REAL BOARDGAMES
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Not to insult any of you players of the other awesome boardgames or anything (catan, risk, uh... i dunno lots) but this thread is about the classics in strategy boardgames. I dunno, people's opinions on them, why they prefer one over the other, excuses why you don't play them as much as you'd like for, etc.
There's four that I like, specifically, but only about two that I try to play. Checkers, Chess, Shogi, and Go.
I don't think i need to talk about checkers and chess, and if I do, GTFO my internet.
Shogi, for those of you who don't know, is, basically, Japanese Chess. It is, however, in my opinion, much cooler. why? well, for one, it's hard to win via attrition (taking your opponents pieces until they're screwed). if you take your opponent's piece, on your next turn, you can put it on the board as your own. There's a few different kinds of pieces as well (like one that can only move forward x amount of spaces) and pawns aren't the only ones that can upgrade - all pieces (i think, maybe not the king) can upgrade by getting to the other side, changing their movesets slightly. for example, the bishop-like piece can then move one space up down left or right in addition to it's infinite diagnal. also, the rules are a little different in that you actually have to capture the king, not put it in checkmate. (i think) unfortunately, i don't play it because i imagine my a** being raped by the computer after an hour of work.
you can try Shogi Master free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_s_sn/shogi_master.html
or GNUShogi
http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html
Go, is prolly my fav. I'm kinda tired of typing already, so let's see what wikipedia has to say:
Go originated in ancient China, centuries before its earliest known references in 5th century BC writing. It is mostly popular in East Asia, but has nowadays gained some popularity in the rest of the world as well. Go is noted for being rich in strategic complexity despite its simple rules.
Go is played by two players alternately placing black and white stones on the vacant intersections of a line grid (ie: not inside the squares). The standard size of this grid is 19 × 19, although the rules of Go can be freely applied to any size: 13 × 13 and 9 × 9 are also popular choices for more simple and tactic-oriented games as well as a way to introduce Go to new players. The objective is to control a larger part of a board than the opponent as a result of having placed one's stones such that they form territories that cannot be captured by the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's.
====end wiki transmission===
I know of two interesting Go programs. the first is Aya (not the strongest, but i just like it's interface) http://www32.ocn.ne.jp/~yss/ and Shades of go http://www.mesisto.de/ (which has uber 3d graphics, but you have to download GNU GO to use as it's "engine" http://www.gnu.org/software/gnugo/gnugo.html
which strat game do I hate? with a passion? Reversi(or othello, or turncoat). Never any good at all, bores me. although, i always liked playing with those magnetic pieces that flipped automatically.
There's four that I like, specifically, but only about two that I try to play. Checkers, Chess, Shogi, and Go.
I don't think i need to talk about checkers and chess, and if I do, GTFO my internet.
Shogi, for those of you who don't know, is, basically, Japanese Chess. It is, however, in my opinion, much cooler. why? well, for one, it's hard to win via attrition (taking your opponents pieces until they're screwed). if you take your opponent's piece, on your next turn, you can put it on the board as your own. There's a few different kinds of pieces as well (like one that can only move forward x amount of spaces) and pawns aren't the only ones that can upgrade - all pieces (i think, maybe not the king) can upgrade by getting to the other side, changing their movesets slightly. for example, the bishop-like piece can then move one space up down left or right in addition to it's infinite diagnal. also, the rules are a little different in that you actually have to capture the king, not put it in checkmate. (i think) unfortunately, i don't play it because i imagine my a** being raped by the computer after an hour of work.
you can try Shogi Master free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_s_sn/shogi_master.html
or GNUShogi
http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html
Go, is prolly my fav. I'm kinda tired of typing already, so let's see what wikipedia has to say:
Go originated in ancient China, centuries before its earliest known references in 5th century BC writing. It is mostly popular in East Asia, but has nowadays gained some popularity in the rest of the world as well. Go is noted for being rich in strategic complexity despite its simple rules.
Go is played by two players alternately placing black and white stones on the vacant intersections of a line grid (ie: not inside the squares). The standard size of this grid is 19 × 19, although the rules of Go can be freely applied to any size: 13 × 13 and 9 × 9 are also popular choices for more simple and tactic-oriented games as well as a way to introduce Go to new players. The objective is to control a larger part of a board than the opponent as a result of having placed one's stones such that they form territories that cannot be captured by the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's.
====end wiki transmission===
I know of two interesting Go programs. the first is Aya (not the strongest, but i just like it's interface) http://www32.ocn.ne.jp/~yss/ and Shades of go http://www.mesisto.de/ (which has uber 3d graphics, but you have to download GNU GO to use as it's "engine" http://www.gnu.org/software/gnugo/gnugo.html
which strat game do I hate? with a passion? Reversi(or othello, or turncoat). Never any good at all, bores me. although, i always liked playing with those magnetic pieces that flipped automatically.
