The title probably speaks for itself. While I can find scripts for RMMV for a custom enemy collapse, I can't seem to find a tutorial to do so for RM2K3, nor can I find a patch that is understandable.
What I'm trying to do is create a custom Collapse animation for monsters similar to what you would see in battle such as Final Fantasy IV where the monster would fade away in a special way once their HP reaches zero (It would be a different animation for bosses such as Final Fantasy VI or VII)
Here is an example (note the Goblins/Dark Imps): [youtube]https://youtu.be/HAb2Xm-KwPI[/youtube]
This is what I would like to accomplish. If there are any solutions such as tutorials, guides, patches, etc., or if there is already a thread with the answers please let me know. Any help will be appreciated.