HELP WITH CHANING MY CHARACTER'S BATTLE SPRITE IN BATTLE (RM2K3)
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I'm trying to create a special attack through the Battle Event system that does damage based on your hero's level and many other factors (i.e. unprogrammable in the normal skill tab). I have it set up so that this skill is a seperate command (i.e. "Special") and that when you use it, the battle event starts.
Now, here's the problem. The animation for this attack is my hero jumping up the air, catching fire and burning the enemy. However, my character's battle sprite (the "Idle Stance") is still shown on-screen the entire time. Is there any way I can remove it without having to remove my character from the party and put in a "filler" character?
(I've tried the "filler" thing, it works, but it's going to be a hassle if I have a party system that involves switching characters, or at least it will involve a lot of barriers. Plus, whenever he's added back into the party he goes from first to last position.)
Now, here's the problem. The animation for this attack is my hero jumping up the air, catching fire and burning the enemy. However, my character's battle sprite (the "Idle Stance") is still shown on-screen the entire time. Is there any way I can remove it without having to remove my character from the party and put in a "filler" character?
(I've tried the "filler" thing, it works, but it's going to be a hassle if I have a party system that involves switching characters, or at least it will involve a lot of barriers. Plus, whenever he's added back into the party he goes from first to last position.)
Inflict the character with a condition that hides his idle stance, then remove it once the custom skill is over.
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