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GOALS FOR 2010

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Finish engine, have at least a playable demo of the game itself

When I phrase it loosely like that it sounds attainable :D
hopefully christian benitez will score some more

goals i mean
-Start new game. work for a month on it, then get a better idea, repeat throughout the year
Finish Phantasia 5... FOR REALZ THIS TIME! >_<;
tardis
is it too late for ironhide facepalm
308
1) get noticeably better on all instruments i play
2) listen to more rush, because rush is awesome
3) release some kind of game, be it demo or full release.
- At the very least, get through all the parts I've just drawn cutscenes for.

- Draw a couple more cutscenes for one of the last scenes in the second chapter/demo.

- At best, finish the second chapter/demo of Money and Power.

- Hopefully get MnP a little more recognition. >.>

And that's about it.
-Get Dragon Kingdoms I, II & III remade and complete Dragon Kingdoms VI.
-Make at least one game that isn't a Dragon Kingdoms game. No Strategy Game, released in February as part of Action 52 counts, right?
-Keep the "Games Released in 2010" topic on a better track.
-Stop putting off releases for a release something like event.
-Stop taking the summer off making the games.
-Don't be afraid of feedback.

-Wish me luck.

Edit: March 16 '10- Progress: 1/6 = 16.67% of the resolutions fulfilled.
-Release Tiamat Sacrament in April of '10.

@kentona: SNEWS is awesome. Please continue it.
- Attempt to complete at least the first dungeon of my current game, and perhaps hopefully release a demo (hahahaha).
That is all.
Make a full scale version of WeaponBirth with different setting and story.
finishing and learn something from my "practice-project" in VX so that I might be able to actually pull off the coding required for ARBITER
Ratty524
The 524 is for 524 Stone Crabs
12986
- I want to finish Tina of the Stars, or get close to finishing it by the end of January
- I want to get started on gameplay screens of the next Tina of the Stars game. :P
Sailerius
did someone say angels
3214
-Finish and release Act II
-Start, finish, and release Act III
-Start experimenting with other game engines once that monster of a project is done.
Ciel
an aristocrat of rpgmaker culture
367
write the soundtrack for a platformer that will rock da indie scene
Yellow Magic- It's been so long that neither of those things have happened, yet you've been threatening to do them for years. Why will it be any different now?


-Personally, I'd like to at least release another demo and maintain a consistent work schedule.
-I'd also like to involve myself in the musical design aspect more than I have previously.
-Finally, I hope to find some more people to get behind my project. I have three working with me as of now, even if some are just temporary aid, but the more people who contribute, the more I'm inspired to work.
*Finishing Hunted for 50 %
*Make a cool trailer
*Improve my mapping skills
Finish Marian in 2010
Be able to draw backgrounds better and learn perspective fully
Be able to do 3d Modelling
buy a new computer
Craze
why would i heal when i could equip a morningstar
15170
Finish Arian Wild. We have five months!
Finishing AW and starting another project (I assume).
Getting better at art (obviously).

I've been thinking about taking up spriting...