naturally, asks for an update. The following report isn't something players don't already know. That "one of the URTVs" made partial contact with U-DO isn't new by any stretch to the player, as this is a clear reference to Albedo. However, the soldier's report indicates that this link caused a space-time anomaly, which is also obstructed by the double black holes. I can't say for sure if this space-time anomaly he's talking about is the self-same anomaly that cause Old Milita's UMN column to be silenced for as long as it was, but, it kinda feels possible. Later comes an interesting tidbit.
Soldier: By the way, how are you feeling? I heard your old body was disposed of.
Yuriev: I feel great. There's only so much lifespan-extension one can achieve. But now, I'm fine. Thanks to my son. *chuckles* That is, the son who killed me.
Cut briefly to the space above Old Miltia, where we see plethora of Federation and Immigrant Fleet vessels facing each other, ready for a confrontation, but neither side firing. Cut to the Elsa flying above an ocean during sunset, the camera panning towards the front of the ship, zooming in on the area where the bridge is located. Then, cuts to the bridge, itself. Hammer is tapping on his console, expressing that the capital looks the same, even after 14 years of isolation. Jr adds his own little tidbit of commentary, as does...
chaos: The country of the hills of Mud, the land of Mu was sacrificed. Being twice upheaved, it suddenly disappeared in one night. At last, the surface gave way, and they sank, along with their countries.
Shion: What's that?
choas: A fairy tale. A story about a land that vanished into the sea one night, long ago.
...chaos. I've heard of Mu before, though, my context in this regard relates to Illusion of Gaia, with the vampire double-boss, and Terranigma, where it is an optional area you can resurrect during the first act, and can visit in the third act. That aside, the idea is to do whatever needs to be done here as quickly as possible, and get the hell out. Nobody wants to be here any longer than absolutely necessary. Deploy the
The Elsa lands in...
OST - "Old Miltia (Submerged City)"
...a submerged portion of a city, not daring to get any closer to the action/Zohar. There's a handy-dandy save point right at the beginning of this dungeon, which I use before proceeding. If the Zohar has not moved yet, it should be stored in Labyrinthos. That building was owned an operated by U-TIC back in the day, and while the Immigrant Fleet is the faction that has a head-start over the other factions, we know they have some connection with U-TIC. Which doesn't exactly bode well, but, I guess we'll soon see how much security they've managed to deploy.
As it happens, the U-TIC drone fights start out pretty early, but, then again, this might be more a game design decision than an indication of how far along the faction is to recovering the Zohar. A number of encounters and screens later, we come across an obstacle in the form of a waterfall. Though, I don't even want to call this an obstacle. The solution is to move to a nearby pool of water, drop a few objects into it, and blow them up to cause a fracture in the wall, making the water level lower, or at least come from a different angle/height than before. Either way, we are allowed to proceed to a handy-dandy save point, which I use.
The next screen is a boss fight against...
Cutscene #64 - Vanderkam's Squad
...Vanderkam? The camera never switches to an internal view so that we can absolutely confirm this suspicion. However, given what is being heard over the intercom, I've my doubts it can be anybody else. A bit further in, there's a vantage point where we can see how close we are to Labyrinthos. However, proceeding on the ES doesn't seem possible. On a platform is a ladder down so, on foot the rest of the way we go.
Upon entering the sewers, we get...
OST - "Labyrinthos"
...a music update. If there is one thing I will not complain about with this game, it's the soundtrack. Anyway, things proceed at a pace until we come across...

...this funky-looking wall. The initial theory floated by Ziggy is that this is the work of nanomachnines. MOMO backs this up, saying she's heard of nanomachines going out of control, making rooms and passageways all on their own. This could be a small reference to Segment Addresses, but, Shion has a different impression. That some form of consciousness was at work here. Jr backs her up, saying that it's U-DO, and worries about it's influence spreading this far out. I can't say for how how far U-DO might be from their present position, or if proceeding will get them closer to the thing, but, I don't exactly have much choice here, do I?
