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RAISING MOUNTAINS

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I'm making a game from RM2k3 and trying to get it to raise land after an event.

I want it so that when the player activates the event, a path is raised from the ocean floor one tile at a time.

Just FYI, I'm kind of new to RM2k3. I've used RPG Makers of sorts in the past, and I program regularly, so I'm getting used to RM2k3 fairly quickly.

Right now my only idea is to make the path on the map, then put events that are "same layer as hero" so he can't walk on them, making their graphic the same as the water, and then on activating the events have it do the following. Each event would...1> delete the previous event, 2> shack the screen for .5 seconds, 3> call the next event. (alt is have first event start shacking, last event stop shacking.)

deleting the previous event would remove the water graphic, reveling the ground tile underneath, and also allow the hero to walk across since the "same layer as hero" event is gone.

The only thing so far is that I'm not able to choose the chipset, which has the water tiles, so I'd have to make a new charset that pretty much would ONLY have the water on it. Also, I tried using a premade charset to test the speed of the animation and it looks like it moves to fast. Even putting the speed to 1/8, it was moving faster then the waves were crashing.If so, it would look off and foreshadow that there is a hidden path there.

Any suggestions on another way to do this?
Just use switches or a variable to make events appear one at a time, they can be below player. That should work.
Ah, never tried walking on an event that's floating over a non-passable tile. Thanks muchly.
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