New account registration is temporarily disabled.

RPG MAKER VX INFORMATION WEBSITE

Posts

Button Input Processing - removed entirely.
:o

I think is rather a bad move... doesn't that make it completely impossible to make any kind of good mini game or custom menu without scripting? Or am I slippin?
It's possible that it's just not on the list currently. It appears that it is a feature-disabled trial rather than one that's based on time, as prex said (at least, I'm pretty sure it was prex). But, if you could only use scripting... who knows. If you do, when it's translated, I'm sure it'll be easier to find things in the Script Editor.

As for my impressions, it definitely does run a lot better than RMXP, even on my higher-end computer (though it is three years old). I'm definitely impressed with the little things, like with the message editor and such. I'd have to play around with the stuff on Conditions, since for whatever reason, the characters don't want to show. At least I'm glad THIS program accepts the Japanese characters I put into it. I love how you can finally get more than one hit without using battle events (though, more than three will have to use them), plus more than one drop. I still want to play around with the maximum level thing, though. I didn't do too much with that. I liked the graphics from the get-go, and the little game just proves that, regardless of size, all of the sprites and tiles are crisp, clean, and effective. I'd still probably import, though, since the graphics aren't very conducive to being fooled around with. Plus, it is high fantasy. I'm glad I have a site that's making RMVX graphics as things are going on.

On the more sound-side of things, the music very much reminds me of the RM2k/3 RTP. I'm sorry to say, but the XP RTP music was prodigiously better than this. It's almost like they focused so much on the graphics that they failed to work too much on the other thing we remember most about playing a game. So, I hope in the full version that there's a bit better of an aural representation.

All in all, though I'm probably going to stick with RM2k/3 for my current projects, they're all (I hope) short and easy to do (I just have to get to work on them). So, when the time comes, I can move over to VX for whatever idea I have. Since XP's being silly with my current thing I've got in it. I'd just have to convert the XP charasets I have to VX... (yay for going to Japanese sites all the time)

--After some research...--
All right, it seems that the other options on the Actors tab (with dual-wielding) are: "Fix Equipment," "Auto-Battle," "Super Guard" (probably like "Mighty Guard from 2k/3), and "Pharmacology" (which I assume means that items have a stronger effect when used by that character). It also seems that, though there's no actual space for it on the tab, there is a maximum level of 99. I tried inputing higher and it defaulted to that. I'm still looking in the script editor to see if there's anyway to change that, as well as the Max HP and Max MP values (I know you can change Max HP; I found that one).

It also seems that Armor has gained the ability to restore HP over time (think Regen), as well as giving double experience gain. It still has "Half MP Cost" and "Prevent Critical." Weapons still have "First Strike" and "Strike Twice." I'm still looking to see about anything else in the database... There's two more checkboxes for Weapons I have to check and the Condition tab (but, as said, characters aren't showing correctly, so I'd have to hope it'll let me fool with it).
Button-input had better be in the full version! That would be so wrong if they deleted the use of extra buttons for customization!

And by the way, I agree about the music, Trance2.
I still want to play around with the maximum level thing, though.
The maximum level is still 99. It just doesn't have the option to limit, though I'm sure thats easy to work around if you want to limit the levels. You don't even need a script really.
That is probably in there, but not in the trial. I would doubt it has any less features than XP/2k3. Even the thing I said on the tilesets is probably just cause it's a limited feature version.
I love the running system! Hopefully this shows up on European shores. Will the US version work on EU (UK) PCs?

EDIT: Forget I said that. :P
The music and sound effects sound like they were lifted directly from RM2k/3. And they are kind of lame. Oh well, I don't think I ever used RTP music anyway.
author=trance2 link=topic=424.msg6081#msg6081 date=1197437011
All in all, though I'm probably going to stick with RM2k/3 for my current projects,

I find this attitude, which most of the community seems to have, EXTREMELY fucking depressing and I think that attitude is single-handedly responsible for the steady decline of creativity and output across the entire homebrew RPG-making community.

I personally am extremely excited for RMVX and plan on making another game once it comes out. It will probably star a character who looks like a mushroom.
Yeah, I think this is the first time I've actually planned a release for a maker this early.
By contrast, it took until late 2005 for me to get into RMXP.

Why is the community so attached to RPG Maker 2000/2003, anyway? They've topped out, and the scenes I made in RMXP didn't look half as good in RM2k/3. Seriously, the NES didn't have its heyday for this long. If that is counted from its original release to the last big game (Dragon Warrior IV), that is October 1985 to October 1992, 7 years. Reasonable, as it usually takes a year for the new system to catch on (the only exception was for the GameCube-to-Wii transition, but the GC was in limbo almost a year before the Wii's release- Wiilease?)