The next point of interest is an elevator that's got two plates in front of it's entrance. There's paths on each side, each one leading to button to release one of the plates. There's both puzzles and battles on each of these paths, of course, but, I'm not particularly inclined to say that there is anything is notable about them. Down the elevator is another puzzle. There's two locks, and removing the first of them allows us entrance into a complex that houses our next cutscene.
Jin and Cannan nod at each other, and get to work. Cannan would appreciate a it if Jin hurries, but, Shion has to ask about what the contents of the data Cannan's been carrying around. Jin takes a position in the Department of Backstory for a moment, and answers that it contains the identity of the person behind the Miltian Conflcit of 14 years ago. The game reminds the player that the person who has been blamed for that incident was none other than Joachim Mizrahi. The camera doesn't show MOMO while this exchange is happening, but, I doubt hearing this, not to mention that Jin threw the term "madman" when speaking of her father, is probably not doing her mood many favors.
Jin presses a button, and there's an obvious time skip before he opens his mouth again. He asks how familiar we are to the U-TIC organization. Shion's response is terse, in that it relays that it was an organization established by the aforementioned Joachim Mizrahi to study the Zohar. However, aren't we a little more intimate with that organization than that? I mean, these are the guys that kidnapped MOMO. Even if the characters aren't aware of their alignment to the Immigrant Fleet, or that they hired Albedo, we as the player, certainly are aware of that. Anyway, Jin retains his post at the Department of Backstory, and in so doing, relays some information. It gets a little blatty...
Jin: The U-TIC organization was originally a part of the Federation. Professor Mizrahi was apparently using the data he obtained from studying the Zohar to convert U-TIC into a military organization, but, he never actually told the Federation government. He kept them in the dark, but, there's something else that's strange about this. It takes an enormous amount of money to fund research and weaponry. Yet, there's no evidence that the Federation ever provided that kind of financial backing.
Shion: So, someone else was funding them behind the scenes?
Jin: That's right. Almost all of the U-TIC Organization's enterprises were nothing more than dummy corporations. That is, all except one.
Shion: Just one?
Jin: This data includes recorded information regarding a business known as Hyams. It's highly likely that this company was the one that actually provided the money, and, the head of the Hyams outfit, a man named Heinlein, happens to be one of the cardinals of the Immigrant Fleet.
Jr: So, you're saying that the U-TIC Organization has connections to the Immigrant Fleet?
MOMO: Did daddy... did daddy have connections to the Immigrant Fleet too?
Jin: No. I presume Professor Mizrahi was merely being used. Their objective was to acquire research data for the Zohar. Even the realian outbursts that sparked the Miltian Conflict were believed to be a part of their experiments, but, something else happened that they couldn't have predicted.
Jr: U-DO awoke, and the door to purgatory opened.
Shion: And the Gnosis appeared.
Jin: Everyone must have thought it was the end of the world, but, that didn't happen. MOMO, the truth of the matter is, your father wasn't a madman at all. In the ensuing chaos, Professor Mizrahi had to make a vital decision in order to prevent to worst-case scenario.
MOMO: What decision?
Jin: He know he had to somehow isolate the Zohar, U-DO, and all of Miltia, and seal their power into a place where no one could touch it.
Shion: So, the reason Miltia was swallowed up by the Abyss was because Professor Mizrahi...
Jin: A great many people were sacrificed for his sake. That's probably the reason he brought judgement down upon himself. To put an end to everything. Your father tried to save the world you were about to be born into, and then, he trusted his secrets to you, the one he could trust most.
MOMO: Daddy. I knew it! I'm so... I'm so happy!
Shion: Wait a second. So, if we just hand over the Zohar to the Immigrant Fleet, they'll...
Jin: Yes, they will likely repeat the tragedy from fourteen years ago.
