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[WORKSHOP] THE KOEMUSHI DEPOSITORY

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What's up with the template name anyway? It was named after an annoying yet witty Bokurano character as seen in the title, and it's the real Japanese way of addressing the "Dung Beetle" (the Beetle, not me!).


The Template itself

>> Prototype


NOTE: The evidences of a scalpmarker were not yet taken in the above-posted image, it's still in works, but in the Title Pic, that's the almost-final product of the Koemushi template

>> Revision 1

Heads fixed.

>> Revision 2

The heads are completely changed!

>> Revision 3

Few poses added.

>> RMXP Usable Versions:


>> Sample Usable Resource:


To do:
Fix the head used in running poses
Almost different cutscene poses
Battle poses (different weapons)
Color variants
Child template too?

Feedbacks currently addressed:
jimme_reashu (from HBGames.org Koemushi Template Thread)
I think the running animation would look better if you switched the 2nd and 4th frames of the side-views. As it is now it looks like they're running backwards...
roseangel (from Gaming World Koemushi Template Thread)
You do know that the back sitting one, you would still be able to see part of the legs/feet, right? unless they are sticking straight out in front of him. It would only be the bottom half of the legs and feet, with a bit of distance, like the leg back poses as the char walks. The legs would not vanish just because he is sitting with his back facing you.
Thera Dratara (from Gaming World Koemushi Template Thread)
While spriting, I noticed one thing that really stood out: The breast are too high on the side-view, normally the curve of the breast follows into the armpit, but yours doesn't, which made it very uncomfortable looking to me. So I edited that in the little charset I made up here.

Edit: I just realised that while looking at this, there's a little animation mistake in there... Sideview-animation looks a bit awkward in with the arms in general though...
Thanks, Fallen-Griever! I got influenced by Tana's Half-Kaizer works and tried to imitate the poses she made. Then I made use of White Ties charactersets for size and hopin' that it will work with RM2K3 tilesets.
KICKING BUMP!

NetGame Crisis Saga ~Prologue Alpha~ PV:


Comments needed.
I like the way it looks. I may just toy around with it and see if I can make a decent charset or two.

Another preview for the Koemushi Template and for NetGame Crisis Saga

~bumping~
Pages: 1