REQUEST TIME! TEMPLAR KNIGHT ENEMIES!
Posts
To see what this request jargon is all about, check the previous topic to get an understanding of it... http://rpgmaker.net/forums/topics/5718
For this, we're going to design a bunch of Power Ranger-parody super villain monsters. Sent from a yet-announced Main Badguy/girl to terrorise Tideshore City... secret homebase of the Templar Knights. Protecting the final gateway to hell from opening.
This time, we request monsters. That means, pretty much anything goes. So try and think your request through before jamming on the keyboard and ultimately confusing the eff out of me.
After all, you request it--I draw it. So help me out!
---Longwinded OP last note: You can request either a chump one-time villain or one of those lingering bastards who always run away when they're beaten. Everyone only gets 1 request total, otherwise I'd be SWAMPED. Okay, onward...
REQUEST SHEET
1. Name: of creature / character
2. Power: Either special skill attributed to body parts (such as spikes) or weapons, or energy attacks. Describe just what your creature / character can do. There's really no such thing as Over-Powered, so long as they cannot one-hit kill something, blow up a planet or something equally stupid.
3. Desc.: Describe what the creature /character looks like, or is wearing. If not wearing anything, that's fine.
That's all. These are baddies, and do not have avatars, colour co-ordination, or any over-all standards in design. So, have fun!
**NOTE** if your character is an ex-Knight, then you may request a Hell version of the knight, provide the former avatar, and colour if this is the case. Or they may simply allign with a villain who gives them a special power / ability. Under the new devil pact, they may get new powers and weapons as you see fit.
Name: Avante Lergent (ChaosProductions)
Power: Former black templar, he was ousted when he began to use his ability for personal gain. Making a pact with an otherworldly entity, he regained his former power.
In his former place in the Templar Knights, he attacked his foes with a long, curved blade. After his pact; he has infused that blade into himself, and can unfold it from his arm at will - much to his tailor's dismay.

Name: Dr. Malkair (Solitayre)
Power: Malkair is a normal human, but his intellect is incredible and he often uses his genius to craft powerful and deadly weapons and genetic experiments to combat the Templars. His goals are to discover the source of the Templars' power and use it against them. In one such attempt, he created mutant versions of each Templar's animal Avatar to fight them. Despite his incredible talents he is usually defeated either due to the stupidity of his minions or his own hubris. Lacking any real combat ability, he will generally flee when his Creation of the Week has been defeated.

Name: The Killer Whale (Ark)
Power: The Killer Whale was once a rival professor of Doctor Elliot Atma, but his increased delving into Gene splicing on himself transformed him into a less human and more Orca like being. He fights using his massive strength and a large anchor from a ship.

Name: Xenophobia (Mr. Nemo)
Power: An undefinable being, spawned from unfanthomable nightmares, Xenophobia feeds on the despair of all living things around it. It is uncertain where it came from or what it really is - do we really want to know? As stated, in feeds on nightmare and fears, which means it gets stronger whenever someone nearby is frightened (by it or otherwise) or is having nightmares. Xenophobia triggers horrific illusions and may cause opponents to fall asleep. It's many legs means that it can defend itself agains multitudes of foes pretty well. Xenophobia relies heavily on it's many eyes (that sees most angles around it) to control it''s many legs if these are somehow disrupted or damaged, the attached leg will cease to function. loosing too much vision and control over the events around, the creature will go mad and the previous illusions and visions will become even stronger.

Name: Sortlu (AznChipmunk)
Power: basically not really incredible powers or anything. BUT he is a giant yellow talking octopus and some quirkly dialogue.

Name: Gwarriors (Kentona)
Power: Kinda strong, kinda agile, vicious, but generally inept. Completely fearless, if not a little insane.


Name: Alfred Furor (Rei-)
Power: Alfred is the lord of the skies and seas. When he encounters his enemies, he preys them either in the sky or the sea. He has a kite he uses to fly and it's connected to his belt with a fishing line for whenever he needs to take it off to dive into the sea - it will float above him in the sky. Alfred's weapon is a long twohanded cattleprod which releases massive electrical shocks.

Name: Larch Birchplank (tardis)
Power: He can turn his arms into two two-by-four planks at will. Also, he can grow his legs super long (also planks of wood) and walk around as if on stilts.

Name: Cet (Dudesoft)
Power: Behemoth summoning, dark energy attacks, endurance. Enough to hold her own against Rainbow Gorilla Knight. She can teleport, but it is a lengthy process.