...but there's two main takeaways here. First, U-TIC has been, and probably still is, funded by company whose headed by a cardinal in the Immigrant Fleet. The other would be that Mizrahi was likely not responsible for summoning the Gnosis, or the awakening of U-DO. Something else caused that, and maybe it's related to the functions of the Song of Nephilim, considering the reactions made by the various cast members to the structure, or the song itself.
Cutscenes done for the moment, the button that disengages the second lock is in the operations room, so, we can proceed to another elevator down. However, Jin will stay behind with Cannan to deliver their findings to Helmer. I'm kinda suspicious about how long that transfer should actually take, given this setting, but, maybe it could take little longer due to making the data transfer secure, or whatever? Regardless of such suspicions, there's a handy-dandy save point were the elevator makes it's stop, which, yeah, let's use that.
The corridor leads to a cutscene with our friendly neighborhood Margulis. This shouldn't be of any surprise to anybody at this point, given that both players and characters know that U-TIC and the Immigrant Fleet have connections with each other. Of course, Margulis has a few choice words to say before launching a ball of energy, but, it gets deflected by a different ball of energy. Jin? Jin. Another colorful exchange of words before the two master swordsmen duel each other. Jin has a distinct disadvantage in this duel, as he's been out of practice, but, he still manages to mostly hold his own against Margulis. The FMV relays this much better than words...
Cutscene #67 - Jin versus Margulis redux
He leaves the facility via a pick-up job from Hermann's ES, and the party rushes forward and finds the original Zohar standing before them. Shion seems to recognize this place, and KOS-MOS relays that she sense life signs from the capsules ahead. The party moves closer, and Shion is able to read the labels. Cecilia and Catherine. Or, as we've know them in previous references, Cecily and Cathe.
I don't think seeing these two in a rather decrepit state, able to survive only on the life support systems they are hooked into is what Shion was expecting. Still, these are, in fact, Febronia's sisters that she kept talking about, and wishes to be free. Upon this realization, Shion takes several steps back before falling on her butt, and expresses her shock. After Jr and MOMO make some commentary, Shion expresses exasperation at the situation presented to her.
Shion: It's horrible! I can't stand this! I'm... I'm stick of all this! I just... I can't take it anymore! I just can't!
Setting them free from life support means they will die. On the other hand, can one really call the condition they are in "alive"? So, yeah, I can't exactly fault Shion for feeling rather icky about executing the wishes of Febronia, and feeling the pressure of the moral conundrum before her. Jr asks the question of the hour, "Why did they do this?"
A voice from elsewhere answers, "Because using them in their natural state proved difficult." Great, who's this now?

Oh. You. Hi! Jr asks the cardinal to identify himself, but, he is silent. Jin then asks why the leader of the Immigrant Fleet is here, though, I half suspect he already knows the answer to that. While the cardinal responds that there is no need for him to answer questions from the likes of us, he'll nevertheless entertain us. Transcript time? Transcript time.
Cardinal: The Zohar. That object originally belonged to us. To Ormus. Yes, since the dawn of recorded history, we have been its guardians. It turn, we use it in any way we see fit. That is the way of things.
Jin: Ormus. So, that's the real name of your organization.
Cardinal: That's right. Ormus has existed in the shadows since ancient times. Indeed, since before the crucifixion of the messiah. Human beings, no, all life throughout the universe must be guided forward by Ormus, and the Zohar, and they shall be lead unto a higher plane of existence. That is the mission that god has entrusted to us.
Things go on for a bit further, in accordance to the grant agreement with the Department of Padding, before Shion stands up and makes a stand against the cardinal, with the party's backing. Of course, the cardinal has an ace, maybe two, up his sleeves, and one of them is activating the system. A noise is heard, and Jr identifies it as the voice of U-DO. He warns that if the system isn't shut down, it will awaken. KOS-MOS transfers in a weapon to disable the system, but, Shion blocks her line of fire. KOS-MOS politely asks Shion to stand aside, or she will take desperate measures. Shion stands her ground for a while, but, then, Febronia decides to make an appearance, and seems to stop time when she does.
