[RM2K3]STATUS AILMENTS
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I'm trying to bring down the side view to a top view like RM2k and just wondering, if you chose Gauge display for the default battle system, how can you show what kind of status your players are affected (eg. poison, berserk etc)?
Well, what I tried to do was make invisible battle chars and line them up just above where the gauge view facesets are. For status ailments, you can make different poses of the battlechars into words that say Poisoned or Asleep (or little icons or whatever).
And then just associate that worded battlechar with the ailment.
And then just associate that worded battlechar with the ailment.
w00t! Thanks, a bit fiddly but aligned the things well.
Another issue I noticed...the monster GFX flips and so does all the animations (probably because the invisible battlechar set is on the faceset area)...is there a way to disable this?
EDIT: If the party members shuffle around in position, this completely destroys the battle layout...:(
Side view might be worth the extra amount of time spent on graphics. :P
Another issue I noticed...the monster GFX flips and so does all the animations (probably because the invisible battlechar set is on the faceset area)...is there a way to disable this?
EDIT: If the party members shuffle around in position, this completely destroys the battle layout...:(
Side view might be worth the extra amount of time spent on graphics. :P
author=tsimehC link=topic=484.msg6557#msg6557 date=1198194250Not that I found. It's a bit quirky, isn't it?
w00t! Thanks, a bit fiddly but aligned the things well.
Another issue I noticed...the monster GFX flips and so does all the animations (probably because the invisible battlechar set is on the faceset area)...is there a way to disable this?
I finally gave up and just fiddled with the layout on battle backgrounds to have my battlechars line up in the lower right of the screen (with the graphic of them looking up towards monsters facing down).
author=kentona link=topic=484.msg6558#msg6558 date=1198194712author=tsimehC link=topic=484.msg6557#msg6557 date=1198194250Not that I found. It's a bit quirky, isn't it?
w00t! Thanks, a bit fiddly but aligned the things well.
Another issue I noticed...the monster GFX flips and so does all the animations (probably because the invisible battlechar set is on the faceset area)...is there a way to disable this?
I finally gave up and just fiddled with the layout on battle backgrounds to have my battlechars line up in the lower right of the screen (with the graphic of them looking up towards monsters facing down).
Yeah lol. I should have learnt this lesson from the time I was trying to make a Pokemon-like battle system but I never did! -_-
Your idea's reminds me of Ygurra Reunion GBA or something. It might be worth a shot, I might as well try that sometime.
EDIT again: And symmetrical icons seem to work well so I'm gonna stick with that.
EDIT: Hold on..I have a better idea! I should always have four party members no matter what, with restrictive rotating as the game's plot unfolds! Yay... :'(
EDIT 3: Lmao! The escape command makes the cursor fly away to the left and it looks crazy! I reckon there's no way to fix that so I'm gonna focus back on the story and stuff. ARGH!
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