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A SOUND EFFECTS REQUEST

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I've been busily working away at making a Chrono Trigger ABS and I've made some decent progress. However as I was testing it I noticed the battle was eerily quite lol, and so I went on a hunt to find sound effects. Oddly enough it has been nigh impossible(so far) to find a great many of the Chrono Trigger sound effects(such as sword slashes, bow shoots, gun fire, and many of the spells). I know I can use other sound effects, probably more realistic ones, in the place of the Chrono Trigger ones but I am aiming for a game that someone who has played Chrono Trigger before will pick up and feel right at home. I remember playing the PSX version and noticing that some of the sound effects, mainly Chrono's attack, didn't sound like the original. It felt off, like it didn't belong there. So, my request is that if anyone knows where to get Chrono Trigger sound effects I would be most grateful for a link to them!!
Here ya go dude http://www.rpgplanet.com/chrono/ct_sound.shtml
There's not a lot there, but it's something. I will post you some more if i can find any.
Out of interest i was making a CT CBS but naffed it off coz im making a FF type one now, but i just wanted to know something. Have you set it so that when you walk into an enemy you fight there and then, no map transitions and stuff, just 100% like the original game? Coz thats the main reason why i scrapped it. Iw was taking me too long to program all the different angles of where to activate battle and where to attack seeing as though the enemies move around during battle. Hit me back man :D
Ya those sounds from rpgplanet are the only ones I've been able to find on the net, you'd think at least someone would have all of the compiled somewhere lol.

As for the CT CBS mine is like the original but slightly different, I call it the Chrono Trigger Tactical Enviroment Battle System (CTTEBS). In any case the battles do take place right on the map when you run into an enemy. I did something that I thought was rather clever. When the enemy is touched it sets a game variable called "EncounterX"(x being whatever encounter number that particular encounter is on the map) to true. I have more events that are activated due to this variable being set to true, each event is located where I want a creature/player to move to when the battle starts.

When those events activate they load their current x and y pos to a game variable, which is then read by some script I wrote, and then assigned to the characters as the point they need to move to. If i want to change the position of a character/enemy when the battle starts I simply move the event to a different position and my script takes care of the rest. Also when the battle starts each characters/enemies x and y is loaded into an array. When characters/enemies attack they access that array to see where they need to move to in order to attack. Those arrays get updated whenver a character moves so the game always knows where to move a character when it needs to attack.

In any case it is still a ways from being complete, I just finished incorporating the normal attacks into the game. Now I have to worry about spells, enemy AI, item effects, etc etc etc. It has a ways to go lol. In the final version I want both characters and players to be able to move (like if I had a skill to shield allies from spells but only if they were in a certain radius then my allies would need a way to get closer. I also picture players being able to cover other players while they do an action that requires time and concentration, like spell casting or bomb setting or what not). Also the enviroment will play a large role in combat, see something explosive? Cast a fireball and it goes boom!! Fighting in a icy area? That area will probably have a higher ice element aura which reduces damage from ice spells but enchances fire damage(an over saturated elemental aura means spells of that element will function less than their best). But now I am rambling and strayed from the point of the topic though lol.

Thanks for the link in any case though!
No problem man.
And thats a very interesting system you got going there. It sounds good.
I am at that stage now with my CBS. All 7 characters have now been implemented in and all can use attack on any enemy. I am up to now making skills items magic and all that stuff. I am gonna start with my menu first seeing as though thats where you equip your weapons and have the party exchange system.
But anyway I would love to see a demo when your done or what not so send me a message or sumthin to let me know when you will upload ^^
See ya.
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