BALANCING STATS

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alright the search fuction won't work for me so re-direct me if needs be.

I'm having an awful time trying to set up balanced stats. How much exp per monster, stat curves. Is it all hit and miss - trial and error.

I'm sure there's a thread somewhere but I can't get the search page to load.

thanks
http://whoopanetwork.com/musings/magicnumbers.php

This is a pretty good site with an explanation of RM2k/3 battle algorithms.

Here are the main algs:

Chance to Hit
If attacker is unequipped:
(Chance to hit) = 90 + ((Attacker's agility) / (Defender's agility) / 2)

If attacker has a weapon:
(Chance to hit) = (Attacker's weapon hit%) + ((Attacker's agility) / (Defender's agility) / 2) 

Physical Attack Damage
(Damage) = ((Attacker's offense) / 2) - ((Defender's defense) / 4)

Skill Damage
If ignoring defender's defense:
(Base damage) = ((Attacker's strength) x (Hit chance) / 20) + ((Attacker's mental) x (Mind chance) / 40) + (Base effect)

If not...:
(Adjusted damage) = (Base damage) - (((Defender's defense) x (Hit chance) / 40) + ((Defender's mental) x (Mind chance) / 80))


Plug these into an excel spreadsheet and play around with some numbers.

EDIT:

Also, read this excellent article by Brickroad: Skill set theory http://rpgmaker.net/articles/4/
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