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RED ALERT COVERSION TO C&C95
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Red Alert to C&C95 mod

I recently found a slew of RA mods on an old backup disk of mine. On it was a RA to C&C95 conversion mod that, basically, modifies Red Alert to play like original Command & Conquer (Tiberian Dawn ... or something). This was achieved by modifying the rules.ini and added a bunch of mix files.
The game is pretty faithful to the original, with the following exceptions:
-There is no ion cannon (impossible to add new super weapons)
-tiberium does not damage infantry
-I added navel bases and shipyards to be able to construct sea transports (and GDI gets their gunship!)
-Nod doesn't have an airstrip but has a weapons factory
-building airstrips gives you access to A10 Warthogs
The RACC conversion:
http://www.sfu.ca/~kentona/ra/racc.zip
Just plunk all the files in the main directory of your Red Alert installation, then play RA normally (like skirmishes).
A map pack I made for RA:
lots of maps, some of them actually good!
http://www.sfu.ca/~kentona/ra/maps.zip

I recently found a slew of RA mods on an old backup disk of mine. On it was a RA to C&C95 conversion mod that, basically, modifies Red Alert to play like original Command & Conquer (Tiberian Dawn ... or something). This was achieved by modifying the rules.ini and added a bunch of mix files.
The game is pretty faithful to the original, with the following exceptions:
-There is no ion cannon (impossible to add new super weapons)
-tiberium does not damage infantry
-I added navel bases and shipyards to be able to construct sea transports (and GDI gets their gunship!)
-Nod doesn't have an airstrip but has a weapons factory
-building airstrips gives you access to A10 Warthogs
The RACC conversion:
http://www.sfu.ca/~kentona/ra/racc.zip
Just plunk all the files in the main directory of your Red Alert installation, then play RA normally (like skirmishes).
A map pack I made for RA:
lots of maps, some of them actually good!
http://www.sfu.ca/~kentona/ra/maps.zip
Pages:
1
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