FALLOUT 3 V. OBLIVION

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Craze
why would i heal when i could equip a morningstar
15170
I have played a considerable amount (100+ hours) of Oblivion (except for the main quest), and about ten hours total of Fallout 3 (although, again, I've completely ignored the main quest). I love and dislike some things about both games, and I want to hear your opinions on them!

What do you like/dislike about Fallout 3 and/or Oblivion? Do you think one is better than the other? Are you not interested in either at all?

In my opinion, Oblivion is prettier and has a deeper/bigger/more interesting world, and Fallout 3 has much better systemz and more engaging characters. I made a character designed specifically to blow up Megaton... and couldn't do it. I grew too attached to the town. In Oblivion, however, I'm more interested in roaming and just finding what I can find (nirnrooooooot...).

NOTE that I have only ever played FO3 for extensive periods of time using the FWE overhaul, which makes it (according to what I've read) 500x more intense and stresses the survival aspect of the game with, from my experience, well-implemented travel, character development and hunger/thirst/rest systemz.

On the other hand, nirnroot. Also, I only play Oblivion with the OOO overhaul, which sets leveling restrictions to loot, enemies and areas.
Oblivion with mods is so much fun. I've sank countless hours into that game. That said, vanilla Oblivion wasn't amazing, but it wasn't awful either.

However, I only beat the main quest in Fallout 3 (and the Eden thing), then proceeded to cheat a bunch using the console.

Oblivion by far.
I prefer Morrowind to Oblivion but mostly since I've played the morrowind ALOT more. I've also played F3 more than oblivion, although F3 is basically just a fallout oblivion mod; maybe even more of a tribute to the series.
If Oblivion was a person I'd want to punch it in the face. Yay, characterless acres of forests and dungeons that all look the same and have exactly the same stuff to offer!
LouisCyphre
can't make a bad game if you don't finish any games
4523
post=115464
Oblivion/punch


czarina
They both suffer from the exact same strengths and weaknesses. They are both massive, incredibly detailed worlds that... aren't detailed enough, strangely. I prefer Fallout 3 because I prefer the post apocalyptic setting, but this is my major gripe with both (also I suppose a little more FO3):

"Oh wow, what is this? Some sort of secret radio broadcasting tower? Awesome. Hey, it's giving off a signal, neat. Oh, a secret door! Wow this is amazing! Hey an issue of Guns and Bullets and a Mini-Nuke! OK, I turned off the signal. Now what? Nothing? WHAT?"

Fallout 3 gives rewards like a Platformer would give rewards. "Hey, they found a secret. Give them some ammo for their best gun." Great. This is an RPG, there should be story rewards, things that work themselves into the game somehow. NPC A interacts with NPC B fifty miles away. There is none of that in FO3 and Oblivion.

Bethesda is great, but at the same time they kind of suck. They work so hard but always end up not working hard enough. They also have terrible art direction. I've put a lot of hours in Oblivion and FO3 and really enjoy them both, but the thing I come away with is a feeling of nearly-achieved-greatness-missed.

Kudos to them for putting so much work into their games, but I can't count how many times they have totally missed an opportunity for a really interesting quest or story segment that they have set themselves up for.


This is a really awful post, but I don't want to rant too much so I haven't been overly specific. I think, perhaps, the biggest let down is the lack of closure. After I beat Oblivion I literally felt no different than before I beat it, despite the work I had put in. Even once I realised the gravity of it all, the only thing I felt was "Oh, there's no more."

Maybe it's a problem inherent with open-ended worlds, but there is just some sort of let-down associated with the story, which is in its ideal form the end result of all that level-building in side quests, just petering out.

They are both great and they are both such a letdown at the same time. Also, Bethesda needs to farm out their entity animation, seriously. They have terrain down (again, there is no artistic value to it but it sure is green/browny grey) but the animations are so abysmal that they totally ruin immersion. Look at Modern Warfare's animations; that is what a game is capable of. Most of the time in Falloblivion it doesn't even look like you're in any way interacting with the game world in any way despite running around hacking things to death on it.

Oh well *shrug* I guess Fallout 3 is better because it doesn't have a shitty magic system.
one thing that does bother me is SCALING

it is so fucking retarded. I spend the entire game, getting heavy monster armours and swords of doom and all of a sudden, when Im the most epic warrior there is, I get struck down by a goblin in a tesla armour with dual plasmablasters and amplify damage (yeah whatever). this is so fucking stupid.

