ACTION GAME MAKER TRIAL RELEASED!
Posts
http://www.actiongamemaker.com/trial
Downloading now. I'm going to try throwing together a simple platformer with this. I really hope it has a scripting option...
Downloading now. I'm going to try throwing together a simple platformer with this. I really hope it has a scripting option...
1. On startup, a single network authentication check will be done. No personal information will be collected. In the full version of the program, network authentication will happen frequently.
2. You can only create up to 20 canvases (maps). The full version is unlimited.
3. You can only create up to 100 gadgets (events). The full version is unlimited.
4. The amount of data that can be read is restricted. There is no data reading restriction in the full version.
5. You can only save a project up to 50 times. The full version is unlimited.
6. You cannot add new "Images", "BGM", or "SE". In the full version you can import and export any items the program accepts.
7. The "New Game Wizard" options are limited. You can only select "Simple Action", "Simple Action RPG, and "Simple Shooter". You cannot set the screen resolution. In the full version, you will be able to edit the genres in different ways. You can also create a game from scratch and set the resolution.
8. Games can't be exported. In the full version, you can export to Windows (the default way of game exporting), Microsoft XNA format, and Adobe Flex SDK for Flash.
9. The settings cannot be changed. In the full version any settings can be changed.
10. The trial cannot be updated.
Huh. I'm not sure if I want to try it out or wait to buy it.
Download at... 3kbps
Well, at this rate the full version will be out when I finish downloading the trial
Well, at this rate the full version will be out when I finish downloading the trial
I have been messing around with the program, but I have no idea what I am doing at all. It sounds like you will need very recent DirectX 9.0c runtimes, so even if you have it installed you will likely need to udpate if you downloaded DirectX before November 2008.
author=GreatRedSpirit link=topic=3233.msg63920#msg63920 date=1235782007I feel your pain. My computer just gives up after 10 minutes of downloading and gives me a corrupt file.
Download at... 3kbps
Well, at this rate the full version will be out when I finish downloading the trial
There'll be torrents up soon so it'll be easier to download (I hope). Registration's required so I didn't bother downloading it from there. :)
I have no idea what I'm doing, either. It seems like the information they've given about the program is basically it.
I really don't know what I'm doing though, and I'm really not sure what to think of this. The 3 plugins are essentially the same, but different options appear depending on which one you select. It looks like the program gives you 3 different themes that you're allowed to edit into your own game. Unfortunately, you can't go out of the boundary the program gives you. You are basically stuck with an interface and the numbers and dials the program gives to you. You can't add your own twist to things as far as I can tell.
It functions just like any other Enterbrain product, but the RPG functions are replaced with action ones, and things are just rearranged this time around. The interface is a huge plus with this one. You can literally see everything before you apply or test things. Everything happens on one window, so there isn't anything popping up blocking your view of other things like RM does.
I really don't know what I'm doing though, and I'm really not sure what to think of this. The 3 plugins are essentially the same, but different options appear depending on which one you select. It looks like the program gives you 3 different themes that you're allowed to edit into your own game. Unfortunately, you can't go out of the boundary the program gives you. You are basically stuck with an interface and the numbers and dials the program gives to you. You can't add your own twist to things as far as I can tell.
It functions just like any other Enterbrain product, but the RPG functions are replaced with action ones, and things are just rearranged this time around. The interface is a huge plus with this one. You can literally see everything before you apply or test things. Everything happens on one window, so there isn't anything popping up blocking your view of other things like RM does.
I have been waiting SO long for a Game Maker to create a node-based method for point and click interfaces, this is a huge step forward for Enterbrain and these types of programs in general.
It is not as robust as I had hoped after messing with it, but it still may be able to get the job done. What it needs is a way to zoom out on the chart flow and re-arrange nodes how you want. That would make things much easier...
It is not as robust as I had hoped after messing with it, but it still may be able to get the job done. What it needs is a way to zoom out on the chart flow and re-arrange nodes how you want. That would make things much easier...
HOLY SHIT THERE'S A TRIAL VERSION UP!?!! IMMA GONNA DOWNLOAD NOW AND CHECK THIS SHIT OUT OMG WTF BLARG!!!!!!!
Sorry, had spasm there for a second...
Sorry, had spasm there for a second...
Since I work with Maya, a node-based system would definitely be awesome for me.
