SUMMER SCREENSHOT SPECTACULAR!

Posts

tardis
is it too late for ironhide facepalm
308
@Liberty-
That's a fantatsic idea, actually... I'll try that. It will look a little less harsh once I get some overlays made, but for now, I'm concentrating on getting the base maps done. A river sound was an idea I've been mulling over for the last little while... I was thinking I'd make a parallel event on the map/maps near this river that would track player location, and when you were near the river, it would turn the volume on such a sound effect up, and turn it down as you're farther away. I'll look more into that later, though.

Edit:
Depth GET!

The harsh edges on the cliffs over the crevice were bothering me, so I edited my chipset for probably the 30th time today. The first map of my town is nearing completion!
Cool chipset. I like it a lot.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Well said Nightblade. I agree completely. :)

Depth GET!
tardis that's really neat! *imagines the bgm playing* :D

I like what you did with that chipset and map.
tardis, the shading between the FF6 elements and wherever the cave walls come from isn't really consistent. you might want to work a bit on that.
post=92111
tardis, the shading between the FF6 elements and wherever the cave walls come from isn't really consistent. you might want to work a bit on that.
You're a jerk sometimes
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
combo breakerrr
I JUST THINK THINGS SHOULD LOOK NICE :'( :'( :'( :'(
tardis
is it too late for ironhide facepalm
308
Well, geodude, you do certainly have a point. ;) Once the map has a couple of overlays and a desaturated tint, they'll match up better. That's why I'm not worrying too much about it now. And hey, look on the bright side... AT LEAST IT'S NOT RUDRA :D
post=92005
@dragonheartman- That diving system = jizz'd in my pants.

@Xerox- Looks pretty good- there's a better way to do the fence at the bottom of the stairs. Draw the horizontal fence out one more tile, into where the end posts of the staircase rails should be, then make two events with the staircase rail ends as the graphic, set them to Same Layer As Hero, and you're good to go.
Also, I see stairs, but no other evidence of elevation? Any way to create some more depth around the edge of the raised area?


Yeah, I'm not sure on how to make elevation. Also, I have that same staircase a little farther down, and so I can't connect the bottom of the staircase to the horizontal fence. I'm working on that though. :)
tardis
is it too late for ironhide facepalm
308
PM me your chipset and you'll be able to connect anything to anything... :D
tardis I am quite wowed with what you have shown off these past few pages.

Good work buddy, I hope to see more of that in the future. It's quite inspiring, perhaps that'll get me to work more on my own stuff... 8-)
post=92167
And hey, look on the bright side... AT LEAST IT'S NOT RUDRA :D


This makes me very sad, being a huge Rudra fan and all. But I will say your maps look really fantastic and very refreshing. It's so nice to see an underground town, I can only imagine what kind of people live there, unless it's abandoned.
Same feeling as LWG.

Also I LOVE underground cities. Awesome.
tardis
is it too late for ironhide facepalm
308
Oh believe me, I too am a huge Rudra fan. I'm simply commenting on the fact that Rudra rips are godawfully overused in RM games.

I'm really glad to hear you all dig the screenshots. I'll toss another one or two up once the map has its overlays and lighting effects.
Here's a first draft of the second city.



tardis
is it too late for ironhide facepalm
308
I definitely dig the destroyed buildings- they look awesome.
My biggest complaint is how spread out everything is- especially in the first screenshot. Tightening your maps up a little could make this city feel a bit more dramatic.
It will probably be less of a concern when I add NPCs, particularly in that first shot as it's supposed to be a sprawling metropolis.

I will consider your opinion as I work though.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
post=92167
AT LEAST IT'S NOT RUDRA :D
Amen bro. Seriously, I respect you for taking the effort to compile stuff together yourself. I think Rei- does that as well? (He's also e fellow Finn ohoho random and irrelevant yes but still awesome)

Silviera, I like that. It doesn't look like a typical RMXP game. NPCs will definitely help. I think something about RMXP makes maps look empty though... maybe it's a resolution thing.
Silviera; it doesn't matter how crowded the place will get, the maps still look a bit empty. A little bit of retraction a few tiles would not hurt.

Another thing you need to think about is the ground tils. They need to be more varied and alot less stale. Look at tardis random distributed steelplates for example; make your ground a patchwork of different tiles (well, make them fit aswell). For finer areas, put some elegant patterns, for more poor areas; try grates, rusted plating and the like - especially with those ruined buildings.

Lastly, you need more boxes, dustbins, random junk, wrecks, machinery, pipelines and some smoke :)
Happy
Devil's in the details
5367
This topic has been quite active lately, with lots of good screens, so I wanna join in, too.

Hi, my name is Rei. This is my attempt creating steampunkish indoors to my game's capital city, Den'Ferrel:

This is just a test map where I adjust the tileset colors, details and everything else, while compiling it.. hence I'm more so interested to hear how the chipset works itself, rather than the map. I'm still working on it, so usually at this point I still take suggestions/criticism in. What comes to some ugly pixels, which are caused due to color loss - I'll take care of them once the chipset is otherwise ready.

There are two versions with different walls (people live on different stage houses, depending on their wealth.) Oh oh and all the tiles of the set aren't apparently used on this yet, but aaaanyway:




edit: the upper pic has been updated with some adjustments