DOES ANYONE USE AUTOBATTLE FOR CHARACTERS?
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How good is it? Is it just like confusion skills where your characters just attack constantly? or do they use skills and guards?
Yeah I don't know I have never tried it in any professional or amateur game.
I read the other day that apparently if you set your characters on auto-battle in FFT they make ridiculously efficient choices, leveraging the cheating power of the computer.
I was like...whoa.
Somehow, I don't think it's the same in RPG Maker.
Edit:
Wait, you mean like the "Always Autobattle" character option? That is...alright. I like to use it for summons, berserkers, and the like to differentiate them from normal characters.
I read the other day that apparently if you set your characters on auto-battle in FFT they make ridiculously efficient choices, leveraging the cheating power of the computer.
I was like...whoa.
Somehow, I don't think it's the same in RPG Maker.
Edit:
Wait, you mean like the "Always Autobattle" character option? That is...alright. I like to use it for summons, berserkers, and the like to differentiate them from normal characters.
I cannot fully express my auto-battle rage. I pretty much leave it to the honor system that players don't use it, because it allows all kinds of ridiculous player advantages under the right circumstances. While it might not always make the most strategic choice, this is what irks me:
If you code a limit break system in which a player learns a limit good for one use and then the player loses the skill, that might work fine when the player is selecting the limit break, but under auto-battle that skill will be treated like a normal part of the player's skillset and used over and over again. All of the fancy battle events you coded no longer apply.
I assume this is a simple matter of deleting the code in VX, but you're stuck with it for RM2k. I just deleted the command text so most players wouldn't even know to select it.
If you code a limit break system in which a player learns a limit good for one use and then the player loses the skill, that might work fine when the player is selecting the limit break, but under auto-battle that skill will be treated like a normal part of the player's skillset and used over and over again. All of the fancy battle events you coded no longer apply.
I assume this is a simple matter of deleting the code in VX, but you're stuck with it for RM2k. I just deleted the command text so most players wouldn't even know to select it.
post=134490
I cannot fully express my auto-battle rage. I pretty much leave it to the honor system that players don't use it, because it allows all kinds of ridiculous player advantages under the right circumstances. While it might not always make the most strategic choice, this is what irks me:
If you code a limit break system in which a player learns a limit good for one use and then the player loses the skill, that might work fine when the player is selecting the limit break, but under auto-battle that skill will be treated like a normal part of the player's skillset and used over and over again. All of the fancy battle events you coded no longer apply.
I assume this is a simple matter of deleting the code in VX, but you're stuck with it for RM2k. I just deleted the command text so most players wouldn't even know to select it.
I think he means the character option, But agreed anyway.
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