HALIBABICA'S BRAWL STAGES
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It's the custom stages I made in Brawl! You can download and play them in Brawl without having to worry about friend codes and stuff! All you need to do is:
1. download the file below
2. copy the contents to a Wii-compatible SD Card
3.profit ENJOY!
download 'em!
And, for those who have to see something before even considering the thought of possibly downloading maybe, here are some sample screenshots.
Big stuff!

Title: 02
Song: 02 Battle
It's the final boss of Kirby 64! You can choose to fight on his head, in his wings, or even on top of his halo. You can't catch the edges of the wings to recover, but they can be slipped through easily from below.

Title: Array
Song: Step: The Plain
The heights in this stage are dizzying! As long as you stay between the two towers, there are only two ways out: up and down. Use the randomly placed platforms to your advantage, and stay away from that pit if you know what's good for you!

Title: Bottom Out
Song: Flower Field
The falling blocks let you into this small room...and seal the exit! There's only one way out once the blocks reform, and that's the ominous hole in the middle. The edges can't be caught onto, so the trick is to knock your foes down while staying out of the pit yourself! Using the ceiling to ricoche your enemies isn't a bad idea...

Title: Dr. Mario
Song: Chill
Ew, what's with that freaky virus? Fighting inside the bottle can get pretty crazy. Use the yellow virus (spring) to reach the red virus (falling block) and knock it down for a more open window. Or, take the fight outside and brawl on the score display. Just try not to get sick.

Title: Explosion
Song: Sonic Boom
Ka-booooooom! This massive stage is packed with platforms! Moving around the debris is a breeze, and you can approach your enemy from almost any direction you want. If this doesn't catch your eye, I don't know what will.

Title: Pachinko
Song: Gyromite
Hey, it's that old land-the-little-balls-in-the-little-cups game! As items spawn, they often bounce into the cups or down the pit. The stage might be large, but you're safer on the outskirts than anywhere near the central trap. You can't pass through the cups, so navigation can be tricky at times. But, you could use that to your advantage as well...
And, the rest of them.
This is everything that's contained in the download. I made 259 stages in all. Some are better than others, but they're definitely worth a look. And you can always delete the ones you don't like. ;)
Oh, and an important note for those of you who decide to download them: the Wii has a more difficult time reading stages from an SD Card, and Brawl's random stage select can't choose stages on one, either. So, if you find one you like, you may be better off copying it to the Wii instead.
Viva la pelea!
1. download the file below
2. copy the contents to a Wii-compatible SD Card
3.
download 'em!
And, for those who have to see something before even considering the thought of possibly downloading maybe, here are some sample screenshots.
Big stuff!

Title: 02
Song: 02 Battle
It's the final boss of Kirby 64! You can choose to fight on his head, in his wings, or even on top of his halo. You can't catch the edges of the wings to recover, but they can be slipped through easily from below.

Title: Array
Song: Step: The Plain
The heights in this stage are dizzying! As long as you stay between the two towers, there are only two ways out: up and down. Use the randomly placed platforms to your advantage, and stay away from that pit if you know what's good for you!

Title: Bottom Out
Song: Flower Field
The falling blocks let you into this small room...and seal the exit! There's only one way out once the blocks reform, and that's the ominous hole in the middle. The edges can't be caught onto, so the trick is to knock your foes down while staying out of the pit yourself! Using the ceiling to ricoche your enemies isn't a bad idea...

Title: Dr. Mario
Song: Chill
Ew, what's with that freaky virus? Fighting inside the bottle can get pretty crazy. Use the yellow virus (spring) to reach the red virus (falling block) and knock it down for a more open window. Or, take the fight outside and brawl on the score display. Just try not to get sick.

Title: Explosion
Song: Sonic Boom
Ka-booooooom! This massive stage is packed with platforms! Moving around the debris is a breeze, and you can approach your enemy from almost any direction you want. If this doesn't catch your eye, I don't know what will.

Title: Pachinko
Song: Gyromite
Hey, it's that old land-the-little-balls-in-the-little-cups game! As items spawn, they often bounce into the cups or down the pit. The stage might be large, but you're safer on the outskirts than anywhere near the central trap. You can't pass through the cups, so navigation can be tricky at times. But, you could use that to your advantage as well...
And, the rest of them.
This is everything that's contained in the download. I made 259 stages in all. Some are better than others, but they're definitely worth a look. And you can always delete the ones you don't like. ;)
Oh, and an important note for those of you who decide to download them: the Wii has a more difficult time reading stages from an SD Card, and Brawl's random stage select can't choose stages on one, either. So, if you find one you like, you may be better off copying it to the Wii instead.
Viva la pelea!
I should give this a go! I'm at work now (shhh!) but I'll try it today.
I made a bunch of stages in Brawl (enough to unlock all the blocks, anyway). Some are pretty fun.
I made a bunch of stages in Brawl (enough to unlock all the blocks, anyway). Some are pretty fun.
Oh, come ON! You mean to tell me that not a single person here is even remotely interested in whether or not this might work?* I'd say something bitter about the level of help I've come to expect from this place, but what would be the point...
*kentona counts, but he seems to have forgotten about it
*kentona counts, but he seems to have forgotten about it
I'd try it, but I no longer own a Wii. I was kind of disappointed with Brawl's stage builder anyway; I was expecting more objects to make levels with than it gives you, and I mean really, limits on how much stuff you can put in a level in this day and age. :(
author=GameOverGames Productions link=topic=3632.msg73313#msg73313 date=1241394852
I'd try it, but I no longer own a Wii. I was kind of disappointed with Brawl's stage builder anyway; I was expecting more objects to make levels with than it gives you, and I mean really, limits on how much stuff you can put in a level in this day and age. :(
Well, I suppose that's a valid excuse. I must say, though, in spite of stage builder's limitations, you can make some very interesting stuff with it. I've made a ton of stages, and I've only been disappointed with a handful of them. I'd say it all depends on how much you're willing to put into it and how well you can work with limited resources.
But, I digress. What I mostly wanted to do here was find out if this kind of transfer even works or not. I'd love to be able to share the stages I made with others so easily. But, I don't know what kind of problems might occur, so maybe we can figure it out. Sorry for being impatient...
EDIT: So, have any of you folks who downloaded it had any luck making it work?
author=me link=topic=3632.msg73330#msg73330 date=1241403072
So, have any of you folks who downloaded it had any luck making it work?
I know it's an unspoken rule on the internet that you need like 100 downloads for 1 person to actually say anything, but I really would like to know if this works or not. So, you 7 peoples...how'd it go?
I was rather disappointed with the limitations of the stage builder. Also, the AI would often not know how to navigate certain patterns.
author=me link=topic=3632.msg73330#msg73330 date=1241403072I get to quote me a lot here!
In spite of stage builder's limitations, you can make some very interesting stuff with it. I've made a ton of stages, and I've only been disappointed with a handful of them. I'd say it all depends on how much you're willing to put into it and how well you can work with limited resources.
Although the compys definitely have a hard time navigating custom stages. Their generic stage builder AI just doesn't cut it sometimes. Only humans can truly appreciate some of the designs (like stages with large vertical divides or spikes).
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