Name: Pineappal (Dudesoft)
Power: Can shoot parts of his pineapple body outwards at high velocities. Also, can grow three tenticle-like vines to attack the Knights with.
Desc: basically a pineapple with big legs. A mouth full of jagged teeth and one evil red eye are on the mid-section of the pineapple creature. He is clumbsy and awkward in movement.

Name: Masked Carlton (Manifesto)
Power: The ability to shapeshift into any creature. Although he can shapeshift, Carlton's mask is still visible in the creature's face. Carlton's mask has the ability to change people's morals (good into bad) for a set period of time.

Name: Smarfs (kentona)
Power: an individual smarf is small and weak BUT they can work and cling together as a unit to act like a single entity. Kinda like how in WB cartoons a swarm of bees would fly into a shape of a hammer and then whack someone. So smarfs would cling to each other to form things like big hulking behemoths, hammers, bridges, and whatnot.

The Ulyanov Brothers: (Shinan)
Vladimir, Ilya and Joseph Ulyanov
Three vodka-drinking brothers from a circus act transported from 1960s Soviet to present day.
Joseph is the strongman, a tall big man with a Borat-moustache. He's as strong as Pippi Longstocking.
Ilya is a small ratty man with round glasses and wearing an Ushanka with the flaps down. He has a tactical nuke strapped on his back and uses it as part of his circus act as he can do all sorts of acrobatic stunts with it. (all with the added suspense that it might detonate if he fails!)
Vladimir is the leader and a gloomy man with an evil beard. He's a magician, though he does not have the common top hat since it's a symbol of capitalist scum. Instead he's wearing a worker's cap but he can still produce animals from it. (including but not limited to all sorts of attack animals. He has said he could conjure an elephant from the cap if he wanted to.)

Name: Burger Prince
Power: Has a burger-shooting blaster arm, and a bag of nails. A teenager who loves hamburgers more than Wimpy and Jughead put together. He sold his soul to get another hamburger, and became one.

Name:Enkeriru
Power: Enkeriru was woken up when the Templars started using their power.Now he can't get any sleep with that energy going around. Naturally, he wants them to shut the fuck up so he can go back to his 600 year rest at the bottom of the bay.He can cough up smoke and some fire, do some super human acrobatics, hit hard, break to pieces and reform, and pull some weird tricks.Will most likely team up if given the option.

For this, we're going to design a bunch of Power Ranger-parody super villain monsters. Sent from a yet-announced Main Badguy/girl to terrorise Tideshore City... secret homebase of the Templar Knights. Protecting the final gateway to hell from opening.
This time, we request monsters. That means, pretty much anything goes. So try and think your request through before jamming on the keyboard and ultimately confusing the eff out of me.
After all, you request it--I draw it. So help me out!
---Longwinded OP last note: You can request either a chump one-time villain or one of those lingering bastards who always run away when they're beaten. Everyone only gets 1 request total, otherwise I'd be SWAMPED. Okay, onward...
REQUEST SHEET
1. Name: of creature / character
2. Power: Either special skill attributed to body parts (such as spikes) or weapons, or energy attacks. Describe just what your creature / character can do. There's really no such thing as Over-Powered, so long as they cannot one-hit kill something, blow up a planet or something equally stupid.
3. Desc.: Describe what the creature /character looks like, or is wearing. If not wearing anything, that's fine.
That's all. These are baddies, and do not have avatars, colour co-ordination, or any over-all standards in design. So, have fun!
**NOTE** if your character is an ex-Knight, then you may request a Hell version of the knight, provide the former avatar, and colour if this is the case. Or they may simply allign with a villain who gives them a special power / ability. Under the new devil pact, they may get new powers and weapons as you see fit.
Name: Avante Lergent (ChaosProductions)
Power: Former black templar, he was ousted when he began to use his ability for personal gain. Making a pact with an otherworldly entity, he regained his former power.
In his former place in the Templar Knights, he attacked his foes with a long, curved blade. After his pact; he has infused that blade into himself, and can unfold it from his arm at will - much to his tailor's dismay.

Name: Dr. Malkair (Solitayre)
Power: Malkair is a normal human, but his intellect is incredible and he often uses his genius to craft powerful and deadly weapons and genetic experiments to combat the Templars. His goals are to discover the source of the Templars' power and use it against them. In one such attempt, he created mutant versions of each Templar's animal Avatar to fight them. Despite his incredible talents he is usually defeated either due to the stupidity of his minions or his own hubris. Lacking any real combat ability, he will generally flee when his Creation of the Week has been defeated.

