[RMVX ACE] MICRO STUTTERS/JITTERS
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Lately I've noticed something with VX Ace that I don't think was happening before, and I was wondering if anyone knew what the problem was and how to go about fixing it. Every few seconds, seemingly at random, games made with VX Ace will have a few micro stutters, this is especially apparent when sprinting. The actual FPS counter never dips below 60, but every 3 to 10ish seconds the game will stutter or jitter, and it's very noticeable. And no, I don't have reduce screen flickering enabled.
This happens on all projects made in VX Ace, including new projects on entirely blank maps with no events. I've tested this on several of my own projects and several others I've downloaded. I tested it on a second PC to make sure it wasn't only mine and it still happened, however both PCs use Nvidia graphics, so it might be related to that. I haven't noticed this before, so I'm wondering if an Nvidia driver update caused this some time ago and no one said much about it because, let's be real, not a lot of people play Vx Ace games these days.
Also, this might be unrelated, but I've noticed that Galv's region effects script causes the stutter to worsen significantly, and I'm almost certain this wasn't an issue when I used it over a year ago. It doesn't matter if you have an event animation tied to the region effects or not, as long as the script is installed and the player is walking over a region with a sound tied to it it'll cause significant stuttering. Again this may or may not be related to the core issue, I'm only adding it here because I don't think this was a problem before recently, so maybe if it is connected to the root issue it could give a hint to someone who would know more about this than I.
This happens on all projects made in VX Ace, including new projects on entirely blank maps with no events. I've tested this on several of my own projects and several others I've downloaded. I tested it on a second PC to make sure it wasn't only mine and it still happened, however both PCs use Nvidia graphics, so it might be related to that. I haven't noticed this before, so I'm wondering if an Nvidia driver update caused this some time ago and no one said much about it because, let's be real, not a lot of people play Vx Ace games these days.
Also, this might be unrelated, but I've noticed that Galv's region effects script causes the stutter to worsen significantly, and I'm almost certain this wasn't an issue when I used it over a year ago. It doesn't matter if you have an event animation tied to the region effects or not, as long as the script is installed and the player is walking over a region with a sound tied to it it'll cause significant stuttering. Again this may or may not be related to the core issue, I'm only adding it here because I don't think this was a problem before recently, so maybe if it is connected to the root issue it could give a hint to someone who would know more about this than I.
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