OPINIONS ON WHICH IS BETTER 2K3 OR XP?
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Hello,
Im new here and this is my first post. I recently decided I would like to give it a go at making an rpg maybe with some friends, but I'm not sure what to go after. Looking at product descriptions online doesn't say much especially when not in english :) So I decided to look around for a forum and this is where I ended up. I would just like some personal opinions as to which platform is better, RMXP or 2k3, and why you think so if anyone cares to respond. Maybe some strong and weak points. I really would like to make something that people will enjoy even if it is just friends. But I don't really have the time to waste learning a lot of new information if its gonna be a pain in the ass to work with a program, or it has a bunch of shortcomings and limitations and I'll just have to learn something new later anyway. Thanx in advance for any help or thoughts given.
Im new here and this is my first post. I recently decided I would like to give it a go at making an rpg maybe with some friends, but I'm not sure what to go after. Looking at product descriptions online doesn't say much especially when not in english :) So I decided to look around for a forum and this is where I ended up. I would just like some personal opinions as to which platform is better, RMXP or 2k3, and why you think so if anyone cares to respond. Maybe some strong and weak points. I really would like to make something that people will enjoy even if it is just friends. But I don't really have the time to waste learning a lot of new information if its gonna be a pain in the ass to work with a program, or it has a bunch of shortcomings and limitations and I'll just have to learn something new later anyway. Thanx in advance for any help or thoughts given.
There's a lot of resources available for 2000/2003 and it is widely accepted.
RMXP there are fewer resources but a greater potential for customisation and richer graphics.
RMVX (Coming february) looks to be better than XP for ease of use but there won't be any resources available for a long time.
So in retrospect, if you don't want to spend forever making your own resources go with 2003. If you're willing to chip in the time and effort (perhaps learn a bit of ruby scripting too if you want) then XP or VX are the way you wanna go.
RMXP there are fewer resources but a greater potential for customisation and richer graphics.
RMVX (Coming february) looks to be better than XP for ease of use but there won't be any resources available for a long time.
So in retrospect, if you don't want to spend forever making your own resources go with 2003. If you're willing to chip in the time and effort (perhaps learn a bit of ruby scripting too if you want) then XP or VX are the way you wanna go.
I would suggest waiting for RMVX, which is coming out in the earlier half of February, if I recall correctly. The performance boost alone makes it superior to RMXP, and it is much more user friendly.
As Eddie said, art and stuff might be a problem for awhile, as the maker IS going to be brand new and minimal alternative resources will be available for some time. RM2k, RM2k3 and to a lesser extent, RMXP, will have the advantage in this regard. But it is apparently possible to convert certain graphics from rm2k/3 for use (you'll have to ask someone more knowledgeable about that).
If you don't mind using the supplied graphics (the RTP, which is rather nice), don't mind waiting awhile for custom ones or are willing to make your own art for the game, there is very little reason not to go with RMVX. It is superior to the other three.
As Eddie said, art and stuff might be a problem for awhile, as the maker IS going to be brand new and minimal alternative resources will be available for some time. RM2k, RM2k3 and to a lesser extent, RMXP, will have the advantage in this regard. But it is apparently possible to convert certain graphics from rm2k/3 for use (you'll have to ask someone more knowledgeable about that).
If you don't mind using the supplied graphics (the RTP, which is rather nice), don't mind waiting awhile for custom ones or are willing to make your own art for the game, there is very little reason not to go with RMVX. It is superior to the other three.
Thanx Kars. I have absolutely no problem with the graphics, My skill for the most part is digital art, so a more friendly interface is just what I'm after.
IMO, 2k3 is A LOT more friendly. I can't even explain why. With XP, it seems like you have to trick into doing anything you want done. At least for me anyway. Additionally, there are some things that are so simple yet you'd have to learn Ruby to do them.
Wait for VX.
I mean, technically, XP is legal and 2k3 generally isn't, but people have been using 2k3 for so long that it's generally accepted by now. XP has character sets for the monsters, which is a nice touch, and has arguably the best music RTP of all the makers (and better graphical capabilities) but RPG 2k3 can do a whole lot of stuff XP can't, like organize skills into different commands and insert facesets into boxes of dialogue. VX should be able to do all of this with the capabilities of XP and a better engine, so...wait for VX.
I mean, technically, XP is legal and 2k3 generally isn't, but people have been using 2k3 for so long that it's generally accepted by now. XP has character sets for the monsters, which is a nice touch, and has arguably the best music RTP of all the makers (and better graphical capabilities) but RPG 2k3 can do a whole lot of stuff XP can't, like organize skills into different commands and insert facesets into boxes of dialogue. VX should be able to do all of this with the capabilities of XP and a better engine, so...wait for VX.
