NOT SURE IF IM IN THE RIGHT SECTION BUT CAN ANYONE TELL ME WHY THEY DECLINE GAMES, WHAT ARE SOME REASONS?
Posts
post=120697
The Colony
yeah, you definitely need to stop referencing The Colony as a 'great game on the site.' seriously, there's just pretty maps. there is absolutely 0 playable content at present.
post=120734
As a note, there was a bug preventing messages relating to denials from being shown. We always deny submissions with a reason why, so it was simply eaten by the bug.
This is very true
I never deny a game without underlining a reason, and will often explain in detail what the issue is. I didn't realize submission notes were still bugged, but at least that shouldn't happen anymore
post=120746post=120697yeah, you definitely need to stop referencing The Colony as a 'great game on the site.' seriously, there's just pretty maps. there is absolutely 0 playable content at present.
The Colony
Yeah, I guess that's true, BUT...when I made that list, it wasn't just based on how good playing the game is, it was also based on the presentation of said games, which is something that the TC obviously didn't have, since his game was denied for whatever reason. Even though the Colony isn't playable yet, it's being presented very well, and the gamepage is clean and complete.
So technically, maybe not a GREAT GAME (yet), but it's promising, based on it's presentation so far. That, I think, he can learn from.
One option would be to have a "Suspended" status for content that is questionable. Allow the author to defend their work and update until the game meets whatever standards the site chooses to set; but not allow the general public to see the content until the suspension is lifted.
We've already done The Great Purge and took out a ton of lame games. Of course some games slip through and others don't pan out, or get abandoned.
So did this dude Johfunu, like leave? You'd think he would've stayed until his question was answered. There was obviously a bug in the system.
I guess his game really wasn't that important after all. Haha!
I guess his game really wasn't that important after all. Haha!
Yeah he left. I'm enough of a masochist that I'm going to stick around for a while and see what happens. :P
You know what I think should be added? The system is fine as it is but I think at least denied games should remain in your submissions list (just invisible to the public) so that users can edit their game page and work from what they've already got, rather than having to do it all again and upload their game files again, this would make people feel so much better about just giving their games a good work over.
post=121074
You know what I think should be added? The system is fine as it is but I think at least denied games should remain in your submissions list (just invisible to the public) so that users can edit their game page and work from what they've already got, rather than having to do it all again and upload their game files again, this would make people feel so much better about just giving their games a good work over.
It does stay there.
yes but you can't update the game itself which is the real problem.
Ill be honest I'm more pissed off about working for a week on a project I THOUGHT was greenlighted only to have it denied without ANY communication as to why a week later . Was there any sort of debate about my game? and if so could I at least be given a chance to explain my intentions concerning my project?
WIP has pointed out there that was a bug preventing denial messages from being sent properly. This makes me feel a bit better and at least lets me know there's nothing personal against me.
I've since moved on... but I will say that the whole experience nearly caused me to give up game making altogether.
Ill be honest I'm more pissed off about working for a week on a project I THOUGHT was greenlighted only to have it denied without ANY communication as to why a week later . Was there any sort of debate about my game? and if so could I at least be given a chance to explain my intentions concerning my project?
WIP has pointed out there that was a bug preventing denial messages from being sent properly. This makes me feel a bit better and at least lets me know there's nothing personal against me.
I've since moved on... but I will say that the whole experience nearly caused me to give up game making altogether.
post=121094
Ill be honest I'm more pissed off about working for a week on a project I THOUGHT was greenlighted only to have it denied without ANY communication as to why a week later . Was there any sort of debate about my game? and if so could I at least be given a chance to explain my intentions concerning my project?
Really, a week is not really enough time, unless you are more experienced and can create something within a week. Most people here pour months and some, even years, into their projects. You don't have to focus on the creation of a gamepage right away, instead, focus on the game itself. And really... designing a game as a hobby should be more for you than for the audience. I mean, have fun making the game itself, even if others don't like it.
how bad does a bad game need to be? it all seems a bit vague. if we dont allow submissions of 'bad games', the standards will end up high, and the star rating will be giving generally good games low scores. now if we're talking about TERRIBLE games that's a different story...
dont get me wrong im not saying this site needs to be filled with bad games, but everyone starts somewhere, you cant just reproduce a great game like that. It bugs me when people talk about it like it's easy. Even if it's so bad it gets half a star rating at least the maker will get lots of c+c.
is there some kind of guideline on what makes a game good enough to be submitted? I do understand where you would have to draw a line, but to have it set in stone would be helpful.
dont get me wrong im not saying this site needs to be filled with bad games, but everyone starts somewhere, you cant just reproduce a great game like that. It bugs me when people talk about it like it's easy. Even if it's so bad it gets half a star rating at least the maker will get lots of c+c.
is there some kind of guideline on what makes a game good enough to be submitted? I do understand where you would have to draw a line, but to have it set in stone would be helpful.
