CHARACTER DEVELOPMENT. (STATS-WISE, NOT PERSONALITY)
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Rather, I like a development system with many customizing options, and yet simple enough to understand (almost to where you can imagine your character at level 100), and still cool enough to make you want to experience all it has to offer. Like in FF12's license board idea, there's so many things you can learn the possibilities are endless. Personally, I like to have fun and give the small nerdy characters the "warrior" roles, and the big buff guys get to be mages and what not xD. But I think in a good RPG there should be hidden 'surprises' along the way, like new things to spend your AP on, etc.
So, I'm interested to hear what the real RPG fans here like in a character development system.
Closely related: http://rpgmaker.net/forums/topics/6048/
I had this in mind when I made the Eden Legacy series. It's something I hope to improve with the sequels, as character customization is something I've grown accustomed to as well.
AP spending is the only thing I really like about MMORPGs that I wish more 1 player RPGs used. The problem I see with it, however, is for new RPG players who aren't sure how to properly craft their characters or aren't sure which attributes they prefer. It's kind of a system that caters only to experienced RPG gamers.
AP spending is the only thing I really like about MMORPGs that I wish more 1 player RPGs used. The problem I see with it, however, is for new RPG players who aren't sure how to properly craft their characters or aren't sure which attributes they prefer. It's kind of a system that caters only to experienced RPG gamers.
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Closely related: http://rpgmaker.net/forums/topics/6048/
Yay, my topic is better. =P
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