RPG Maker 2000 was released in June 2000 (seven and a half years ago), and it's almost 2008. While RPG Maker 2003 is somewhat newer (December 2002), it, too, is showing its age. RPG Maker XP was released in July 2004, so its time for a new maker, no matter which one you use.

I believe the clinging to an old maker is what has caused the community to suffer.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I agree, Him. I don't see any reason to keep using RM2k3 over RMVX. Especially since they worked out all the kinks they had in RMXP.

I guess some people just have that mindset. People like GGZ.
::)

I still prefer RM2k3. It's not that I'm attached to it or anything but the fact that I can make my game on older machines like the one I'm using right now makes it more practical. Of course you could say why do you get a better PC? Truth is I don't exactly have the money right now for that. :P Plus getting RPG VX the legit way would set me back more dosh so yeah if I had the money, I'd jump onto RPG VX any day. Still, personally I find the graphics a bit out of sorts. Other people will like it I know but that's my opinion on the matter.

What really makes me want to use RPG VP is the running button lol! I struggled to get a working code in RM2k3 and gave up shortly after that so that's all good.
author=tsimehC link=topic=424.msg6115#msg6115 date=1197488412
Plus getting RPG VX the legit way would set me back more dosh so yeah if I had the money, I'd jump onto RPG VX any day.

Have you ever stopped to think that you've been pirating RM2k this entire time? And that Rm2k3 was an expansion that you have also pirated? If that's your mindset, at *least* pirate RMVX when it gets out.

It's about getting the community excited about a new engine -- there are new tricks that we have access to and it might be easier to implement our old tricks. If learning how to code would become a standard expectation in the community, the impact would be enormous. Furthermore, flexibility in basic areas such as changing game resolution affects the way that we can look at making a game from the most fundamental level.
author=brandonabley link=topic=424.msg6117#msg6117 date=1197488821
author=tsimehC link=topic=424.msg6115#msg6115 date=1197488412

Have you ever stopped to think that you've been pirating RM2k this entire time? And that Rm2k3 was an expansion that you have also pirated? If that's your mindset, at *least* pirate RMVX when it gets out.

It's about getting the community excited about a new engine -- there are new tricks that we have access to and it might be easier to implement our old tricks. If learning how to code would become a standard expectation in the community, the impact would be enormous. Furthermore, flexibility in basic areas such as changing game resolution affects the way that we can look at making a game from the most fundamental level.

You make a valid point but I have a strong feeling there will be anti-piracy measures against the new RPG maker (like registering with an online server). If I do manage to get a copy legally or otherwise, I'd certainly use it. XD

I appreciate your desire to motivate the community again If we can get to the heights of when Don released RM2000 translated or even beyond that then it'd be awesome.

I did get that feeling of "I need to make a game out of this" when I tried the trail so I'm hyped as a lot of other people. I might not be showing any indication of that though lol.
The only reason I'd stick with it for my current projects (note that particularly) is that I designed them to be made in RM2k/3, using its system. To have to completely uproot that and start over destroys whatever progress I have already made. There's also ease of use; do I really want to have to spend almost half of my time looking for/actually scripting systems that are already easily in place in RM2k/3, or take time to convert the graphics?

I'm more than willing to make the switch, just not with what I'm already working on.
author=trance2 link=topic=424.msg6122#msg6122 date=1197489964
I'm more than willing to make the switch, just not with what I'm already working on.
This more than anything applies to me.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=tsimehC link=topic=424.msg6121#msg6121 date=1197489735
You make a valid point but I have a strong feeling there will be anti-piracy measures against the new RPG maker (like registering with an online server). If I do manage to get a copy legally or otherwise, I'd certainly use it. XD
This site does not support pirating RMXP or RMVX.

Hell, if I am going to purchase RMVX, and the last RM program I used seriously was RPG Maker 95, then what does that say about other people?
author=WIP link=topic=424.msg6138#msg6138 date=1197493836
Hell, if I am going to purchase RMVX, and the last RM program I used seriously was RPG Maker 95, then what does that say about other people?

Note that a lot of users on this site (including one person who has hired me for contract work in the past) are younger and don't even have JOBS yet, let along bank accounts or credit cards to purchase things online. I remember in school it was a nightmare to get my mom to buy *anything* online; she would sooner buy for me a $100 item off of a store shelf than a $60 item online. I think that small detail unfortunately accounts for a massive number of users.
author=brandonabley link=topic=424.msg6146#msg6146 date=1197496508
I remember in school it was a nightmare to get my mom to buy *anything* online; she would sooner buy for me a $100 item off of a store shelf than a $60 item online.

My mom is like that. She would probably prefer buying a second Wii over RMVX.
I had a go at the trial version of VX and must say that it looks quite good. Only problem was it was in japanese though everything was still much the same in the database. :P
I'm actually considering starting my new project on this, assuming I can prepare modern/futuristic graphics for it. It really sounds like it'd take less time then working with 2k3.