Once more, she pleads for the freedom of her sisters. Shion, now with full knowledge of what that means, pleads for her own sake, asking why this moral conundrum was thrust upon her. Feb only smiles, saying Shion has always been a kind person who wishes harm upon no one. Shion cries and sniffles, but, in the end, she stands aside, and lets KOS-MOS proceed.
Too little, too late. A mech powers up that Jin identifies as...

...Proto Omega. The machine engulfs the original Zohar, using it as it's power source. Jr and KOS-MOS fire upon the machine, but, it's a wasted effort. Proto Omega launches, and the whole facility shakes. Jr correctly assess that this is bad, and orders a retreat to the Elsa. The FMV of the Elsa's escape looks pretty slick but, something really really funky happens to Miltia.

This is a rather extended cutscene, but...
Cutscene #68 - Feb's sisters, and the awakening of Omega
...here it is. As a side-note, the audio craps out after about 4:16. I tried looking for an alternate, but, to no avail.
Now on the bridge of the Elsa, Shion and the others look at the image of what remains of Old Milta on the screen in a combination of confusion (what the Futch-and-Bright just happened!?) and terror (the Zohar is effectively in the hands of U-TIC, so the possibility of what happened on Miltia 14 years ago repeating itself has increased dramatically). The game screen fades to black, then a save prompt, indicating the end of this chapter. So, it looks like Jr and the others need a new game plan going forward. What that is, I guess we'll find out in the next segment of the Xenosaga Episode 2 LP!
--Session 8 - I am the Alpha but Mostly, the Omega--
Last time, the party went to Old Miltia, but, they didn't even get a stupid t-shirt. They certainly didn't get the original Zohar, which is now basically in the hands of U-TIC, and is used as a power source for Proto Omega. As for Miltia, itself, as if being between two black holes wasn't enough, it's basically gone now. What's in it's place is some form of structure with giant wings.
Before continuing, I'm going to take an aside, concerning a certain reveal from last session. I'll stash it under a hide-tag, as it's also a bit of a rant.
We now know that the Immigrant Fleet is also Ormus. This gives a bit more context as to why they called the Ormus Stronghold as they did in session 6, but, I would argue that it would be better if there was at least some context as to an "Orums" faction before then. The Immigrant Fleet cardinal, whose name still hasn't been dropped in-game by the way, didn't make it sound like it was a huge deal to divulge the information to the party that Ormus was the Immigrant Fleet.
You can re-read the transcript from last session, as linked above, but, as a brief reminder, he initially says that he Zohar belonged to "us". This refers to the Immigrant Fleet. He then goes on to say, "to Ormus." He doesn't even bother attempting to deny Jin's following statement that Ormus is the real name of his organization. Though, at that point, there doesn't seem to be any reason to attempt to deny it.
I think my issue is that this reveal falls really, really flat. It doesn't matter to me what this faction is called. As far as I am concerned, they are effectively a wing/extension of U-TIC. Players could figure this out, as almost any scene involving this cardinal also involves Marguils. So, it comes off as an "okay, that makes sense", and maybe not the "whoa, this changes absolutely everything I thought I knew about this universe" that the characters in-game might have experienced. Jin likely knew that the Immigrant Fleet was funding U-TIC, but, had no hard evidence, except the data he installed into Cannan. We all know how hard it was to extract it, if it took going to Labyrinthos on Old Milta. As for the name of Ormus, I can recall an instance in Episode 3 where it is spoken, but, I cannot recall if it's spoken again for the rest of the series. My memory could be faulty, though.
So, I guess what I'm basically ranting about is, exactly was the point of revealing that Ormus was the Immigrant Fleet? Like, I almost want to ask why not just call them Ormus, and actually have some context for why the aforementioned Ormus Stronghold is called, you know, the Ormus Stronghold?
