CHOCOBO HOT AND COLD - SEE FF9
Posts
Pages:
1
In theory on rm2k3,if I wanted to do a mini game like chocobo hot and cold in final fantasy ix,would it be possible to do?This includes finding shit on the world map after getting choco graphs and stuff.
dang, if I wasn't deployed, I could pull up the entire coding I had done a long while back from my old computer back home and display it here. Least to say its extremely complicated but it is possible.
Cool,But theres one thing I'll struggle on abit,its the chances of getting the chocographs or just random items.I don't want the chance to be too high,or too low if ya know what I'm saying.(I don't want to be saying OMG ANOTHER FUCKING POTION WHEN AM I GETTING A CHOCOGRAPH!)
complicated? nah
just have it search for a randomly placed event with no graphic.
have a x and a y variable set at random numbers within the range, take the terrain or ID value of the position to ensure it's on a spot you can reach if not, get some new coordinates.
once you have a set of valid coordinates, use change event location command to those coordinates, have some variable go at random to determine the prize for finding it and off you go.
have a parallel event check for key input which is for whenever you check the ground. once triggered, set the coordinates of the hero to another set of x and y variables, subtract the hero x with the event x, and hero y with the event y.
have some branches check for negative numbers and multiply them with -1 if they are. Now add the numbers together and you get the total distance from the item in terms of tiles.
have a last branch check the total distance to determine the dialog.. or "kweh".
once the item has been found redo the process from the start to set out a new item and start over again until the time runs out
just have it search for a randomly placed event with no graphic.
have a x and a y variable set at random numbers within the range, take the terrain or ID value of the position to ensure it's on a spot you can reach if not, get some new coordinates.
once you have a set of valid coordinates, use change event location command to those coordinates, have some variable go at random to determine the prize for finding it and off you go.
have a parallel event check for key input which is for whenever you check the ground. once triggered, set the coordinates of the hero to another set of x and y variables, subtract the hero x with the event x, and hero y with the event y.
have some branches check for negative numbers and multiply them with -1 if they are. Now add the numbers together and you get the total distance from the item in terms of tiles.
have a last branch check the total distance to determine the dialog.. or "kweh".
once the item has been found redo the process from the start to set out a new item and start over again until the time runs out
What do you guys think of this idea though,instead of a time limit you have a limited number of pecks before your chocobo gets tired,and the more you level it up the more pecks you can do in one round.
Only read the first post. Dude. Simulating CH&C is like, childs play on rpgmaker if you've been using rp2k3 for even a few months. So to answer, yes. Definitely doable.
Pages:
1















