MAKING TWO ACTORS USE MP FOR AN ATTACK IN RMXP
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I have a script where two certain characters, and two OTHER certain charcters can team up and unleash an attack by draining both of thier MP to zero (or thier HP by half, maybe). Either way, I can't figure out how to make this "combo attack" consume two actor's HP or MP, much less the correct two.
Any help with a way to specify how to reduce an actors MP and another actors MP to zero (with scripting) would be appreciated. :)
Any help with a way to specify how to reduce an actors MP and another actors MP to zero (with scripting) would be appreciated. :)
That could work... I'll try that.
But what if it's lowering something I modded into the code myself? something that isn't in the games default paramaters/stats?
Like a MInd Mower stat and a Soul Power stat?
But what if it's lowering something I modded into the code myself? something that isn't in the games default paramaters/stats?
Like a MInd Mower stat and a Soul Power stat?
If it's something you scripted in, you'll probably need to call a script to change the values. Exactly how are you targetting who's who with this? If every possible combo between characters is unique to a single pair, that'll probably become a lot easier.
post=134371
If it's something you scripted in, you'll probably need to call a script to change the values. Exactly how are you targetting who's who with this? If every possible combo between characters is unique to a single pair, that'll probably become a lot easier.
yes, every combo attack is matcxhed to a unique pair. so combo one is actor_id 1 and actor id 2,
and combo 2 is actor Id 2 and actor id 3
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