Name: The Killer Whale (Ark)
Power: The Killer Whale was once a rival professor of Doctor Elliot Atma, but his increased delving into Gene splicing on himself transformed him into a less human and more Orca like being. He fights using his massive strength and a large anchor from a ship.

Name: Xenophobia (Mr. Nemo)
Power: An undefinable being, spawned from unfanthomable nightmares, Xenophobia feeds on the despair of all living things around it. It is uncertain where it came from or what it really is - do we really want to know? As stated, in feeds on nightmare and fears, which means it gets stronger whenever someone nearby is frightened (by it or otherwise) or is having nightmares. Xenophobia triggers horrific illusions and may cause opponents to fall asleep. It's many legs means that it can defend itself agains multitudes of foes pretty well. Xenophobia relies heavily on it's many eyes (that sees most angles around it) to control it''s many legs if these are somehow disrupted or damaged, the attached leg will cease to function. loosing too much vision and control over the events around, the creature will go mad and the previous illusions and visions will become even stronger.

Name: Sortlu (AznChipmunk)
Power: basically not really incredible powers or anything. BUT he is a giant yellow talking octopus and some quirkly dialogue.

Name: Gwarriors (Kentona)
Power: Kinda strong, kinda agile, vicious, but generally inept. Completely fearless, if not a little insane.


Name: Alfred Furor (Rei-)
Power: Alfred is the lord of the skies and seas. When he encounters his enemies, he preys them either in the sky or the sea. He has a kite he uses to fly and it's connected to his belt with a fishing line for whenever he needs to take it off to dive into the sea - it will float above him in the sky. Alfred's weapon is a long twohanded cattleprod which releases massive electrical shocks.

Name: Larch Birchplank (tardis)
Power: He can turn his arms into two two-by-four planks at will. Also, he can grow his legs super long (also planks of wood) and walk around as if on stilts.

Name: Cet (Dudesoft)
Power: Behemoth summoning, dark energy attacks, endurance. Enough to hold her own against Rainbow Gorilla Knight. She can teleport, but it is a lengthy process.

Name: Pineappal (Dudesoft)
Power: Can shoot parts of his pineapple body outwards at high velocities. Also, can grow three tenticle-like vines to attack the Knights with.
Desc: basically a pineapple with big legs. A mouth full of jagged teeth and one evil red eye are on the mid-section of the pineapple creature. He is clumbsy and awkward in movement.

Name: Masked Carlton (Manifesto)
Power: The ability to shapeshift into any creature. Although he can shapeshift, Carlton's mask is still visible in the creature's face. Carlton's mask has the ability to change people's morals (good into bad) for a set period of time.

Name: Smarfs (kentona)
Power: an individual smarf is small and weak BUT they can work and cling together as a unit to act like a single entity. Kinda like how in WB cartoons a swarm of bees would fly into a shape of a hammer and then whack someone. So smarfs would cling to each other to form things like big hulking behemoths, hammers, bridges, and whatnot.

The Ulyanov Brothers: (Shinan)
Vladimir, Ilya and Joseph Ulyanov
Three vodka-drinking brothers from a circus act transported from 1960s Soviet to present day.
Joseph is the strongman, a tall big man with a Borat-moustache. He's as strong as Pippi Longstocking.
Ilya is a small ratty man with round glasses and wearing an Ushanka with the flaps down. He has a tactical nuke strapped on his back and uses it as part of his circus act as he can do all sorts of acrobatic stunts with it. (all with the added suspense that it might detonate if he fails!)
Vladimir is the leader and a gloomy man with an evil beard. He's a magician, though he does not have the common top hat since it's a symbol of capitalist scum. Instead he's wearing a worker's cap but he can still produce animals from it. (including but not limited to all sorts of attack animals. He has said he could conjure an elephant from the cap if he wanted to.)

Name: Burger Prince
Power: Has a burger-shooting blaster arm, and a bag of nails. A teenager who loves hamburgers more than Wimpy and Jughead put together. He sold his soul to get another hamburger, and became one.

Name:Enkeriru
Power: Enkeriru was woken up when the Templars started using their power.Now he can't get any sleep with that energy going around. Naturally, he wants them to shut the fuck up so he can go back to his 600 year rest at the bottom of the bay.He can cough up smoke and some fire, do some super human acrobatics, hit hard, break to pieces and reform, and pull some weird tricks.Will most likely team up if given the option.