I've played checkers (who hasn't?), Chess, and Reversi. Never tried Go or even heard of Shogi.
I think in the book series The Wheel of Time they play Go, but call it Stones.
(PS. Settlers of Catan is awesome. I have a t-shirt.)
I think in the book series The Wheel of Time they play Go, but call it Stones.
(PS. Settlers of Catan is awesome. I have a t-shirt.)
I've never been a big fan of boardgames like chess and checkers. I enjoy the weirder shit like Sorry! and Clue.
author=WIP link=topic=329.msg4299#msg4299 date=1192824516Clue is just Go Fish! with a board.
I've never been a big fan of boardgames like chess and checkers. I enjoy the weirder shit like Sorry! and Clue.
"Do you have any Professor Plums?"
"Go fish!"
I also enjoy:
Double Series
Cranium
Balderdash
Scattergories
Pass the Pigs
Trivial Pursuit
Careers
Not sure how popular it is elsewhere around the world, but Apples to Apples is a big game around here in 'ol Utah.
author=iishenron link=topic=329.msg4298#msg4298 date=1192824422
Monopoly, Axis and Allies, Chess, everything else.
I'm a HUGE fan of monopoly - i even have the nintendo edition (woo kirby) - but I like the house rules that everything that normally goes to the bank goes to the middle of the board plus 500 big ones and that all goes to whoever lands on free parking. i find that it makes the game go faster. I know some people treat their monopoly rules like SERIOUS BUSINESS. they tend to get kinda mad?
What the hell is Apples to Apples?
kent, Utah is to the United States what Quebec is to Canada. :)
kent, Utah is to the United States what Quebec is to Canada. :)
Apples to Apples=insanity
I'm fond of Ticket to Ride, myself. I'm not too good at Monopoly, unfortunately, or Risk.
I'm fond of Ticket to Ride, myself. I'm not too good at Monopoly, unfortunately, or Risk.
Hex:
I've found that putting money on Free Parking makes the game last a lot longer because it's tougher to bankrupt someone.
We play straight, usually, but once upon a time, we had a bunch of crazy house rules which included:
1. All bank fines/taxes/money to buy houses/etc. went to free parking.
2. More than 12 hotels/32 houses in a game.
2a. Could buy hotels directly for the price of 5 houses
3. If you owned, say, St Charles Place, and got the "Advance to St. Charles Place" card, you could hold onto it, and then use it if you landed on someone's property and didn't want to pay them rent. We called them "evasives". You could use "advance to the nearest railroad" or utility cards as evasives if you owned them all.
3a. If someone has a hotel on Boardwalk Go To Jail counts as an evasive. (This naturally was one game only)
4. You didn't need all of a certain color to buy houses. (We quickly dumped this rule, but ...)
4a. Upon agreement, two or more players could develop a color if all the players in agreement held all of the colors in that property.
4b. You don't need to develop a color lot evenly. If you want to put a hotel on Illinois and leave worthless Kentucky and Indiana barren, feel free to.
5. Once you built a hotel, you could start on more houses toward another hotel; rent was the price of a hotel+the rent for whatever else you built there. We quickly got rid of this one as well.
6. An extra ring on the board that you had to travel around once you passed Boardwalk with even more expensive properties.
6a. Extra chance and community chest cards, including more evasives. (See #3)
7. If you were in jail, you could hire mobsters to collect "insurance" on houses or hotels if you rolled 7 and paid $50 for the shot. Insurance was equal to whatever the rent was on the property.
8. Landing on Go earned you $400. Sometimes we did this rule, sometimes we didn't. Sometimes landing on Go got you nothing.
9. Double mortgage - you could double mortgage your property. However, if you pass go twice and don't restore your property to a single mortgage, anyone landing on it has the ability to lift both mortgages and take the property from you.
10. Any money or properties that you secretly stash away from public view can not be used on the current turn.
10a. Any money or properties that you secretly stash away from public view go back to the bank.
11. Then we got the Star Wars board. Anyone playing as Darth Vader or Luke Skywalker, upon landing on a property, could roll a 7 to avoid paying rent, or, if it was unowned, to pay half price to get it.
11a. Han Solo always paid half price. This one didn't last long.
- This is why for the most part when we get together for Monopoly (which hasn't happened in quite awhile now) we play it straight.
I've found that putting money on Free Parking makes the game last a lot longer because it's tougher to bankrupt someone.
We play straight, usually, but once upon a time, we had a bunch of crazy house rules which included:
1. All bank fines/taxes/money to buy houses/etc. went to free parking.
2. More than 12 hotels/32 houses in a game.
2a. Could buy hotels directly for the price of 5 houses
3. If you owned, say, St Charles Place, and got the "Advance to St. Charles Place" card, you could hold onto it, and then use it if you landed on someone's property and didn't want to pay them rent. We called them "evasives". You could use "advance to the nearest railroad" or utility cards as evasives if you owned them all.
