NEW SYSTEM ADVICE
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I have a small dilemma and I would like the communities advice. My game Glacia (made in Vx) already has a skill learning system, an alchemy system. Also all the classes and monsters have an elemental affinity. However I am considering putting in an attribute system. The new system would have you leveling up certain things like sword mastery of Flame Mastery. Where if you leveled up sword mastery your damage using a sword would increase. Also it would decrease the damage to you against a sword. There are other things I could do such as you could not use a dual strike for example until you achieved a level 2 sword mastery, and so on. I just don't know if this would be overkill on the customization or if the more the merrier. .
What do you think would you want to be able to customize your characters more or is enough, enough?
What do you think would you want to be able to customize your characters more or is enough, enough?
Judging from your description I don't think adding an attribute system would be overkill. After all, if you're letting the player choose what skills to acquire it also makes sense they'd be able to focus on a weapon or magic specialty to go along with their skill set.
I guess a lot of it depends on how those attributes level up. If they just get leveled with use it's very easy on the player. If they have to use points that can also be spent on skills and alchemy then you might be spreading things too thin.
I guess a lot of it depends on how those attributes level up. If they just get leveled with use it's very easy on the player. If they have to use points that can also be spent on skills and alchemy then you might be spreading things too thin.
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