1. Name: Avante Lergent
2. Power: Former black templar, he was ousted when he began to use his ability for personal gain. Making a pact with an otherworldly entity, he regained his former power.
3. Desc.: A tall, slender, en-suited man; with slicked-back platinum-blonde hair. In his former place in the Templar Knights, he attacked his foes with a long, curved blade. After his pact; he has infused that blade into himself, and can unfold it from his arm at will - much to his tailor's dismay.
2. Power: Former black templar, he was ousted when he began to use his ability for personal gain. Making a pact with an otherworldly entity, he regained his former power.
3. Desc.: A tall, slender, en-suited man; with slicked-back platinum-blonde hair. In his former place in the Templar Knights, he attacked his foes with a long, curved blade. After his pact; he has infused that blade into himself, and can unfold it from his arm at will - much to his tailor's dismay.
Name Dr. Malkair
Power Malkair is a normal human, but his intellect is incredible and he often uses his genius to craft powerful and deadly weapons and genetic experiments to combat the Templars. His goals are to discover the source of the Templars' power and use it against them. In one such attempt, he created mutant versions of each Templar's animal Avatar to fight them. Despite his incredible talents he is usually defeated either due to the stupidity of his minions or his own hubris. Lacking any real combat ability, he will generally flee when his Creation of the Week has been defeated.
Description Average height and build, he is an intimidating man despite his unimposing physique. His expression is always calm and composed. He has neatly combed black hair with streaks of gray, wears a white labcoat, and wears glasses with a permanent evil guy glasses glare. Likes to tent his fingers.
Power Malkair is a normal human, but his intellect is incredible and he often uses his genius to craft powerful and deadly weapons and genetic experiments to combat the Templars. His goals are to discover the source of the Templars' power and use it against them. In one such attempt, he created mutant versions of each Templar's animal Avatar to fight them. Despite his incredible talents he is usually defeated either due to the stupidity of his minions or his own hubris. Lacking any real combat ability, he will generally flee when his Creation of the Week has been defeated.
Description Average height and build, he is an intimidating man despite his unimposing physique. His expression is always calm and composed. He has neatly combed black hair with streaks of gray, wears a white labcoat, and wears glasses with a permanent evil guy glasses glare. Likes to tent his fingers.
Name: The Killer Whale
Power: The Killer Whale was once a rival professor of Doctor Elliot Atma, but his increased delving into Gene splicing on himself transformed him into a less human and more Orca like being. He fights using his massive strength and a large anchor from a ship.
Description: A massive Man Killer Whale, he is extremely muscular (Even dwarfing the Incredible Hulk) And stands over 11 feet tall.
Power: The Killer Whale was once a rival professor of Doctor Elliot Atma, but his increased delving into Gene splicing on himself transformed him into a less human and more Orca like being. He fights using his massive strength and a large anchor from a ship.
Description: A massive Man Killer Whale, he is extremely muscular (Even dwarfing the Incredible Hulk) And stands over 11 feet tall.
Name:Enkeriru
Power: Enkeriru was woken up when the Templars started using their power.Now he can't get any sleep with that energy going around. Naturally, he wants them to shut the fuck up so he can go back to his 600 year rest at the bottom of the bay.He can cough up smoke and some fire, do some super human acrobatics, hit hard, break to pieces, and pull some weird tricks.Will most likely team up if given the option.
Description:A skeletal body (Think 8 foot tall human skeleton with some bad ass dragon skull and three section legs) holding a sword of bone.
Power: Enkeriru was woken up when the Templars started using their power.Now he can't get any sleep with that energy going around. Naturally, he wants them to shut the fuck up so he can go back to his 600 year rest at the bottom of the bay.He can cough up smoke and some fire, do some super human acrobatics, hit hard, break to pieces, and pull some weird tricks.Will most likely team up if given the option.
Description:A skeletal body (Think 8 foot tall human skeleton with some bad ass dragon skull and three section legs) holding a sword of bone.
Name: Xenophobia
Power: An undefinable being, spawned from unfanthomable nightmares, Xenophobia feeds on the despair of all living things around it. It is uncertain where it came from or what it really is - do we really want to know? As stated, in feeds on nightmare and fears, which means it gets stronger whenever someone nearby is frightened (by it or otherwise) or is having nightmares. Xenophobia triggers horrific illusions and may cause opponents to fall asleep. It's many legs means that it can defend itself agains multitudes of foes pretty well. Xenophobia relies heavily on it's many eyes (that sees most angles around it) to control it''s many legs if these are somehow disrupted or damaged, the attached leg will cease to function. loosing too much vision and control over the events around, the creature will go mad and the previous illusions and visions will become even stronger.