Anyway, on to Scene 24, a smashing scene with lovely acting. Or, at least making a feeble attempt to get back on track with this game. The chapter opens with a communications between an official-looking guy and Pellegri. That official might be wearing a Federation outfit, which just goes to show how U-TIC really does have their fingers absolutely everywhere.
Anyway, the official reiterates that Proto Omega has awakened, then observes that they can proceed with the next level of their plans. He then gets shot, and who appears before Pellegi's screen but Dimitri Yuriev? Yuriev has somehow already taken control of the Federation Parliament, and I feel like this is a pretty big thing to just skip over. How did he even accomplish that? Was the Fedeartion in such a chaotic mess of an organization that he could just do that uncontested? Did he mount a successful coup-de-dat? I dunno if the game ever really explains this in details. I also really feel something like whatever Yuriev did to take control of the Federation Parliament wouldn't have gone unnoticed by an organization like U-TIC.
However he managed it, he proclaims he won't allow U-TIC to do as they please. Yuriev's consciousness/existence may have been sleeping inside Gaignun for a while, only to awaken now, but, given everybody's reaction to his presence so far, he represents a new faction in the galactic tug-of-war for power.
Next up is everybody's favorite, and still very much unnamed, Immigrant Fleet Patriarch. Screens pop up before him, and wonders aloud if the Federation really wants to destroy them that badly. What forces the Federation have in the sector likely can't go all out against the Immigrant Fleet, due to various factors, but, might still be enough to at least be considered a threat that should be removed. He orders Marguils to take care of them for him, and expects obedience from him, just like always.
Marguils doesn't respond, remaining in his kneeling position, but then something the Patriarch didn't expect happens. Marguils finally responds, but only by laughing to himself. The exchange here is kinda interesting.
Patriarch: What is it? Marguils, did you not hear me?
Margulis: I think, perhaps, it would be better if you went yourself, Holiness.
Patriarch: What? Have you lost your senses, Marguils? I am your master! Now, do as I say!
Marguils: You appear to misunderstand the situation. We Inquisitors serve but one master. Surely, Your Holiness is aware of that. Everything has transpired exactly as we planned. All that's left now, is for you to die a martyr, Holiness.
Patriarch: Damn you! You can't mean Heinlein!?
Margulis: I bid you farewell, Holiness.
As a point of clarification, the name of Heinlein was dropped during the blat with Jin at Labyrinthos as the head of the company that was providing funds to U-TIC, and also an Immigrant Fleet cardinal. The more important takeaway from this exchange is the Patriarch was expecting reinforcements, but is getting none. He still has access to Proto Omega, and the original Zohar that the thing is using as a Futch-and-Bright power source, so, he's got those aces up his sleeve yet.
Cut to the Elsa, Shion is crying her head off, and, frankly, I can't really blame her? Like, I might not entirely understand Shion's relationship between Febronia, Cecily and Kathe, and maybe that's another problem to add to this game's list of issues. However, it doesn't seem particularly deniable that she really cared for those realians, and seeing them in the condition they were in took a toll on her. Then, to step aside to allow KOS-MOS to fire upon them, well, maybe she thinks that's the same as murdering them herself. Perhaps Jin senses this conundrum, and does his best to do his job as an older brother, and cheer her up. It's not 100% successful, but, given their rocky relationship in the first place, how can you expect a rate so high? Of course, when you say stuff like...
Shion: It's just like it was fourteen years ago. It was exactly the same. Feb was... she was killed right in front of me. I was all alone. I couldn't do anything myself, so I just ran! And again, I still couldn't do anything.
...this, well, what can you say? Jin tries his best...
Jin: Shion, did you not understand what Febronia wanted? I think there was another whom she loved just as much as her sisters.
Shion: Another? Who?
Jin: Another sister, bound by the chains of her past. I think she probably wanted to save that sister just as much as her real sisters.
