STATE EFFECTIVENESS SETTING...?
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From the info on VX's Nonresistance setting in the database:
"Changes to this state will always succeed, regardless of the state effectiveness setting."
There doesn't appear to be any such option in the database. Is there some other way to set this? Am I blind? Is there a script for this?
"Changes to this state will always succeed, regardless of the state effectiveness setting."
There doesn't appear to be any such option in the database. Is there some other way to set this? Am I blind? Is there a script for this?
It's the first option listed under "Options"
The box is to the right of the box that says "Parameter Changes" and directly underneath the "Priority" box.
The box is to the right of the box that says "Parameter Changes" and directly underneath the "Priority" box.
No, I know where Nonresistance is, I'm asking about this "state effectiveness setting" that doesn't seem to exist.
Oh, whoops, I'm sorry about that ^_^
The setting for state effectiveness is in the Classes and enemies tabs. A, B, C, D, E, and F act as the success rate for a state that is applied by a character of that class (or enemy). If you don't use classes in your game, then set everyone to one class, make all states "C," and adjust the skill's hit rating.
The setting for state effectiveness is in the Classes and enemies tabs. A, B, C, D, E, and F act as the success rate for a state that is applied by a character of that class (or enemy). If you don't use classes in your game, then set everyone to one class, make all states "C," and adjust the skill's hit rating.
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