Here's to the maker redeeming Enterbrain for some previous bad decisions. :)
Here's to the maker redeeming Enterbrain for some previous bad decisions. :)
author=Magi link=topic=3233.msg63951#msg63951 date=1235789910What?
I have been waiting SO long for a Game Maker to create a node-based method for point and click interfaces, this is a huge step forward for Enterbrain and these types of programs in general.
It is not as robust as I had hoped after messing with it, but it still may be able to get the job done. What it needs is a way to zoom out on the chart flow and re-arrange nodes how you want. That would make things much easier...
author=Atavus Dei link=topic=3233.msg63957#msg63957 date=1235792701
Since I work with Maya, a node-based system would definitely be awesome for me.
Here's to the maker redeeming Enterbrain for some previous bad decisions. :)
That's not the kind of nodes he is talking about. =)
Basically, you connect one map to the other via a node-based system. It's pretty cool, really.
author=kentona link=topic=3233.msg64007#msg64007 date=1235832691If you can't understand how good that is maybe you aren't ready for AGM.author=Magi link=topic=3233.msg63951#msg63951 date=1235789910What?
I have been waiting SO long for a Game Maker to create a node-based method for point and click interfaces, this is a huge step forward for Enterbrain and these types of programs in general.
It is not as robust as I had hoped after messing with it, but it still may be able to get the job done. What it needs is a way to zoom out on the chart flow and re-arrange nodes how you want. That would make things much easier...
author=Magi link=topic=3233.msg64111#msg64111 date=1235876270Dude, I have yet to move on to RMVX. In fact, my next game will be a pen & paper adventure.author=kentona link=topic=3233.msg64007#msg64007 date=1235832691If you can't understand how good that is maybe you aren't ready for AGM.author=Magi link=topic=3233.msg63951#msg63951 date=1235789910What?
I have been waiting SO long for a Game Maker to create a node-based method for point and click interfaces, this is a huge step forward for Enterbrain and these types of programs in general.
It is not as robust as I had hoped after messing with it, but it still may be able to get the job done. What it needs is a way to zoom out on the chart flow and re-arrange nodes how you want. That would make things much easier...
Actually, I have a Java game tutorial to work through.
It looks like I'm going to need to explain a lot more than just nodes it seems... 
I wasn't really talking about Maya, but I do know that the Hypershade editor in that program has a sort of node based interface. However it isn't only maps that are connected and interlinked via node trees in AGM, but it seems like other events are as well. In these nodes, you can define a number of arbitrary things like a set BGM and stuff. It's basically just a much more efficient and organized way of building your game in general...

I wasn't really talking about Maya, but I do know that the Hypershade editor in that program has a sort of node based interface. However it isn't only maps that are connected and interlinked via node trees in AGM, but it seems like other events are as well. In these nodes, you can define a number of arbitrary things like a set BGM and stuff. It's basically just a much more efficient and organized way of building your game in general...
WONDERFUL!
A demo was released
TERRIBLE
I get an error when trying to start the program
I have the right Direct X, I know because I can play the demo games.
A demo was released
TERRIBLE
I get an error when trying to start the program
I have the right Direct X, I know because I can play the demo games.
author=myersguy link=topic=3233.msg64547#msg64547 date=1236057552
WONDERFUL!
A demo was released
TERRIBLE
I get an error when trying to start the program
I have the right Direct X, I know because I can play the demo games.
Same here. Anybody know what the deal is with that?
You need a directX content update. Even if you have 9.0c it won't run if you don't have the November2008 distribution.
Also make sure you have the latest Microsoft .NET Framework installed, but anything version 2 service pack 1 and later should be fine.
If that fails, try renaming the folder that has the AGM executable from its strange far-eastern runes to something in english like "AGM"
Also make sure you have the latest Microsoft .NET Framework installed, but anything version 2 service pack 1 and later should be fine.
If that fails, try renaming the folder that has the AGM executable from its strange far-eastern runes to something in english like "AGM"
author=Magi link=topic=3233.msg64703#msg64703 date=1236125609
You need a directX content update. Even if you have 9.0c it won't run if you don't have the November2008 distribution.
Also make sure you have the latest Microsoft .NET Framework installed, but anything version 2 service pack 1 and later should be fine.
If that fails, try renaming the folder that has the AGM executable from its strange far-eastern runes to something in english like "AGM"
Cool I'll give it a go.






