...though, perhaps some perspective is in order. According to the manual, Shion is only supposed to be around 18 years old when we meet her during Xenosaga Episode 1. This makes her about 4, maybe 5 years old tops, during the infamous Militan Conflict. How old that makes Jin now, well, I have no idea. That information is not in the manual, and there's no database function in the context of this game as there was in the previous. However, if I had to make an educated guess, we know he was at least old enough to be in active military duty during the Miltian Conflict. That could make him 18 years old then (making him 32 now), but, it might be possible to enlist at a younger age in this setting.
Either way, Shion may, or may not be in a better mood, but, the negativity and feelings of uselessness has affected Jin. They really are alike in a lot of ways, huh? Cut to the bridge of the Durandal. A private message arrives, and it has encoding. With no idea who it's from, Jr decides to let it through, perhaps out of curiosity. The person that appears on the screen? Yuriev. Jr joins the list or people that are both surprised and disgusted by seeing his face. Though, maybe Jr has more reason than anybody else. Still, even he's thinking Albedo is going to try re-linking with U-DO, and that the infected URTV should be eliminated. Jr will no doubt confront Albedo again, but, he's going to stop Albedo from his madness his own way. Or maybe not, who really knows at this point?
Attempting to track the source of the message is fruitless, but, as mentioned, tracking down Albedo was a thing Jr would probably do eventually anyway. I don't know how high a priority it should be, considering everything else, but, it's on the list. Cut to Yuriev, changing back to Gaignun. I'm certainly no expert, but, the transition feels kinda similar to Fei switching to Id and visa-versa in Xenogears?
The deluge of cutscenes over (for now), the party is set on the bridge of the Durandal. I make towards the handy-dandy save point on the Elsa and use it. Now, perhaps, if I had any interest in doing so, this might be a good time to take a break from the plot, and do some GSC quests. However, since my position on the GSC is quite well known at this point, shall we continue?
Our dungeon today is the thing that sprouted out of Miltia. The game calls it the Omega System, and has...
OST - Omega System
...this relaxing track, and among my favorites in the game. As with the more recent dungeons, we start our delve mounted on ES. There's a Segment Address fairly early in the dungeon, if I was more active in that hunt. An elevator takes the party down until we come across a bridge that would be better crossed on foot. On a lower floor is our access point, but you know what? We never cross that bridge I saw earlier. What we do end up doing is opening a couple doors to continue with the ES portion of the dungeon. Or at least, for a little while. The ES are on an elevator that has locks in various places, so, it's up to the on-foot crew to release those locks. It's a bit of a timing mini-game, but, I don't run across any issues.
After this is a cutscene introducing the next boss fight. Nothing too fancy here. More puzzles ahead, though. The first involves blocks that can only be destroyed from one side. The other involves making a bridge of colored blocks that, when destroyed, trigger blocks of the same color that are adjacent to it also be destroyed. A bit further in is a handy-dandy save point that we can use to take a small breather.
A lift takes us forward to a boss arena. This time, it's...

...literally a cathedral in most qualities that matter. Cathedral smashed, a console lies before the party, and the platform takes them even deeper. On the other end is, finally, our friendly neighborhood Immigrant Fleet Patriarch, with Proto Omega standing silently behind him. A short exchange of words before Albedo makes an entrance. Which is something of a surprise. Those two exchange a few words before Albedo launches an attack against the Patriarch, without too much success. A counter attack lands, with Albedo spouting some parting words before he phases out to goodness knows where. Jr isn't exactly happy, saying that the only person allowed to take out Albedo is him, and the boss battle against the Patriarch begins. Geeze, even in combat, they use his title.
Priest beaten, he attempts to use his trump card, a phase transfer cannon that's equipped on Proto Omega. The beam powers up, and things aren't looking too good, except... it doesn't fire. Hell, the thing seems to stop altogether. Reasonably frustrated, the Patriarch yells at the machine, to no avail. Then, men in colored cloaks arrive on the scene. The Patriarch calls this group the Testaments, and we've met the blue one and red one before. However, as if one wasn't enough, here's three of 'em. With their combined powers, they erase the Patriarch from existence, with Proto Omega strangely missing from the scene. Only the original Zohar is left.
