NEED HELP (STATUS MENU)
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Hello.. I am a newbie on rmxp and i want to ask something.
I have decided to use only 1 char in my game, but i don't know how to make the status menu to show only 1 char(the default is 4 char, we choose 1 of them if we want to see the status) at that window.
Can somebody help me?
I have decided to use only 1 char in my game, but i don't know how to make the status menu to show only 1 char(the default is 4 char, we choose 1 of them if we want to see the status) at that window.
Can somebody help me?
This seems so basic even though I don't use RMXP. Try using the database and hopefully there's a System Tab where you can select your starting party? Set the heroes to one.
Chemist: He wants the menu to show the box for only a single character; only one hero throughout the entire game.
------
First, open up your script pane and go to Window_MenuStatus. Delete everything in there.
Replace what you just deleted with this script:
This will make the menu show your character's status screen sans equipment (but you can enter the equip scene to look at that, right?). If you want, I can also show you how to take your status option out of the menu; everything in that scene can be seen on your menu with the above script.

Selecting the actor (...'kay)
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First, open up your script pane and go to Window_MenuStatus. Delete everything in there.
Replace what you just deleted with this script:
#==============================================================================
# ** Window_MenuStatus
#------------------------------------------------------------------------------
# This window displays party member status on the menu screen.
#==============================================================================
class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, 480, 480)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
@actor = 1
self.active = false
self.index = -1
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 64
y = i * 116
actor = $game_party.actors
draw_actor_graphic(actor, 40, 112)
draw_actor_name(actor, 4, 0)
draw_actor_class(actor, 4 + 144, 0)
draw_actor_level(actor, 96, 32)
draw_actor_state(actor, 96, 64)
draw_actor_hp(actor, 96, 112, 172)
draw_actor_sp(actor, 96, 144, 172)
draw_actor_parameter(actor, 96, 192, 0)
draw_actor_parameter(actor, 96, 224, 1)
draw_actor_parameter(actor, 96, 256, 2)
draw_actor_parameter(actor, 96, 304, 3)
draw_actor_parameter(actor, 96, 336, 4)
draw_actor_parameter(actor, 96, 368, 5)
draw_actor_parameter(actor, 96, 400, 6)
self.contents.font.color = system_color
self.contents.draw_text(300, 48, 80, 32, "EXP")
self.contents.draw_text(300, 80, 80, 32, "NEXT")
self.contents.font.color = normal_color
self.contents.draw_text(300 + 40, 48, 84, 32, actor.exp_s, 2)
self.contents.draw_text(300 + 40, 80, 84, 32, actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
end
end
#--------------------------------------------------------------------------
# * Cursor Rectangle Update
#--------------------------------------------------------------------------
def update_cursor_rect
if @index < 0
self.cursor_rect.empty
else
self.cursor_rect.set(0, @index * 116, self.width - 32, 436)
end
end
end
This will make the menu show your character's status screen sans equipment (but you can enter the equip scene to look at that, right?). If you want, I can also show you how to take your status option out of the menu; everything in that scene can be seen on your menu with the above script.

Selecting the actor (...'kay)
Many Many Thanks!
Oh, and one question again, please :)
1. how can i make the 'save' option in the menu inactive and will be active when i touch any point / npc in the map (like Final Fantasy game)
2. the default colour of the window is blue. are there some way to change it into another colour ?
3. i tried to do a test battle with a lv 50 character, but i did't put any equipment in that character. in the battle, my char's damage was totally zero! is the damage calculation of the rpg depends only by the damage of the equipment? if so, i will change the database again.
4. how can i insert a picture in the message box? and how can i make the font have a different colour?
actually, it's not one question :P
thanks before !
Oh, and one question again, please :)
1. how can i make the 'save' option in the menu inactive and will be active when i touch any point / npc in the map (like Final Fantasy game)
2. the default colour of the window is blue. are there some way to change it into another colour ?
3. i tried to do a test battle with a lv 50 character, but i did't put any equipment in that character. in the battle, my char's damage was totally zero! is the damage calculation of the rpg depends only by the damage of the equipment? if so, i will change the database again.
4. how can i insert a picture in the message box? and how can i make the font have a different colour?
actually, it's not one question :P
thanks before !
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