THREE TILE RULE TEXT
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You see I made a building called "Church of Chapsets" for this:
http://rpgmaker.net/forums/topics/5203/
And there is a holy book called the Three Tile Rule scriptures - yet I have no idea what it is and what it entails! Can someone make a holy write up for me?
http://rpgmaker.net/forums/topics/5203/
And there is a holy book called the Three Tile Rule scriptures - yet I have no idea what it is and what it entails! Can someone make a holy write up for me?
Basically, no more than 3 exactly same chips in any direction, if I remember right.
It's purpose is/was to encourage variety in map design and keep open, empty spaces to a minimum. Some (properly skilled) people might consider the rule stupid and give some leeway on it, though.
It's purpose is/was to encourage variety in map design and keep open, empty spaces to a minimum. Some (properly skilled) people might consider the rule stupid and give some leeway on it, though.
"The Path"
In Rmnism, the Three Tile Rule both precedes and encompasses the universe. All the observable objects in the world - referred to as 'the chapset' or 'the ten thousand events' - are considered to be manifestations of the Three Tile Rule, and can only operate within the boundaries of the Three Tile Rule.
While the Three Tile Rule cannot be expressed, its adherents hold that it can be known, and its principles can be followed. Much of Three Tile Rule theory focuses on the value of following the Three Tile Rule - called Tttr (virtue) - and of the ultimate uselessness of trying to understand or control the Three Tile Rule outright. This is often expressed through chip and chap arguments, where every action creates a counter-action as a natural, unavoidable movement within manifestations of the Three Tile Rule.
The Three Tile Rule is often compared to water: clear, colorless, unremarkable, yet all beings depend on it for life, and even the hardest stone cannot stand in its way forever.
In Rmnism, the Three Tile Rule both precedes and encompasses the universe. All the observable objects in the world - referred to as 'the chapset' or 'the ten thousand events' - are considered to be manifestations of the Three Tile Rule, and can only operate within the boundaries of the Three Tile Rule.
While the Three Tile Rule cannot be expressed, its adherents hold that it can be known, and its principles can be followed. Much of Three Tile Rule theory focuses on the value of following the Three Tile Rule - called Tttr (virtue) - and of the ultimate uselessness of trying to understand or control the Three Tile Rule outright. This is often expressed through chip and chap arguments, where every action creates a counter-action as a natural, unavoidable movement within manifestations of the Three Tile Rule.
The Three Tile Rule is often compared to water: clear, colorless, unremarkable, yet all beings depend on it for life, and even the hardest stone cannot stand in its way forever.
Much of Three Tile Rule theory
What are the odds of seeing the word "theory" in a holy scripture p_q
You could make the 3 tiles play off the 10 commandments rather than the entire bible. 3 stone tiles with rules on them. No idea what the actual rules should be.


The Book of the Great Mapper
Chronicle of the First Opening 1:1
And lo, did the Great Mapper set forth and he did look upon MAP0001 and upon its barren watery countenance did he see great potential. And thus he did firstly fill the map with grass autotile to make it appear as though it did have ground, and all was good. Soon the Great Mapper did tire of looking at the verdant field he had laid down and so he did set down some cliffs and trees in narrow rows. But soon the Great Mapper did tire of even these mighty stone walls, so so determined a great change must come upon the land.
Chronicle of the First Opening 1:2
Thus, the Great Mapper did forsake the very notion of the grid and did attempt to make the cliffs appear more natural, as He had intended in the first place. He first changed one tile, then another, and lo the face of MAP0001 did change. Still something did bother the Great Mapper, for he was not content to simply let the lay of the rocks remain. Again and again he changed them, until no four tiles in a row were the same. Hark! He did remain content for many sunrises with his work. The natural beauty of his creation did please him and indeed did please others, and so the Great Mapper set out to create a new map. Thus, MAP0002 was born. The Great Mapper did study his mighty work of MAP0001 to learn its secrets, and did discover that it was the lack of four tiles in a row that did make it so perfect. And so, the Great Mapper gave unto the world his mightiest secret; The Three Tile Rule. He spoke, "No more than three tiles in a row should be the same" and varily did the Lesser Mappers listen and obey, and no exceptions to this rule were allowed, and it was good.
Chronicle of the First Opening 1:1
And lo, did the Great Mapper set forth and he did look upon MAP0001 and upon its barren watery countenance did he see great potential. And thus he did firstly fill the map with grass autotile to make it appear as though it did have ground, and all was good. Soon the Great Mapper did tire of looking at the verdant field he had laid down and so he did set down some cliffs and trees in narrow rows. But soon the Great Mapper did tire of even these mighty stone walls, so so determined a great change must come upon the land.
Chronicle of the First Opening 1:2
Thus, the Great Mapper did forsake the very notion of the grid and did attempt to make the cliffs appear more natural, as He had intended in the first place. He first changed one tile, then another, and lo the face of MAP0001 did change. Still something did bother the Great Mapper, for he was not content to simply let the lay of the rocks remain. Again and again he changed them, until no four tiles in a row were the same. Hark! He did remain content for many sunrises with his work. The natural beauty of his creation did please him and indeed did please others, and so the Great Mapper set out to create a new map. Thus, MAP0002 was born. The Great Mapper did study his mighty work of MAP0001 to learn its secrets, and did discover that it was the lack of four tiles in a row that did make it so perfect. And so, the Great Mapper gave unto the world his mightiest secret; The Three Tile Rule. He spoke, "No more than three tiles in a row should be the same" and varily did the Lesser Mappers listen and obey, and no exceptions to this rule were allowed, and it was good.
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