GOALS FOR 2010
Posts
Finish engine, have at least a playable demo of the game itself
When I phrase it loosely like that it sounds attainable :D
When I phrase it loosely like that it sounds attainable :D
1) get noticeably better on all instruments i play
2) listen to more rush, because rush is awesome
3) release some kind of game, be it demo or full release.
2) listen to more rush, because rush is awesome
3) release some kind of game, be it demo or full release.
- At the very least, get through all the parts I've just drawn cutscenes for.
- Draw a couple more cutscenes for one of the last scenes in the second chapter/demo.
- At best, finish the second chapter/demo of Money and Power.
- Hopefully get MnP a little more recognition. >.>
And that's about it.
- Draw a couple more cutscenes for one of the last scenes in the second chapter/demo.
- At best, finish the second chapter/demo of Money and Power.
- Hopefully get MnP a little more recognition. >.>
And that's about it.
-Get Dragon Kingdoms I, II & III remade and complete Dragon Kingdoms VI.
-Make at least one game that isn't a Dragon Kingdoms game. No Strategy Game, released in February as part of Action 52 counts, right?
-Keep the "Games Released in 2010" topic on a better track.
-Stop putting off releases for a release something like event.
-Stop taking the summer off making the games.
-Don't be afraid of feedback.
-Wish me luck.
Edit: March 16 '10- Progress: 1/6 = 16.67% of the resolutions fulfilled.
-Keep the "Games Released in 2010" topic on a better track.
-Stop putting off releases for a release something like event.
-Stop taking the summer off making the games.
-Don't be afraid of feedback.
-Wish me luck.
Edit: March 16 '10- Progress: 1/6 = 16.67% of the resolutions fulfilled.
- Attempt to complete at least the first dungeon of my current game, and perhaps hopefully release a demo (hahahaha).
That is all.
That is all.
finishing and learn something from my "practice-project" in VX so that I might be able to actually pull off the coding required for ARBITER
- I want to finish Tina of the Stars, or get close to finishing it by the end of January
- I want to get started on gameplay screens of the next Tina of the Stars game. :P
- I want to get started on gameplay screens of the next Tina of the Stars game. :P
-Finish and release Act II
-Start, finish, and release Act III
-Start experimenting with other game engines once that monster of a project is done.
-Start, finish, and release Act III
-Start experimenting with other game engines once that monster of a project is done.
Yellow Magic- It's been so long that neither of those things have happened, yet you've been threatening to do them for years. Why will it be any different now?
-Personally, I'd like to at least release another demo and maintain a consistent work schedule.
-I'd also like to involve myself in the musical design aspect more than I have previously.
-Finally, I hope to find some more people to get behind my project. I have three working with me as of now, even if some are just temporary aid, but the more people who contribute, the more I'm inspired to work.
-Personally, I'd like to at least release another demo and maintain a consistent work schedule.
-I'd also like to involve myself in the musical design aspect more than I have previously.
-Finally, I hope to find some more people to get behind my project. I have three working with me as of now, even if some are just temporary aid, but the more people who contribute, the more I'm inspired to work.
Finish Marian in 2010
Be able to draw backgrounds better and learn perspective fully
Be able to do 3d Modelling
buy a new computer
Be able to draw backgrounds better and learn perspective fully
Be able to do 3d Modelling
buy a new computer


























