BALANCING STATS
Posts
Pages:
1
alright the search fuction won't work for me so re-direct me if needs be.
I'm having an awful time trying to set up balanced stats. How much exp per monster, stat curves. Is it all hit and miss - trial and error.
I'm sure there's a thread somewhere but I can't get the search page to load.
thanks
I'm having an awful time trying to set up balanced stats. How much exp per monster, stat curves. Is it all hit and miss - trial and error.
I'm sure there's a thread somewhere but I can't get the search page to load.
thanks
http://whoopanetwork.com/musings/magicnumbers.php
This is a pretty good site with an explanation of RM2k/3 battle algorithms.
Here are the main algs:
Chance to Hit
If attacker is unequipped:
If attacker has a weapon:
Physical Attack Damage
Skill Damage
If ignoring defender's defense:
If not...:
Plug these into an excel spreadsheet and play around with some numbers.
EDIT:
Also, read this excellent article by Brickroad: Skill set theory http://rpgmaker.net/articles/4/
This is a pretty good site with an explanation of RM2k/3 battle algorithms.
Here are the main algs:
Chance to Hit
If attacker is unequipped:
(Chance to hit) = 90 + ((Attacker's agility) / (Defender's agility) / 2)
If attacker has a weapon:
(Chance to hit) = (Attacker's weapon hit%) + ((Attacker's agility) / (Defender's agility) / 2)
Physical Attack Damage
(Damage) = ((Attacker's offense) / 2) - ((Defender's defense) / 4)
Skill Damage
If ignoring defender's defense:
(Base damage) = ((Attacker's strength) x (Hit chance) / 20) + ((Attacker's mental) x (Mind chance) / 40) + (Base effect)
If not...:
(Adjusted damage) = (Base damage) - (((Defender's defense) x (Hit chance) / 40) + ((Defender's mental) x (Mind chance) / 80))
Plug these into an excel spreadsheet and play around with some numbers.
EDIT:
Also, read this excellent article by Brickroad: Skill set theory http://rpgmaker.net/articles/4/
Pages:
1














