INCREASING 2K3'S PICTURE LIMIT
Posts
Pages:
1
Is there a patch for rm2k3 (1.08) that increases the picture limit from 50? I looked through the 'master rpg maker' topic, but there's nothing like this that would work for 1.08 version.
All I've found is the David/Goliath patches that increase to 120 but they completely butcher the 'M.Groups' database view.
Thanks.
Also if anyone's got the Play Edit patch by the same guy that allows you to edit while playing it'd be much appreciated. All the download links I can find are dead.
All I've found is the David/Goliath patches that increase to 120 but they completely butcher the 'M.Groups' database view.
Thanks.
Also if anyone's got the Play Edit patch by the same guy that allows you to edit while playing it'd be much appreciated. All the download links I can find are dead.
Increasing the pictures limit works. Use that:
http://cherry1.ch.funpic.de/1.08_mit_100_Pics/RPG_RT.exe
Edit:
I forgot something: Exchange the rpg_rt.exe of your game with this hacked version, and don't forget to make a backup, please. ^.^
/Edit
Cherry hacked that rpg_rt.exe, so you can use up to 100 pictures at the same time. If you want to use them, you should do the following steps:
1. Make a backup of your rpg2003.exe (this is in your program file)
2. Get the Resource Hacker; if you don't have it, go and search for it via Google.
3. Open the Resource Hacker
4. On the left, there are paths of many thing included in the rpg2003.exe
5. Search for RCDATA, then TFORMEVCMD11110, then 0
6. Look at the right case, search there for the line "MaxValue = 50" (Only the first entry you can find there, all the others are not needed!)
7. Change the "50" into a "100", now click on Compile Script
8. Do the same with the paths "RCDATA" --> "TFORMEVCMD11120" --> "0"
"RCDATA" --> "TFORMEVCMD11130" --> "0"
This is necessary because you must change the limit of the number that you can type in as a picture's ID.
I just translated that text into English, but it works. The original text was taken from the German E-Book for RPGMaker, so I hope you can understand what I'm about to tell you.
http://cherry1.ch.funpic.de/1.08_mit_100_Pics/RPG_RT.exe
Edit:
I forgot something: Exchange the rpg_rt.exe of your game with this hacked version, and don't forget to make a backup, please. ^.^
/Edit
Cherry hacked that rpg_rt.exe, so you can use up to 100 pictures at the same time. If you want to use them, you should do the following steps:
1. Make a backup of your rpg2003.exe (this is in your program file)
2. Get the Resource Hacker; if you don't have it, go and search for it via Google.
3. Open the Resource Hacker
4. On the left, there are paths of many thing included in the rpg2003.exe
5. Search for RCDATA, then TFORMEVCMD11110, then 0
6. Look at the right case, search there for the line "MaxValue = 50" (Only the first entry you can find there, all the others are not needed!)
7. Change the "50" into a "100", now click on Compile Script
8. Do the same with the paths "RCDATA" --> "TFORMEVCMD11120" --> "0"
"RCDATA" --> "TFORMEVCMD11130" --> "0"
This is necessary because you must change the limit of the number that you can type in as a picture's ID.
I just translated that text into English, but it works. The original text was taken from the German E-Book for RPGMaker, so I hope you can understand what I'm about to tell you.
That's the biggest problem for me is that half the helpful stuff I see is in some spanish or german or something.
@deadramone:
I found the other patch you are searching for:
http://www.multimediaxis.de/showthread.php?t=116766
Click the link in the first post of that topic. If you have started the testmode, you can start that tiny little program; at best via a key code combination. It disables the lock, and you are able to edit while playing. Changes on Maps get active if you re-enter a map, if you change some options in the database, it will take no effect while you are playing (As almost every German tool: Cherry wrote it).
@WolfCoder:
Yeah, most patches I know are written by German or French programmers. That's why you can't find some explaining stuff in English. But this is not entirely true, some have a translation in your language too. Like powermode2003 and so on.
I found the other patch you are searching for:
http://www.multimediaxis.de/showthread.php?t=116766
Click the link in the first post of that topic. If you have started the testmode, you can start that tiny little program; at best via a key code combination. It disables the lock, and you are able to edit while playing. Changes on Maps get active if you re-enter a map, if you change some options in the database, it will take no effect while you are playing (As almost every German tool: Cherry wrote it).
@WolfCoder:
Yeah, most patches I know are written by German or French programmers. That's why you can't find some explaining stuff in English. But this is not entirely true, some have a translation in your language too. Like powermode2003 and so on.
Pages:
1














