CUTSCENE HELP
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I am, like my name says, a complete noob. I am using rm2k3. I looked at the tutorial and it was very helpful. But it created a new problem. I don't know how to end my scene. It just keeps looping. I am certain I am looking over something but I've been at it for a while now. Any useful help would be appreciated.
Simply have the last thing that happens in your event, the one that calls the cutscene, be a switch turning on, like tardis said.
Example.
--- EVENT ---
Type: Map event
Number of Pages: 2
-- PAGE 1 --
Trigger condition: Auto start
- SCRIPT -
<> Show Message: Hello I am an event.
<> Change Switch: = ON
<>
-- PAGE 2 --
Start conditions:
Switch == ON
Trigger condition: Parallel process.... (Action Key/Touched by hero will work as well, as long as you put the event off in the middle of nowhere where the player will never interact with it.)
- SCRIPT -
<> (Leave the page empty)
Basically, once your scene is done your telling the game to not run it again. And as long as at some point you dont turn of the switch in an event elswhere. It will never run again.
NOTE :
Just remember, make sure the second page isnt on AUTOSTART, otherwise you wont be able to move the main chatacter.
Going Beyond This :
I personally use Variables to move along my cutscenes. So I can tell what part of it I am working with on what page/map and whatnot.
Just make a variable named "Story Sequence" and each time you end a new cutscene that advances the story, set the variable to one higher to end that cutscene on that map. And have a condition for the next cutscene, whereveer it may be in the game, be that new number.
Example.
--- EVENT ---
Type: Map event
Number of Pages: 2
-- PAGE 1 --
Trigger condition: Auto start
- SCRIPT -
<> Show Message: Hello I am an event.
<> Change Switch: = ON
<>
-- PAGE 2 --
Start conditions:
Switch == ON
Trigger condition: Parallel process.... (Action Key/Touched by hero will work as well, as long as you put the event off in the middle of nowhere where the player will never interact with it.)
- SCRIPT -
<> (Leave the page empty)
Basically, once your scene is done your telling the game to not run it again. And as long as at some point you dont turn of the switch in an event elswhere. It will never run again.
NOTE :
Just remember, make sure the second page isnt on AUTOSTART, otherwise you wont be able to move the main chatacter.
Going Beyond This :
I personally use Variables to move along my cutscenes. So I can tell what part of it I am working with on what page/map and whatnot.
Just make a variable named "Story Sequence" and each time you end a new cutscene that advances the story, set the variable to one higher to end that cutscene on that map. And have a condition for the next cutscene, whereveer it may be in the game, be that new number.
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