3a. If someone has a hotel on Boardwalk Go To Jail counts as an evasive. (This naturally was one game only)
4. You didn't need all of a certain color to buy houses. (We quickly dumped this rule, but ...)
4a. Upon agreement, two or more players could develop a color if all the players in agreement held all of the colors in that property.
4b. You don't need to develop a color lot evenly. If you want to put a hotel on Illinois and leave worthless Kentucky and Indiana barren, feel free to.
5. Once you built a hotel, you could start on more houses toward another hotel; rent was the price of a hotel+the rent for whatever else you built there. We quickly got rid of this one as well.
6. An extra ring on the board that you had to travel around once you passed Boardwalk with even more expensive properties.
6a. Extra chance and community chest cards, including more evasives. (See #3)
7. If you were in jail, you could hire mobsters to collect "insurance" on houses or hotels if you rolled 7 and paid $50 for the shot. Insurance was equal to whatever the rent was on the property.
8. Landing on Go earned you $400. Sometimes we did this rule, sometimes we didn't. Sometimes landing on Go got you nothing.
9. Double mortgage - you could double mortgage your property. However, if you pass go twice and don't restore your property to a single mortgage, anyone landing on it has the ability to lift both mortgages and take the property from you.
10. Any money or properties that you secretly stash away from public view can not be used on the current turn.
10a. Any money or properties that you secretly stash away from public view go back to the bank.
11. Then we got the Star Wars board. Anyone playing as Darth Vader or Luke Skywalker, upon landing on a property, could roll a 7 to avoid paying rent, or, if it was unowned, to pay half price to get it.
11a. Han Solo always paid half price. This one didn't last long.
- This is why for the most part when we get together for Monopoly (which hasn't happened in quite awhile now) we play it straight.
Monopoly has got to be my all time favourite. Just for people to know, i am the king of the game and anyone that versus me always gets there asses kicked.
I'm a huge fan of board games.
The most common board games I play are Carcasonne, Settlers of Catan (Seafarers and Starfarers of Catan as well), Railroad Tycoon, and recently Civilization.
I also love card games like Killer Bunnies, Munchkins, and such like that.
The most common board games I play are Carcasonne, Settlers of Catan (Seafarers and Starfarers of Catan as well), Railroad Tycoon, and recently Civilization.
I also love card games like Killer Bunnies, Munchkins, and such like that.
Settlers of Catan demolished my love for any other board game. It is so infinately playable and is interesting to play right up to the end (even if the game stretches on for 3 hours), unlike Monotony.
I hear, though, that I must play Carcasonne.
I hear, though, that I must play Carcasonne.
Settlers of Catan fails if you are stuck on numbers that aren't being rolled very often. Especially if nobody is willing to trade with you. I usually try to get as many numbers as possible, despite what tile they are on. Because getting resources every turn is one of the most important parts of the game. But even still, I once had all the numbers between 2 and 10 covered (except for 3), and 12 turns in a row either 3, 11, or 12 got rolled. As a result, my only choice was to screw other people out of victory points and pick who I wanted to help win with the limited resources I had.
Now, however. Games like Civilization and Carcasonne, even when you are down and out of luck, you can still make a comeback.
Now, however. Games like Civilization and Carcasonne, even when you are down and out of luck, you can still make a comeback.
iishenron:
Holy Aunt Jemima!
You guys had some crazy rules, man. although i admit it can be fun to put your own flair into a game that may have by then become more boring. I can see why you eventually went back to playing it straight.
In other news. actually, I really like some of those card games like Munchkin as well. I have the original plus the the first two expansions. we like it, but it take a while to get going if all the lvl 1, 2 , 3 monsters are far into the deck. The game is nice enough to let you make up your own cheap cards too. my friends, being total whiners, don't like my cheap cards. For example, a lvl 25 monster that immediately makes your strongest weapon a negative modifyer for your level. also, if the party can't beat her, or run away, then the whole party dies, not just the player who's turn it is. or a weapon that can be either used as a weapon, or be removed from the game to instantly kill a player. C'mon, the game is MEANT to be unfair!
*grumble grumble*
Holy Aunt Jemima!
You guys had some crazy rules, man. although i admit it can be fun to put your own flair into a game that may have by then become more boring. I can see why you eventually went back to playing it straight.
In other news. actually, I really like some of those card games like Munchkin as well. I have the original plus the the first two expansions. we like it, but it take a while to get going if all the lvl 1, 2 , 3 monsters are far into the deck. The game is nice enough to let you make up your own cheap cards too. my friends, being total whiners, don't like my cheap cards. For example, a lvl 25 monster that immediately makes your strongest weapon a negative modifyer for your level. also, if the party can't beat her, or run away, then the whole party dies, not just the player who's turn it is. or a weapon that can be either used as a weapon, or be removed from the game to instantly kill a player. C'mon, the game is MEANT to be unfair!
*grumble grumble*
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