Sooooo, wait. Is that it for the Immigrant Fleet? The two characters that had any amount of screen time and relevance in that faction is now dead. Hell, you could argue that there was only one character from the Immigrant Fleet that had any relevance to the story, and he didn't even get a name. I mean, I guess how much relevance the Immigrant Fleet has going forward we'll see, but, I don't have too many hopes, here.
In any event, the black-robed one seems to recognize somebody in our hardy party, and Ziggy, of all people, gets emotional and attacks. To no avail, of course. In fact, the rockets he sends off is warped right into his back. Ouch.
But, wait, there's more. They transfer in Albedo, and the corrupted U-DO waves he emanates makes the party reel. Only KOS-MOS holds her ground, even going so far as to take a step forward, her Tertiary Weapons System transferring in. She's able to hold back the waves, and says she will be able to hold for another three minutes. Rendezvous with the Elsa is preferable, and should be possible by destroying a nearby wall. Ziggy, while not exactly in the best of shape, is nonetheless the most suited for this task, and complies. He looses his left arm in the process, making MOMO horrified, with Jr and the others probably just plain dumbfounded.
Out in space, a red sphere grows, consuming the structure of the Omega System, the Elsa running away at top speed. Albedo sends another mental message to Jr, emanating from this new space-time anomaly. On the bridge of the Durandal, is the good news that the anomaly isn't expanding anymore. Or, at least it's expansion is halted for now. The anomaly will eventually start growing again, and consume this entire region of space. Jin figures the only way to stop it will be to go in there, and attack the source directly, but, makes it sound like this plan has it's own set of issues.
The party now reduced to just Jr, and no access to any save points, we have him visit the park, where he gets visited by Shion. Albedo is calling for him, and seems to want to settle their score. He asks about Ziggy, and, to the surprise of nobody, MOMO has not left his side. Speaking of, we switch context to Ziggy speaking to Juli Mizrahi. Sounds like she had a hell of a time getting replacement parts for him, but, can't help but to mention his previous denials of life extension. She's actually asking him to live a little longer for MOMO's sake, and MOMO sure does lighten up at this suggestion.
Jr comes in a bit later, and converses with the cyborg about controlling anger, or the lack thereof. A bit later, Jr walks along a corridor, heading toward an ES hanger. MOMO is there, but, she's not going to stop him. Back on the bridge, an alarm sounds, detecting activity from the Asher. Attempts are made to contact the pilot, but, it's no use. Comms are off. MOMO says Jr wanted to test his craft, but, it's such an obvious lie, it's not even funny. They know what he's about to do.
This dungeon is an on-foot dungeon, and uses...
OST - Space-Time Anomaly
...this track. I would have preferred a save point earlier, but, I'll certainly take the one at the beginning of this dungeon. There's about one cutscene with each map transition, but, this is a very straight-forward dungeon, and the boss at the end of it comes to no surprise.
OST - Final Battle

Most of this fight, Albedo taunts Jr. Which, I get, that's what he does best. He uses a self-regeneration skill maybe about three times before finally kicking the bucket, and the game sure does make it sound like he'll be gone for good. Like, they even send seraphs that look like the 100 series precursors (Kirshwassers) to deliver him to the heavens. No, seriously...

...I can't make this stuff up. Anyway, chaos gets Jr outta there, and after a brief reunion on the Durandal, the scanners pick up the original Zohar. The Durandal moves to pick it up, but, did you really think it would be that easy? Hell no. An immeasurable mass gates out, creating a shock wave in it's wake. A brief cut to Wilhelm's quarters gives us an ID for this thing, Abel's Ark. This thing dwarfs even the Dammurung in it's sheer size. On one end, it appears as though it's containing a black hole, and that end gobbles up the Zohar. On the other end, it looks like it contains a planet. Yeah, this thing is bonkers big. An external shot with choas, as Abel's Ark gates out to goodness knows where. The exchange here is weird, but, interesting.