EDIT:
but I kinda agree with kempfer but would like to point out that morrowind is so much better than both F3 and Oblivion.
Craze
why would i heal when i could equip a morningstar
15170
Nemo, google OOO and try Oblivion with that. It scales everything.
I know of that already, but you'd have to agree it's a pretty huge gamedesign issue :)
I wish I could try some of those mods, but I'm playing on my 360 since my computer can't run psx emulators without crashing.

Speaking from my experience with both games unmodded, I prefer Fallout 3. Granted, they are very similar. Maybe FO3 had the advantage of taking place in a real world location (D.C.), but the locations feel a lot less arbitrary than Oblivions scattering of towns and dungeons.

I enjoyed both games, but they both suffer from becoming ridiculously easy. In Oblivion, I never had trouble mowing down any enemy that came my way with an enchanted broadsword that restored my health as I hacked away, and in FO3, once I got to the Enclave, I contented myself with blowing away everyone instead of listening to their instructions. At least there were instances where I was actually scrounging for ammo or stimpacks.
Yeah, Craze, you can't write off a huge failing because someone has modded it away. It can redeem the gameplay for people wanting to extend the lifespan of it, but not the game itself.

Although I did love finding nirnroots they become sort of arbitrary since you need so many to get anything good; I was a Master Alchemist (seriously, ever need money in Oblivion without being a cheap dick? Just go and harvest vegetables and make them into restore fatigue potions and sell them! Voila! Plus, you get the added bonus of being able to make decent potions!).

Maybe the biggest problem wasn't anything I listed above but that, in the end, you had to kill your way to victory in Oblivion and, yeah, even in Fallout 3. You could have the personality of a God and you'd still have to fight raiders in Springvale, there's just no way around it. In Fallout 2, a character could talk his way out of almost any situation in the game, even some of the random encounters. And he could talk other characters into killing one another for him (or her)! Bethesda didn't do much in that regard, but I didn't really expect them too.

My biggest personal gripe is Bethesda's total lack of art direction. Everything is SO GENERIC. There is no reason Cyrodiil couldn't have contained locales that looked like Rivendell from LoTR; instead you get endless hilly forests or wet hilly forests with mushrooms (the only two locales in Oblivion).
Craze
why would i heal when i could equip a morningstar
15170
I'm not "writing off a huge failing." I was just suggesting a mod. =P I use the mod because I agree!

Anyway, I think that FO3 has won my love:


I had to use so many drugs and so much alcohol to survive that I couldn't really see a thing while sprinting out of the school (I had accidentally run into the tunnel trying to escape being cornered by raiders in Springvale). I also usually use a pistol, but I ran out of bullets so I just put on some knuckles, took some Buffout and other drugs I had lying around to sell, and started VATSpounding.



EDIT: I think that one major reason why I enjoy these games more than other people (those who are all snobby and "I ART TOO GOOD FOR THAT wRPG HELLHOLE," and even people who are like I HATED IT UNMODDED ON PC AND THUS GAVE UP) is because I'm willing to have fun. I'm an instigator and I refuse to quicksave my way through the game (I DO quicksave often, but only to get out of death. If I'm caught breaking into a house or pickpocketing, I suffer the consequences). That, plus my hardcore mods, mean that I'm in for an incredible, time-sucking experience. I like playing games because I like playing games.
When I first got Fallout 3, I really didn't like it. I thought the world was too big, and I was very uncomfortable when I got to Megaton and had dozens of quests to choose from. After finishing a few quests though, I completely changed my mind.

I was having fun! Like Craze said, I almost completely forgot about the faults of the game (bad animations, crashing issues, etc) and was really having a good time. The DLC for Fallout 3 really corrects the issue of detail found in the main game, since the areas are a lot smaller and are generally packed with more content (aside from Operation Anchorage which sucks). I never thought it needed more detail until I played those.. Oh, and the combat is much better in Fallout 3 than Oblivion. The most fun is when you have absolutely nothing left and are eating countless bags of radiated chips and drinking toilet water just to survive the next encounter.