Description: A pretty big spiderlike creature, bearing 8 legs (with claws attached here and there) and big, green eyes attached to each one. Xenophobia's body is odourous and seemingly covered with black slime, which jaws (think angler-teeth) forms and disperses constantly. On the face (where addtional, "regular" spider-eyes are positioned), it wears a gas-mask appropirate for its "facial structure". On it's forehead an antenna with a "lightbulb" (once again, think anglers) which radiates a strangely hypnotising light.
Power: An undefinable being, spawned from unfanthomable nightmares, Xenophobia feeds on the despair of all living things around it. It is uncertain where it came from or what it really is - do we really want to know? As stated, in feeds on nightmare and fears, which means it gets stronger whenever someone nearby is frightened (by it or otherwise) or is having nightmares. Xenophobia triggers horrific illusions and may cause opponents to fall asleep. It's many legs means that it can defend itself agains multitudes of foes pretty well. Xenophobia relies heavily on it's many eyes (that sees most angles around it) to control it''s many legs if these are somehow disrupted or damaged, the attached leg will cease to function. loosing too much vision and control over the events around, the creature will go mad and the previous illusions and visions will become even stronger.
Description: A pretty big spiderlike creature, bearing 8 legs (with claws attached here and there) and big, green eyes attached to each one. Xenophobia's body is odourous and seemingly covered with black slime, which jaws (think angler-teeth) forms and disperses constantly. On the face (where addtional, "regular" spider-eyes are positioned), it wears a gas-mask appropirate for its "facial structure". On it's forehead an antenna with a "lightbulb" (once again, think anglers) which radiates a strangely hypnotising light.
Name: Sortlu
Power: basically not really incredible powers or anything. BUT he is a giant yellow talking octopus and some quirkly dialogue.
Description: during the first half of the plotline he must work at a colosseum or some place where he is a receiptionist. he was working there to pay off a debt! but the second half of the game his debt is paid off so he goes out to fight heroes. and he never dies. every time he is beaten he just slinks (slithers? slimes? who knows) away and reppears later.
Power: basically not really incredible powers or anything. BUT he is a giant yellow talking octopus and some quirkly dialogue.
Description: during the first half of the plotline he must work at a colosseum or some place where he is a receiptionist. he was working there to pay off a debt! but the second half of the game his debt is paid off so he goes out to fight heroes. and he never dies. every time he is beaten he just slinks (slithers? slimes? who knows) away and reppears later.
Name: Cet
Power: Behemoth summoning, dark energy attacks, endurance. Enough to hold her own against Rainbow Gorilla Knight. She can teleport, but it is a lengthy process.
Desc: She is clad in metal-alloy super suit, with a circe instead of a helm. From her her shoulders blooms a flowing, heavy cape. The upside-down star of the devil is adorned onto her chest above the breasts.
Her hands are only covered to the fingers, leaving them free for spell-casting.
After signing a deal with the devil, she was bestowed a great satanic power to summon demons into this world. It is the promise of Hell, that should she succeed in opening the final gateway, she would be forever a regal figure in the underworld.
Power: Behemoth summoning, dark energy attacks, endurance. Enough to hold her own against Rainbow Gorilla Knight. She can teleport, but it is a lengthy process.
Desc: She is clad in metal-alloy super suit, with a circe instead of a helm. From her her shoulders blooms a flowing, heavy cape. The upside-down star of the devil is adorned onto her chest above the breasts.
Her hands are only covered to the fingers, leaving them free for spell-casting.
After signing a deal with the devil, she was bestowed a great satanic power to summon demons into this world. It is the promise of Hell, that should she succeed in opening the final gateway, she would be forever a regal figure in the underworld.
post=123790Your terrible.
Name: Sortlu
Power: basically not really incredible powers or anything. BUT he is a giant yellow talking octopus and some quirkly dialogue.
Description: during the first half of the plotline he must work at a colosseum or some place where he is a receiptionist. he was working there to pay off a debt! but the second half of the game his debt is paid off so he goes out to fight heroes. and he never dies. every time he is beaten he just slinks (slithers? slimes? who knows) away and reppears later.
