COLLEGE MAJORS, LAZINESS, AND IRRITATION - I SWEAR THIS TOPIC IS IN THE VALID SECTION!
Posts
post=104243post=104238<geodude> karsupost=104226i love you karsuman.
3) I totally support your decision to change your major to creative writing, so I can hear just how superior a writer you are in every writing thread, bitch about not having a job, and then make the next thread that bitches about having no sigs explode into a flurry of nonsense and bullshit.
<geodude> karsu
<geodude> marry me
<geodude> kiss me and never regret it

I feel the above picture is totally appropriate because geodude is, in fact, a dizzy dame
edit: I had to edit this post five times to get it to its current state. Wow! I am good at posting!
edit: I had to edit this post five times to get it to its current state. Wow! I am good at posting!
Never go out of your way to get into a job you hate, unless that is your only means of survival. Also, most people get majors in things they never get jobs with.
Blind, you are the last person to give advice about college majors.
What exactly did you want t do in computer animation? Do you want to be an artist for a much larger company? Are you interested in eventually owning your own videogaming company to produce indie games (in that case, shouldn't you consider a business major ... ? Or perhaps something more practical and essential for you to have control over your games?).
As an animator, I do not think you will have much of a say in ... storylines and characters of the project you are working on. I am not in the developing industry, nor do I have any interest in it, however, common sense deduces that if you are going on the path of a computer animator, I can't see how you would be able to get into character designing. Even folks like Tetsuya Nomura can't really control the story and direction of a game.
If you want to make games, perhaps you should look into entrepreneurship, make your own company and direct your own independent games. I don't understand what you were trying to expect. I am not trolling you, I am just giving you sound advice.
As an animator, I do not think you will have much of a say in ... storylines and characters of the project you are working on. I am not in the developing industry, nor do I have any interest in it, however, common sense deduces that if you are going on the path of a computer animator, I can't see how you would be able to get into character designing. Even folks like Tetsuya Nomura can't really control the story and direction of a game.
If you want to make games, perhaps you should look into entrepreneurship, make your own company and direct your own independent games. I don't understand what you were trying to expect. I am not trolling you, I am just giving you sound advice.
Even folks like Tetsuya Nomura can't really control the story and direction of a game.
Not to interrupt, but just to chip in here. Over time, Nomura has gotten a LOT of control over the games he works on. For example, as of right now, he's one of the main storyline writers for FF7, and I think FF13 as well.
Of course, that's not to refute what you're saying, I was just adding on!
YDS is pretty much correct, don't expect a lot of control over the subject matter you work on. Even Nomura must have earned his status at some point, going from just one of FF7's illustrators (which he still is) to one of the what, three people calling the shots for the entire FF7 universe. So in that respect, its not impossible, but I would figure you would have to be clever and enterprising and prove to your superiors that you can help direct the fate of the characters you're drawing.
YDS is pretty much correct, don't expect a lot of control over the subject matter you work on. Even Nomura must have earned his status at some point, going from just one of FF7's illustrators (which he still is) to one of the what, three people calling the shots for the entire FF7 universe. So in that respect, its not impossible, but I would figure you would have to be clever and enterprising and prove to your superiors that you can help direct the fate of the characters you're drawing.
Mitsu, to tell you the truth, it doesn't matter which of those two programs you take. Unless you work your ass off, you're not gonna get a job in either of those fields. And from what I've seen of your work and attitude, it's unlikely you're willing to take those necessary steps. So you might as well just take what you feel like.
However, since I am not knowledgeable of as to why, I like to hear exactly why I'd have to go farther than a bachelors degree in English to be successful with it...
Mitsu, no offense, but the way you speak about yourself makes people want to be dicks to you. Regardless of how good you are at your respective fields, there are people who are better than you and way more humble about it. It rubs people the wrong way when a person constantly writes in a way that lets it sound like they think highly of their ability.
About the path, either one is fine, but with the goals that you have, they are not enough on their own. If you get a BA in English, you'll have to be taking an active part in Campus literary life, and sending poems/stories/whatever to various journals and make connections and whatnot. The paper in itself will do next to nothing for you. It will do a lot for you when added to a mix of other accomplishments.
Finally, there's no clear way to succeed. If there was, all aspiring writers would be on the same path, and they're not. The help we can give you is basic at best. Whatever path you need, you need to be independent, hard-working and confident. Not confident to mean thinking your stories are the best, but confident to mean putting yourself out there and talking to people you would be too shy to talk to regularly.
All the best, may you succeed.
About the path, either one is fine, but with the goals that you have, they are not enough on their own. If you get a BA in English, you'll have to be taking an active part in Campus literary life, and sending poems/stories/whatever to various journals and make connections and whatnot. The paper in itself will do next to nothing for you. It will do a lot for you when added to a mix of other accomplishments.
Finally, there's no clear way to succeed. If there was, all aspiring writers would be on the same path, and they're not. The help we can give you is basic at best. Whatever path you need, you need to be independent, hard-working and confident. Not confident to mean thinking your stories are the best, but confident to mean putting yourself out there and talking to people you would be too shy to talk to regularly.
All the best, may you succeed.
I really advise you get out of the liberal arts and study something practical. I studied the liberal arts for my undergrad and it was the biggest mistake of my life. Passions are great and everything, but they should come after paying the bills. You can always get a certificate in like . . . plumbing, or something, and have a stable income that can support you through graduate school. The 4-year liberal arts degree is a horrible lie that doesn't really have any relevance in today's society.
post=104373
I really advise you get out of the liberal arts and study something practical. I studied the liberal arts for my undergrad and it was the biggest mistake of my life. Passions are great and everything, but they should come after paying the bills. You can always get a certificate in like . . . plumbing, or something, and have a stable income that can support you through graduate school. The 4-year liberal arts degree is a horrible lie that doesn't really have any relevance in today's society.
I disagree with this. It's not trade school and doesn't line you up for a job, it's academia, and it's nice and lovely, and can be used to help.
It's not realistic. You can't expect someone to spend four years and thousands of dollars for something that's not going to end up paying the bills later. Everyone doesn't have a support system in case they screw up and they're adults in the real world with real bills and real needs. I would not advise someone to undertake an academic interest that will have next to zero payoff later on.
























