ASCENDENCE SHIP IS LOOKING FOR CREW
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I thought why not post this at the forums as well, so here we go:
So, I came to think my working methods efficiency for Ascendence, and the general time usage of the project this morning. As the game was originally aimed to be a project for 3 people. In the end I was left (almost) all alone again, and I can't help but to feel it's going to take me at least three time as long to finish, as originally planned!
When we begun, there was 2 people bouncing off the ideas for the story, and two, in head of directing the game. At least that produced a solid plot-line and direction for game. There was also 1 person assisting with the gameplay mechanics and oh, one more person doing a few maps.
Now as most of the game seems very clear to me in my mind, and I see all that needs to be done, I just sometimes feel overwhelmed of the workload (again.) So all the plans and the instructions are there! The workers? Only me.
Now, I don't mind doing it alone at all. Actually I do prefer it from my creative point of view, and keeping my project independency in mind, but being totally honest to myself and thinking of getting the entire game done (which is the most important matter concerning the entire project) I could really use some help.
Now, I'm still thinking of which parts I could hand out for other people, or which aspects they could help with. I've got used to cover every aspect, and have ideas for all of them. Also, I consider my standards high, at least if we consider the subject I am judging, as an average Joe creating a solid RPG.
Of course I've got my weak and inefficient parts too. Right off, writing and number crunching being two for example. I do have 2 persons helping me a bit with writing already though, but that leaves out number crunching, in other words, gameplay mechanics, or to be even more precise. RM database.
Now don't get me wrong. I do work around database and try to see a lot of effort to polish all the database parts too, but when it just comes to time usage, it's abysmal timesink for me. I can do it alone, but I am writing this with finished game in my mind.
So, if you think you could be up to cooperate with my ideas and assist developing Ascendence in way or another, let me know. In priority, I am firstly just looking for someone to cover a part of the database work, ie. skills, items, enemies, and other cool stuff like that. So if you feel creative on that part of game developing I'd be glad to hear out your ideas and share some of mine.
Though I must mention this again. I've got the basic structure and ideas for gameplay aspects covered, so you don't need to worry about getting the whole load on your shoulders. I am just looking for a person who has some fresh ideas and could help with some tweaking, and adding more to the gameplay sector.
Artists and people who feel comfortable working with pixel graphics and sprites ahoy, too. I've sure got something for you too, if you want to help the complete version of Ascendence see daylight some day.
All in all, artists and geeks, drop me a line. Preferably those with several years of experience on whatever aspect you're offering to help me with. I have personally been working my own games for 7 years and I'm highly inspired and positive of finishing this one. Preferably in the next three. =)
Oh yeah and abiding the rules... In case you haven't heard of the whole game, it's right >here<
So, I came to think my working methods efficiency for Ascendence, and the general time usage of the project this morning. As the game was originally aimed to be a project for 3 people. In the end I was left (almost) all alone again, and I can't help but to feel it's going to take me at least three time as long to finish, as originally planned!
When we begun, there was 2 people bouncing off the ideas for the story, and two, in head of directing the game. At least that produced a solid plot-line and direction for game. There was also 1 person assisting with the gameplay mechanics and oh, one more person doing a few maps.
Now as most of the game seems very clear to me in my mind, and I see all that needs to be done, I just sometimes feel overwhelmed of the workload (again.) So all the plans and the instructions are there! The workers? Only me.
Now, I don't mind doing it alone at all. Actually I do prefer it from my creative point of view, and keeping my project independency in mind, but being totally honest to myself and thinking of getting the entire game done (which is the most important matter concerning the entire project) I could really use some help.
Now, I'm still thinking of which parts I could hand out for other people, or which aspects they could help with. I've got used to cover every aspect, and have ideas for all of them. Also, I consider my standards high, at least if we consider the subject I am judging, as an average Joe creating a solid RPG.
Of course I've got my weak and inefficient parts too. Right off, writing and number crunching being two for example. I do have 2 persons helping me a bit with writing already though, but that leaves out number crunching, in other words, gameplay mechanics, or to be even more precise. RM database.
Now don't get me wrong. I do work around database and try to see a lot of effort to polish all the database parts too, but when it just comes to time usage, it's abysmal timesink for me. I can do it alone, but I am writing this with finished game in my mind.
So, if you think you could be up to cooperate with my ideas and assist developing Ascendence in way or another, let me know. In priority, I am firstly just looking for someone to cover a part of the database work, ie. skills, items, enemies, and other cool stuff like that. So if you feel creative on that part of game developing I'd be glad to hear out your ideas and share some of mine.
Though I must mention this again. I've got the basic structure and ideas for gameplay aspects covered, so you don't need to worry about getting the whole load on your shoulders. I am just looking for a person who has some fresh ideas and could help with some tweaking, and adding more to the gameplay sector.
Artists and people who feel comfortable working with pixel graphics and sprites ahoy, too. I've sure got something for you too, if you want to help the complete version of Ascendence see daylight some day.
All in all, artists and geeks, drop me a line. Preferably those with several years of experience on whatever aspect you're offering to help me with. I have personally been working my own games for 7 years and I'm highly inspired and positive of finishing this one. Preferably in the next three. =)
Oh yeah and abiding the rules... In case you haven't heard of the whole game, it's right >here<
I'm not sure what you're asking for. I've never tooled around in the workings of anyone else's database (I think my own would only make sense to me) but you've got a good looking project and I wouldn't mind doing things here and there I think. I'm pretty well-versed in RM2k3. What exactly are you trying to implement? Battle commands, new systems, etc?
I've got all the systems and commands and frames for everything, but what I'm lacking are different type of skills, items, equipments, enemies and whatnot.
Hm, I'd help with graphics if I weren't way too busy with my own neverending projects. I checked out your game page a few times and it looks pretty promising though!
I don't know if I can make the commitment in terms of time (work is kicking my ass lately) but I have ten years of experience as a database guy, and that's pretty much the part of RPG Making I enjoy the best nowadays, the creation of rules systems. If I was to sign on to a project, I'd definitely want it to be something respectable like yours. Please keep me in mind in the coming months.
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