IDEAS FOR A CRES.

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Pages: 1
Custom
Random
Encounter
System.

Just an acronym I came up with to save space on the forums.

ANYWAYS...

I've developed a simple Random encounter system that displays a bar that slowly depletes. As the bar reaches zero, a random encounter occurs. It could be one of 11 monster groups and could have Hero Initiative, Monster Initiative, or any other one of those battle settings.

I like this idea as it lets the player stop and prepare for a random encounter before it happens. Also, I plan on implementing a function that'll count how many monsters have been killed in the area. Once it gets to a certain number, I'll have the CRES fade out, siginifying that there are no more monsters in the area.

Does anybody have any other ideas that'd allow me to improve on this system? Do any of you guys have crazy CRES that you've used in the past?
Erynden
Gamers don't die, they respawn.
1702
I like to give the player the option to battle or not instead of being warped into a battle and then having to choose escape over and over if they don't want to battle, so I stick to the "OMG I SEE MONSTER SPRITES" random encounter style.

Now, your encounter style seems alright, but why force the player to battle? Why not have it when the count reaches zero that the player is required to hit a button to get into a battle? Understandable that it also could get annoying to having to hit the button when you want to battle...
I'm pretty sure Skie is already doing this with SE:B2.
Anyway, I had an idea when I saw this. I tend not to like plain random encounters, but I always liked the way Pokemon did it; you could only run into random encounters in tall grass. Combining that system with this system, you could have the bar only go down when the player is on clearly marked tiles. That way, the player knows when they're taking a risk and makes it so that not every step is a dice-roll. I find that this makes exploration more fun.
Incidentally, I hate going through caves in Pokemon games.
How is it a random encounter if the encounter is predetermined by a depleting bar?
author=Zeph link=topic=3991.msg80212#msg80212 date=1244903560
How is it a random encounter if the encounter is predetermined by a depleting bar?

It's not a random encounter, but a Variation of it.
It would probably make more sense to call it a custom encounter system, then.
aka Legend of Dragoon

Out of curiosity, would the encounters return after leaving/returning?
author=TooManyToasters link=topic=3991.msg80211#msg80211 date=1244903133
I'm pretty sure Skie is already doing this with SE:B2.

I also used that system in that game no one played, SEB1.

In SEB1, there's was no variation in the types of encounters. All of them started out normally, there were no surprise attacks, advantages, or anything.

In SEB2, I'm doing mostly the same thing, but I added in a little input chance during the screen breaking effect so that if you pressed Z/Enter in time, you could enter battle with the advantage. Should be helpful to the player for getting an extra chunk of damage in or time to set up whatever they plan on doing.
CBS, CMS, RBS FSOAFSDOGKFGDSAD. Stop it, just stop making these stupid abreiviated terms, I'm tired of it. :'(

Never really saw the problem with just adding in monsters that walk around the map and run after you when spotted (this is really easy to make in VX with self switches btw). Though I guess it's a matter of whether or not you're going out of the way to make monster graphics and develop some sort of respawn system.

I really liked the system in Exit Fate where if you encountered a monster you have the chance to fork money over and run away. I mean if you're going to escape anyway, might as well skip the battle transition and get it over with.
Plenty of games have a system similar, it works great. The amount of improvement could really depend on the other mechanics of your game. Rose Chronicles did the same thing, but because of how navigation worked in that game, it added some depth to the system. The least you could do is add spells or items (since these are pretty much standard) that can change the pace of the gauge.

Another choice you'll have to make is finding out if you want the system to tie to the amount of distance walked, or have it still fill (or deplete?) while the player isn't moving.
author=Darken link=topic=3991.msg80235#msg80235 date=1244916516
CBS, CMS, RBS FSOAFSDOGKFGDSAD. Stop it, just stop making these stupid abreiviated terms, I'm tired of it. :'(

author=Relyt link=topic=3991.msg80204#msg80204 date=1244896967
Custom
Random
Encounter
System.

Just an acronym I came up with to save space on the forums.
Nobody reads the whole thread anymore.

author=Neophyte link=topic=3991.msg80240#msg80240 date=1244917554
Another choice you'll have to make is finding out if you want the system to tie to the amount of distance walked, or have it still fill (or deplete?) while the player isn't moving.
That's a neat idea, but I've yet to find a way to see if the hero is moving. If anybody does know how, please let me know.
Ideas for random encounters

Wow, that needed an abbreviation.
I think my approach to random battles in my project is that mainly it's the enemies walking around thing, but, in certain areas, an exclamation mark appears in the corner of the screen, meaning monsters can't be seen, and there are random encounters.

I really don't see why people haven't mixed the two yet.
Make your encounters randomly bust in through walls like the Kool-Aid man.
author=statistic link=topic=3991.msg80462#msg80462 date=1244949132
Make your encounters randomly bust in through walls like Chrono Trigger.
halibabica
RMN's Official Reviewmonger
16948
author=Lennon link=topic=3991.msg80454#msg80454 date=1244948361
I really don't see why people haven't mixed the two yet.
I do sometimes. I use random encounters for most of the game, and in some areas there are touch encounters to worry about (in addition to the usual random ones). Yes, I'm cruel.
Craze
why would i heal when i could equip a morningstar
15170
Etrian Odyssey II is a master at this.
author=Craze link=topic=3991.msg80521#msg80521 date=1244989713
Etrian Odyssey II is a master at this.

Can you explain what the system is?
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