Name: Gwarriors
Type: mook
Power: Kinda strong, kinda agile, vicious, but generally inept. Completely fearless, if not a little insane.
Description: As mooks there are a lot of Gwarriors, and they all look similar - humanoid but with distorted rictus grimaces, and insane looking eyes. Very creepy. Slim to average builds, taller than average (6'5") with long limbs. They would wear a common uniform - I have no real ideas for it so I guess whatever works in universe?
Type: mook
Power: Kinda strong, kinda agile, vicious, but generally inept. Completely fearless, if not a little insane.
Description: As mooks there are a lot of Gwarriors, and they all look similar - humanoid but with distorted rictus grimaces, and insane looking eyes. Very creepy. Slim to average builds, taller than average (6'5") with long limbs. They would wear a common uniform - I have no real ideas for it so I guess whatever works in universe?
post=123876
Name: Gwarriors
Type: mook
Power: Kinda strong, kinda agile, vicious, but generally inept. Completely fearless, if not a little insane.
Description: As mooks there are a lot of Gwarriors, and they all look similar - humanoid but with distorted rictus grimaces, and insane looking eyes. Very creepy. Slim to average builds, taller than average (6'5") with long limbs. They would wear a common uniform - I have no real ideas for it so I guess whatever works in universe?
gw warriors represent ~
1. Name: Alfred Furor
2. Power: Alfred is the lord of the skies and seas. When he encounters his enemies, he preys them either in the sky or the sea. He has a kite he uses to fly and it's connected to his belt with a fishing line for whenever he needs to take it off to dive into the sea - it will float above him in the sky. Alfred's weapon is a long twohanded cattleprod which releases massive electrical shocks.
3. Desc: Alfred's a platypus, and a pilot. He wears goggles and and has a colorful kite attached to his back. He also has a manly scar.
2. Power: Alfred is the lord of the skies and seas. When he encounters his enemies, he preys them either in the sky or the sea. He has a kite he uses to fly and it's connected to his belt with a fishing line for whenever he needs to take it off to dive into the sea - it will float above him in the sky. Alfred's weapon is a long twohanded cattleprod which releases massive electrical shocks.
3. Desc: Alfred's a platypus, and a pilot. He wears goggles and and has a colorful kite attached to his back. He also has a manly scar.
I get to request as many as I want. Mwahaha, plus no one's really requesting creatures (Behemoths).
Name: Pineappal
Power: Can shoot parts of his pineapple body outwards at high velocities. Also, can grow three tenticle-like vines to attack the Knights with.
Desc: basically a pineapple with big legs. A mouth full of jagged teeth and one evil red eye are on the mid-section of the pineapple creature. He is clumbsy and awkward in movement.
Name: Pineappal
Power: Can shoot parts of his pineapple body outwards at high velocities. Also, can grow three tenticle-like vines to attack the Knights with.
Desc: basically a pineapple with big legs. A mouth full of jagged teeth and one evil red eye are on the mid-section of the pineapple creature. He is clumbsy and awkward in movement.
1. Name: Larch Birchplank
2. Power: He can turn his arms into two two-by-four planks at will. Also, he can grow his legs super long (also planks of wood) and walk around as if on stilts.
3. Desc.: Overalls (EVIL overalls) made of vinyl (EVIL vinyl), a bandana tied around his neck, no shirt, fairly beefy arms, but skinny legs. Huge chin. Perpetually stubbly. Aviator sunglasses. Clogs. Some sort of badass tattoo (a heart with "mom" on it or something) on one of his biceps.
2. Power: He can turn his arms into two two-by-four planks at will. Also, he can grow his legs super long (also planks of wood) and walk around as if on stilts.
3. Desc.: Overalls (EVIL overalls) made of vinyl (EVIL vinyl), a bandana tied around his neck, no shirt, fairly beefy arms, but skinny legs. Huge chin. Perpetually stubbly. Aviator sunglasses. Clogs. Some sort of badass tattoo (a heart with "mom" on it or something) on one of his biceps.
post=124134
I get to request as many as I want. Mwahaha, plus no one's really requesting creatures (Behemoths).
I did :S
I was not including you in my statement, sorry if that bugged ya. I just expected a flood of weird requests. Then again, this is a different community than I'm used to, so maybe I should learn to curve my expectations.
Your monster is cool though Nemo.
Your monster is cool though Nemo.
post=124246
I was not including you in my statement, sorry if that bugged ya. I just expected a flood of weird requests. Then again, this is a different community than I'm used to, so maybe I should learn to curve my expectations.
Your monster is cool though Nemo.
just getting peoples attention that when we have a paradigm that says "go nuts", people make the generic, black-dressed humanoids that all look alike besides different anime-hairdos :) Okay, that's a bit harsh but I like variety!
post=124247
We take our villains seriously.
this also D:




















