CTRL LEFT KEY
Posts
Pages:
1
Good morning,
I'm working on a project on Maker VX Ace software and I just realized that the "CTRL Left" key allows you to
my hero to go through everything, including the sets, the walls. You will therefore understand the concern that this necessarily poses. Is it possible to change this key and transfer it elsewhere or even delete it completely in game?
THANKS
I'm working on a project on Maker VX Ace software and I just realized that the "CTRL Left" key allows you to
my hero to go through everything, including the sets, the walls. You will therefore understand the concern that this necessarily poses. Is it possible to change this key and transfer it elsewhere or even delete it completely in game?
THANKS
At least in rm2k that only worked in "test play" not in the actual final executable. So I assume it's still the same, after all it's a useful key for test play sometimes.
Can confirm this can happen in Ace during testplay only. However, here's a snippet from the default codebase that allows for that.
class Game_Player < Game_Character #-------------------------------------------------------------------------- # * Determine if Debug Pass-through State #-------------------------------------------------------------------------- def debug_through? $TEST && Input.press?(:CTRL) end end
Pass-through is such a useful debug tool that I implemented a "pass-through AND move twice faster" when pressing shift.
As everyone else said, it's only activated when test playing the game. You can rest assured that when someone else is playing your game (as long as you use the in-engine exe-file creator) they won't be able to do that. Of course, if you just zip up your game folder and hand it out to someone who has the engine, they can open it in the engine easily and then test play their way through, so when it's time to hand the game out, make sure you use the Compress Game Data option in the File dropdown.
Pages:
1

















