[RM2K3] CHARACTER GRAPHICS COMBINATIONS

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Pages: 1
Basically I want to have characters that change their walking graphic depending on their conditions.

Problem is, there are many conditions, and I need a different graphic for every combination.

For example, I have 5 different levels for condition A, 5 for condition B, 2 for C and 2 for D, giving me a total of 100 conditions. In theory, I would need 100 walking sprites for EACH character to make it work. I'm trying to think of solutions to reduce this number.

My first solution is, given the game circumstances, I can use only right-walking sprites, so that reduces the number of animations to 1/4.

I just tried using battle animations instead of walking sprites... I have an animation that loops and simulates a walking sprite, and it would be much easier to make combinations as battle animations... but for some reason the animation blinks when it loops, so it looks weird.

Now I'm thinking using regular sprites but battle animations only to represt certain conditions...

Well, I'm open for ideas.
TEST THIS FOR ME PLEASE

I was able to remove the blink, now I just want to make sure the battle animation thing won't lag... so if you have RM2K3 in your computer, please test this for me and tell me if it lags:

Make a map
Add an event
Make it a parallel event
Add a command "show battle animation"
Make it show any battle animation on the hero
Check "halt other processes"
Run

Tell me if it lags, please.

I'm asking this because I've been through the experience of having thing NOT lag in my computer, but lag for other people... I don't want to ruin my game because of this.
Pages: 1