EVENTS AND TRIGGERS
Posts
Pages:
1
Okay I am sure there is an insanely easy answer to this question as I've seen alot of other game implement it, but I can't for the life of my figure out how to get my event to both move around the map, as an enemy, and then respond to a player touch event to start a battle. I could do this through the script editor but I am trying to leave this part of the game, placing enemies and what not, to the events(mainly so I have a interface to work with instead of lines of code). I'm using rpgmaker XP btw. Thanks for the help in advance!
Example here. Basically set the movement type to 'custom' and click "move route" to set the pattern of movement you want the event to follow. Player Touch so that whatever happens in the event commands box, happens if the player touches the event. Set a battle and then a self switch afterwards to eliminate the event.
Pretty simple stuff, but later on: I suggest you upgrade to a more better encounter system in which the monster moves around in a specified route, BUT it chases the player if the player gets close to it. Makes the encounters more interesting. This guide http://rpgmaker.net/tutorials/16/ basically shows you how to detect if the player is close to the event, but it can be a little confusing to setup if you're a beginner.
Pretty simple stuff, but later on: I suggest you upgrade to a more better encounter system in which the monster moves around in a specified route, BUT it chases the player if the player gets close to it. Makes the encounters more interesting. This guide http://rpgmaker.net/tutorials/16/ basically shows you how to detect if the player is close to the event, but it can be a little confusing to setup if you're a beginner.
ahhh it was something sitting right in front of my face! Defeated by things that can hide-in-plane sight yet again. That was exactly what I was looking for, thanks a bunch Darken!
Edit:
Hmm, my monster does not appear to move with the autonomous movement set. I'll keep poking it with a stick and see if I can't figure out why.
Edit #2
Started a new project to see if maybe something I'd done in the script editor was affecting it. It worked in the new project so I suppose that is indeed the case. Time to go script hunting.
Edit:
Hmm, my monster does not appear to move with the autonomous movement set. I'll keep poking it with a stick and see if I can't figure out why.
Edit #2
Started a new project to see if maybe something I'd done in the script editor was affecting it. It worked in the new project so I suppose that is indeed the case. Time to go script hunting.
Pages:
1