Well, I feel the need to make a decent reply to this, because I too have never made up my mind as to which one I most prefer. so, here it goes I guess:
If you are looking for the most user friendly program, 2003 is probably your best bet. As opposed to XP, 2003 allows much better event conditions. Since you have never used the program, I Suppose I should explain. When Placing an event on the map (such as a person, or dialogue, etc) you can give it starting conditions, such as "If variable 'Variable' is greater than 1" or "if switch 'Switch' is on". This is not to say that XP does not feature such pre-conditions, but that XP has less ways of doing them. The message system differs between the two platforms as well, In RPG maker 2k3, the messages are a letter by letter system with faces. RMXP uses an instant display system with no face support (unless you know ruby). As for finding resources, RM2K3 takes the cake. It has so many sites such as Charas and Phylomortis that support a much larger amount of 2K3 resources in comparison to XP. However, having said that, XP supports a greater variety of images and sounds. Things like character sets have a defined size in 2K3 which cant be changed, however, in RMXP, the character set can be whatever size you want, just as long as the characters are placed in the right places. The same goes with tilesets etc. On the subject of tilesets, because in XP the tiles can be any size, you can have a much larger variety of scenery compared to 2K3, which has a defined tileset size. If you are looking to use the default battle system included in the makers, then you have to consider the differences in that too. RM2K3 uses a final Fantasy style Side View battle system, while RMXP capitalizes on a front view battle system in which the characters sit on a little menu bar. The Databases have a difference in both platforms as well. RM2K3 and RMXP both share most of the same possibilities, but they do contain differences. A rather large change is that while both platforms allow creating classes for your characters, only RM2K3 allows you to specify stats for the class. I have previously found in the past that the RM2K3 database is much easier to navigate through, and get what you want done, done. As for sound types, RM2K3 allows you to use midi's, wav, and mp3 (although mp3 is rather avoided). RMXP on the other hand, supports all of those file types, as well as .ogg files. I am getting sick of typing, so I think that the last difference I should point out is this. In RM2K3, you will need to import all of your resources by hand, or get a program called RMtool to do it for you, while in RMXP, it is all done for you.
So to sum it up, here are 5 key points to both platforms:
RM2K3:
-Letter by Letter text system with face support
-Side view battle system which is much more animated
-Abundant resources on the web, and creatable charactersets with a program called "Charas EX"
-Easier to use Database with more options for classes etc
-More user friendly in terms of map events
RMXP:
-Instant display message system with no faces
-More opportunities for images with a higher image depth and no size limitations
-Front view battle system
-Support for ruby scripting, allowing you to change the game entirely
-An english version of the program was actually made, so there isn't so many translation errors
So then, I'm done spouting, hopefully this helps you make your decision. I sill have trouble when brainstorming a project for which maker I will use.
If you are looking for the most user friendly program, 2003 is probably your best bet. As opposed to XP, 2003 allows much better event conditions. Since you have never used the program, I Suppose I should explain. When Placing an event on the map (such as a person, or dialogue, etc) you can give it starting conditions, such as "If variable 'Variable' is greater than 1" or "if switch 'Switch' is on". This is not to say that XP does not feature such pre-conditions, but that XP has less ways of doing them. The message system differs between the two platforms as well, In RPG maker 2k3, the messages are a letter by letter system with faces. RMXP uses an instant display system with no face support (unless you know ruby). As for finding resources, RM2K3 takes the cake. It has so many sites such as Charas and Phylomortis that support a much larger amount of 2K3 resources in comparison to XP. However, having said that, XP supports a greater variety of images and sounds. Things like character sets have a defined size in 2K3 which cant be changed, however, in RMXP, the character set can be whatever size you want, just as long as the characters are placed in the right places. The same goes with tilesets etc. On the subject of tilesets, because in XP the tiles can be any size, you can have a much larger variety of scenery compared to 2K3, which has a defined tileset size. If you are looking to use the default battle system included in the makers, then you have to consider the differences in that too. RM2K3 uses a final Fantasy style Side View battle system, while RMXP capitalizes on a front view battle system in which the characters sit on a little menu bar. The Databases have a difference in both platforms as well. RM2K3 and RMXP both share most of the same possibilities, but they do contain differences. A rather large change is that while both platforms allow creating classes for your characters, only RM2K3 allows you to specify stats for the class. I have previously found in the past that the RM2K3 database is much easier to navigate through, and get what you want done, done. As for sound types, RM2K3 allows you to use midi's, wav, and mp3 (although mp3 is rather avoided). RMXP on the other hand, supports all of those file types, as well as .ogg files. I am getting sick of typing, so I think that the last difference I should point out is this. In RM2K3, you will need to import all of your resources by hand, or get a program called RMtool to do it for you, while in RMXP, it is all done for you.
So to sum it up, here are 5 key points to both platforms:
RM2K3:
-Letter by Letter text system with face support
-Side view battle system which is much more animated
-Abundant resources on the web, and creatable charactersets with a program called "Charas EX"
-Easier to use Database with more options for classes etc
-More user friendly in terms of map events
RMXP:
-Instant display message system with no faces
-More opportunities for images with a higher image depth and no size limitations
-Front view battle system
-Support for ruby scripting, allowing you to change the game entirely
-An english version of the program was actually made, so there isn't so many translation errors
So then, I'm done spouting, hopefully this helps you make your decision. I sill have trouble when brainstorming a project for which maker I will use.
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