And the radio. The radio is the best feature of the game.
The Pitt was very disappointing. Even more so since I'm actually from Pittsburgh and the Pitt wasn't very much like Pittsburgh at all, especially compared to Fallout's DC which is pretty damn accurage.
@Craze: yeah I didn't mean to say you were just ignoring it, I was just saying that some people do that and think that way and I wanted to nip the argument in the bud. Also that screenshot is too big man, hide it or something.

What game were you guys playing? I've played through the game a few times and have never had to eat food (except perhaps a few of the better items with the sanitizer active) to survive. I've especially never had to drink toilet water! It's called running away! You need to learn how to do it!

I only used quicksave for the few times that I actually pickpocketed something (like, >3 for the whole game I think) or to abuse the random event generator in the spots where it creates encounters (not to abuse it for my own gain, but to see what you could get; a lot of the random encounters are TERRIBLE). I also used it a few times to avoid blowing up items and causing them to go flying off; that's just an annoying bug. Sometimes I would use to redo combat sequences that went ridiculously badly (oh good he ran around that corner and shot me at point blank range five times with an auto shotgun while I reloaded) but I tried to minimize that since it is pretty much just cheating (I always had plenty of stimpacks to spare but having every piece of equipment you own destroyed in every combat situation gets old fast).

The combat in FO3 is better than Oblivion, but it's still atrocious; try playing the game without spamming VATs and you'll realise that there was pretty much no point in including combat outside of it. The enemies have such good accuracy with certain weapons (Assault Rifles, for instance) that they can chew clean through you while you are busy wasting all of your ammo killing dogs (OH GOOD YOU GIVE ME NO REWARD AND SPAWN EVERYWHERE HOW EXCELLENT). I really can't figure out why they don't make a good FPS and add the RPG elements on afterward instead of doing it the other way around.

I mean, you can mold a FPS to do whatever you want, story-wise, but if you designing a game with the mentality that it has to be an RPG, you are pretty much guaranteed to fuck up the combat in it to make it "more RPG like".
Double post, sorry; it was totally my bad this time, although you really shouldn't be able to hit submit twice for the same post and have them both go through!
I only scavenged for food and toilet water in the beginning because the game was really difficult for me at first (endgame I have like 300 stimpacks). Especially when you don't know the ins and outs of combat. I remember the first time going into the supermarket and dying. A lot. At this point in the game I had a pistol and maybe some random melee weapon, so I planned a route of attack after dying a few times. I'd sneak past the first few guys and kill the guy with the hunting rifle first. Yeah I could have ran, but it's much less time consuming attempting to get through a place the first try rather than run, heal, go back into said place, repeat. Didn't the monsters respawn too?

I got really good at combat outside of vats, but that's because my weapon skills eventually got to really high levels. But yeah repairing armor sucked. I'm sure there's a mod that makes it so armor doesn't degrade but I'm done with the game now so too late. :(
HEY EVERYBODY DID THE NEWS GET AROUND ABOUT A GUY NAMED BUTCHER PETE
Craze
why would i heal when i could equip a morningstar
15170
post=115628
HEY EVERYBODY DID THE NEWS GET AROUND ABOUT A GUY NAMED BUTCHER PETE

I don't want to set the world on fire...

Anyway, K-man: I HAVE to scrounge for food/drink (sink) water/run away a lot. I play with the Fallout 3 Wanderers Edition overhaul mod, and have really only ever played with that so I can't compare it to unmodded FO3 (I assume the difference between vanilla and cherry garcia Oblivion applied to FO3, too). In summary, FWE makes every SPECIAL stat and skill point more powerful (making lower stats/skill levels weaker), adds more meats and skins and other vendor trash (dogs now have a tiny bit more reason to kill them), puts in a solid food/drink/rest immersion mod that works waaaaay better than any Oblivion variant and redoes HP restoration (getting a doctor to heal a crippled limb will result in full HP, but that's costly, so you have to get a good night's sleep... except that when you wake up, it's another day, and you're hungry again. Also, drinking toilet juice isn't going to heal you. Alsoalso, irradiated water now irradiates you more quickly.) Oh, and all damage done by both you and the CPU is increased 225%. And fast travel is unavailable unless you invest in repairing and fueling your motorcycle.

http://www.fallout3nexus.com/downloads/file.php?id=2761
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