Wilhelm: It's been a long time, Yeshua. I'm pleased that you have come, but, didn't you say you weren't going to intervene?
chaos: I've made up my mind. I won't hold back anymore.
Wilhlem: That's wonderful. I'm thrilled that you'll finally be entering the stage.
Oh boy. That Wilhelm is unphased by anything that happens isn't necessarily anything new, but, hearing that chaos has been holding back is more than a little concerning. However, it is at this point, the credits roll, and, like last game, there are a medley of scenes to watch as they do.
First is Jr adopting a dog. I dunno if this is some kind of cruel joke, or if Jr actually misses his other half already, but, the dog is an albino, and calls him Alby. Next is the Second Militia port, with MOMO and Ziggy. Ziggy's arm has been repaired/replaced, so that's definitely a plus. Juli greets them, and says she's planning on living with MOMO for a while, but wants Ziggy to be bodyguard, should the need arise. Ziggy's response is kinda interesting.
Ziggy: Through the kindness of the representative trustee, I've been assigned to the Kukai Foundation. I am to be stationed on the Durandal, and, if MOMO requests, I will be loaned out to her as a matter of priority. For that purpose, I will also be undergoing life extension.
Juli: Really?
MOMO: Which representative trustee made the request?
Ziggy: The little one, of course.
MOMO: You mean little Jr, right?
Never change, MOMO. Never change. No, he's clearly talking about you specifically, MOMO. Though, perhaps, in a more general sense, Juli, and almost everyone that's been on his bloody case about this, which, yeah, would include Jr. Is Jr even on the Contact Subcommittee? Like, I'm assuming that's the organization they're referring to here in regards to the "representative trustee", but, I suppose I cannot entirely rule out the Kukai Foundation either.
Cut to a dock where the Elsa is on standby. Looks like Jin is going off to do more investigations, and Shion's here to see him off. Of course, she digs into him a bit, saying his book store idea didn't last six months. Jin will do what he can to make this job last, but, also suspects that something else will pop up in that time-frame. After he boards, the Elsa, and it's crew waves goodbye, and leaves. Behind her, Shion hears a familiar voice. Miyuki? She pushes Allen aside (poor guy), and welcomes Shion back. Allen gets up, using Miyuki as support, and complains that the events of late is too much for him, and just needs a quiet vacation. However, as Allen is Allen, he can't do that. According to Miyuki, he's got mountains of reports to fill out! The guy gives out again, because he really does need a break. Shion looks over at KOS-MOS, and basically says something to the effect of, "Welp, let's go home!"
After the credits are over, there is one final scene of Wilhlem talking among the Testaments. Most of what they say is junk, but, there is one tidbit that is of interest. First, there is a fourth Testament, this one cloaked in white. Wilhelm calls him the weaver of the eternal circle Zarathustra. Which is definitely someone of some importance later, no doubt. We are then hit with a "To be Continued" screen, and a prompt to save clear game data. My total run for this save is recorded as 14 hours, 6 minutes.
Cutscene 83 - Ending and Credits
Now, I will absolutely admit that I did the bare minimum of gameplay with this LP. Still, this was shorter than the first episode by a good 7-ish hours. Episode 3 will allow us to transfer clear game data, and I will speak of the benefits thereof when I get there. Which, I must admit, might take some time. With the holidays coming up, there is a non-zero possibility that I'll get something under the tree (virtual or otherwise) I'll want to LP before polishing off this series.
As a point of cross reference, here are the links to the other entries in this series.
Marrend plays Xenosaga Episode 1!
Marrend plays Xenosaga Episode 3!
Marrend plays Xenosaga Episode 1!
Marrend plays Xenosaga Episode 3!
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