BURNING GAME TO A DSIK TO PLAY ON OTHER COMPUTERS
Posts
Pages:
1
SORRY I POSTED IT TWICE I'M FALLING ASLEEP OVER HERE
Hi i'm new to all this and i need a lot of help but thankfully not with any of the scripting.
I use RPG MAKER VX: (uploaded to deviant art by me) http://brayzer.deviantart.com/art/rpg-maker-124676524
problem one. i'm creating a long (hopefully) game at the moment which i play to have finished around the end of the summer and i need to know how to burn it to a disk.
currently i have the beta version #1 ready to give to my friends to see what they think about it and give me feedback before i move on to the main part of the story or even remove clues to make it longer.
--i want to know how i can burn the GAME to as disk so it can be played with out any of the RPG maker applications required, or if that's not possible so the least amount of extra software has to be downloaded.--
(sorry if this is already posted somewhere i don't have time to look around as i've very busy doing lots of things.)
secondly just for fun i would like to know how to create customer main screens to imporve what it will look like.
thanks in advance guys :):)
Hi i'm new to all this and i need a lot of help but thankfully not with any of the scripting.
I use RPG MAKER VX: (uploaded to deviant art by me) http://brayzer.deviantart.com/art/rpg-maker-124676524
problem one. i'm creating a long (hopefully) game at the moment which i play to have finished around the end of the summer and i need to know how to burn it to a disk.
currently i have the beta version #1 ready to give to my friends to see what they think about it and give me feedback before i move on to the main part of the story or even remove clues to make it longer.
--i want to know how i can burn the GAME to as disk so it can be played with out any of the RPG maker applications required, or if that's not possible so the least amount of extra software has to be downloaded.--
(sorry if this is already posted somewhere i don't have time to look around as i've very busy doing lots of things.)
secondly just for fun i would like to know how to create customer main screens to imporve what it will look like.
thanks in advance guys :):)
RMVX games are good at working standalone as long as they have all the files they need in the game's directories. Here's what you need:
1) Your game
2) RGSS202E.dll, this must be in your game's base directory (where Game.exe and Game.ini is). Make sure the Library= line in Game.ini is RGSS202E.dll (so it should be Library=RGSS202E.dll)
3) Everything from the RTP that your game uses / The entire RTP. What you want is every resource your game uses will be in your game's directory under the appropriate subfolder. The easiest way to do this without issue would be to just copy the contents of the RTP folder (so the Audio/Graphics) folder into your game folder.
4) If your game uses any fonts that won't be found on a Windows computer (or hell, even if just to ensure compatability), copy them to your game's /Font/ directory. RMVX will check that folder for any fonts it needs then the Windows' font folder. This way you won't need to install fonts to the Windows' font folder as long as the font file is in the /Font/ directory. Less hassle, less installation, less headache.
Alternatively you can skip 2+3 if you include the RMVX installer on your CD. You can install the RTP onto the computer and when you run the game it'll look for RGSS202E.dll and the RTP resources where you installed the RTP to, but that requires installation instead of just copy+run (but it really can't hurt unless your game is going to be 700 megabytes)
Now I'm not sure what you mean by the second question. "Customer main screens to improve what it looks like"?
1) Your game

2) RGSS202E.dll, this must be in your game's base directory (where Game.exe and Game.ini is). Make sure the Library= line in Game.ini is RGSS202E.dll (so it should be Library=RGSS202E.dll)
3) Everything from the RTP that your game uses / The entire RTP. What you want is every resource your game uses will be in your game's directory under the appropriate subfolder. The easiest way to do this without issue would be to just copy the contents of the RTP folder (so the Audio/Graphics) folder into your game folder.
4) If your game uses any fonts that won't be found on a Windows computer (or hell, even if just to ensure compatability), copy them to your game's /Font/ directory. RMVX will check that folder for any fonts it needs then the Windows' font folder. This way you won't need to install fonts to the Windows' font folder as long as the font file is in the /Font/ directory. Less hassle, less installation, less headache.
Alternatively you can skip 2+3 if you include the RMVX installer on your CD. You can install the RTP onto the computer and when you run the game it'll look for RGSS202E.dll and the RTP resources where you installed the RTP to, but that requires installation instead of just copy+run (but it really can't hurt unless your game is going to be 700 megabytes)
Now I'm not sure what you mean by the second question. "Customer main screens to improve what it looks like"?
þ? sculan (thou must) wait whilst I finish remapping a keyboard with all the necessary Old English symbols for answering þ?n (thy) question.
Pages:
1


