"Bad game" is defined by a completely arbitrary set of standards that we use at our discretion
We often deal with projects that don't even have a real playable demo, so whoever gets to the submissions first (usually me) will have to use our best judgment to work with what members give us. Because every person progresses at a different pace and creates their own unique project it's impossible for the staff to define a PRO GAME checklist.
If you must absolutely know, we usually check to see how the game appears first and foremost (Are the maps empty and/or filled with errors?), followed by its description and story (Is the main character Alex, and is he on a quest to slay the demon lord sealed in a crystal?). Some projects walk a fine line where we can't really decide if the project is poor or not, and these still usually make it through safely for the time being.
People are going to make bad games and we are not expecting killer apps from people, however at the same time I think I can speak for the entirety of the staff when I say that a project needs to at least appear somewhat attractive and marginally professional to be considered for acceptance. This website operates more closely to a meritocracy, and we reward people based on the level of professionalism that they demonstrate. There are plenty of other communities for less remarkable projects to find exposure, and of course we always welcome people to post their projects on the forums for criticism and public scrutiny.
hope this helps!!
We often deal with projects that don't even have a real playable demo, so whoever gets to the submissions first (usually me) will have to use our best judgment to work with what members give us. Because every person progresses at a different pace and creates their own unique project it's impossible for the staff to define a PRO GAME checklist.
If you must absolutely know, we usually check to see how the game appears first and foremost (Are the maps empty and/or filled with errors?), followed by its description and story (Is the main character Alex, and is he on a quest to slay the demon lord sealed in a crystal?). Some projects walk a fine line where we can't really decide if the project is poor or not, and these still usually make it through safely for the time being.
People are going to make bad games and we are not expecting killer apps from people, however at the same time I think I can speak for the entirety of the staff when I say that a project needs to at least appear somewhat attractive and marginally professional to be considered for acceptance. This website operates more closely to a meritocracy, and we reward people based on the level of professionalism that they demonstrate. There are plenty of other communities for less remarkable projects to find exposure, and of course we always welcome people to post their projects on the forums for criticism and public scrutiny.
hope this helps!!
ah okay, fairdo's then, that has helped, i just wanted to make sure games were being judged fairly, but im sure you do a fabulous job.
we dont want to end up another rpg rpg revolution.
we dont want to end up another rpg rpg revolution.
how do i make that my game is playable that u can see it on games how please tell me
and how do i make that u can download it please tell me
and how do i make that u can download it please tell me
post=121120
... and of course we always welcome people to post their projects on the forums for criticism and public scrutiny
No you don't! I'm not saying this is a bad thing at all, but if you game doesn't get accepted you are limited to discussing certain aspects of your game, and even then only in a general sense, lest you accidentally turn it into the dread "project topic" which aren't allowed.
I'm happy with the system the way it is, and feel the guys in charge are very fair in their selections. Honestly, if you game gets refused it is probably not at the point where any valid C&C can even be applied to it. C&C is only really useful when a game has an obvious direction and people can get a sense of that direction. They can help you drive it that way. But if you have a bunch of really terrible screenshots and a silly storyline, nobody is going to bother to give you any worthwhile comments. Most people are going to refrain from posting anything, since it'll probably just insult the project anyways.
If it's a story idea or a design choice you're contemplating, then the forum will help you hammer that out. Those are decisions you should make (at least mostly) before you start crafting your 60+ hour epic, anyways.
I think the system is pretty solid right now.
edit: also, really, if you are to dumb to figure out how to do the most BASIC OF THINGS or you can't figure out why EMPTY MAP SHIT QUEST that you made during recess is being rejected then you should really take a step back from the internet and work on your basic life skills
Actually I can't figure out. The PM's that were sent out with the denial messages weren't arriving.
Yes I submitted my game MUCH too early (60% of main map was still empty as I was leaving room for expansion) but still suspecting what needs to be worked on and knowing what needs to be worked on are quite different things.
If somebody wants to go over it and give me minimal improvements that I need to make before I resubmit I would really appreciate it. Otherwise I might as well move on to another project.
Yes I submitted my game MUCH too early (60% of main map was still empty as I was leaving room for expansion) but still suspecting what needs to be worked on and knowing what needs to be worked on are quite different things.
If somebody wants to go over it and give me minimal improvements that I need to make before I resubmit I would really appreciate it. Otherwise I might as well move on to another project.






















