MULTIPLE LOVE INTERESTS IN A SERIOUS RPG... DOES IT WORK?

Posts

But how exactly is it a love triangle?

A love triangle requires that the two competitors actually, y'know, try to compete for the guy/girl.

Edit: Missed Max's response.

Do the female components of a two girls, one guy type love triangle often interact?

Frequently.
post=148240
But how exactly is it a love triangle?

A love triangle requires that the two competitors actually, y'know, try to compete for the guy/girl.


Tifa and Aeris. You don't have to interact with your competitor for it to be a love triangle.
post=148242
post=148240
But how exactly is it a love triangle?

A love triangle requires that the two competitors actually, y'know, try to compete for the guy/girl.
Tifa and Aeris. You don't have to interact with your competitor for it to be a love triangle.


You do realize that if they do not interact verbally or even mentally (as in, thinking that the other is a competitor), it means they are not actually competing, right? And Aeris dies before anything remotely relevant happens, right? I do not usually classify 'being nice to a guy' as wanting to have them bone you.

I don't see how this is a love triangle.
*shrug*

I cannot speak for the FFVII LTD, as I'm not really a part of it, but understand that you hold a minority opinion vs. ten years of thousands, if not tens of thousands of fans, and tons and tons of developer commentary and interviews. Whatever semantic title you want to attach to it if 'Love Triangle' is not the correct technical term, the fact remains!
Far be it from me to condescend to hundreds of thousands of fanfic writers with wish fulfillment fantasies; these are the same kind of people that would think Cid and Vincent are gay lovers.

As for developer commentary, I figured everyone would have realized that the FF7 writers are full of shit by now. Just look at that awful movie.
Max McGee
with sorrow down past the fence
9159
ten years of thousands, if not tens of thousands


Man that is some awkward syntax.

Karsumans:

All I can say is, that at the time I played it, it worked for me dramatically. And I say this as someone strongly prejudiced against romantic sub-plots of all kinds.
post=148252
Far be it from me to condescend to hundreds of thousands of fanfic writers with wish fulfillment fantasies; these are the same kind of people that would think Cid and Vincent are gay lovers.

As for developer commentary, I figured everyone would have realized that the FF7 writers are full of shit by now. Just look at that awful movie.

I'm just sayin'! I mean are we talking about quality or success, here? It worked for them.
post=147612
Has anybody even undertaken this kind of challenge?

I've played a few, but the creators usually quit partway. Is it the challenge of adapting dialogue with too much love interests so great? Do they quit because it embarrasses them?

Or are people simply content with just 0-1 romanceable characters?

What are your opinions?

I'm more of a fan of romantic comedies, and that's what I would go for if I feel any game I make could use a character story between some partners.

Somehow it just seems more real (yet likeable) if a romantic story was riddled with humorous cynicism and realistic satire of how you see relationships turn out all the time. Oh yeah, and you don't have many drama and options if a romantic story is your main plot. It's much better done to flesh out characters in a much greater plot.
I saw rape mentioned on the last page so I present to you....

RAPE



also re:
SUCCESS
Hahaha.

I would just like to clarify this point:

Many of my most recent posts here are partially in jest.

I still think that love triangle is non-existant though.
I still think that love triangle is non-existant though.


I remember being able to invite RedXIII or Barret on that tramway ride at the Gold Saucer.
post=147992
post=147653
I don't think it really matters.

I honestly cannot think of a single game that has done a proper romance story, RM* or otherwise.

Not saying it isn't possible or that it is not worth giving shot, just noting this here.
To chip in here, I think Xenogears probably did the best job at a love story than any of the Final Fantasies, or any other RPG, either. If anyone has ever played the game (to completion), I think taking notes on it would do you well.


Dang, you stole my thoughts! That was exactly the first thing to come to mind. And to other posters, I'm not talking about the whole Adam and Eve, reincarnation, etc., bit. I'm talking about the current time frame of Fei and Elly. They didn't just meet and fall in love, they met as enemies, they even fought and tried to kill each other.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Romances in RPGs are usually about as well-done as romances in action movies. Adding complexity is not necessary when no one is paying attention anyway. As long as the hero gets the girl at the end, it's all good. Adding complexity causes the focus of the game to change, making people pay more attention to the love story, and therefore shifting the story into a different genre. For this reason, if you're making a game that's not about romance, it can often be a bad idea to spend much time and effort on it. Keep it simple.

Of course, there's an entire genre of games that deals exclusively with multiple romances - dating sims. They tend to be dreadfully un-fun, but they can also work well as a sidequest in a normal RPG, like Dragon Age: Origins.

However, personally, I didn't like how this was implemented in Dragon Age. The fact that I was only manipulating the romance in order to get bonus stats made it feel less real. Also the fact that you could actually have sex seemed totally retarded, like the otherwise very serious and mature game was suddenly marketed to 14 year old boys. It was insulting.
That comic is on par with Ctrl Alt Delete's abortion fiasco.
miscarrage

(you see miscarrages are often harder on the woman than the man)

Sailerius
did someone say angels
3214
post=148781
Romances in RPGs are usually about as well-done as romances in action movies. Adding complexity is not necessary when no one is paying attention anyway. As long as the hero gets the girl at the end, it's all good. Adding complexity causes the focus of the game to change, making people pay more attention to the love story, and therefore shifting the story into a different genre. For this reason, if you're making a game that's not about romance, it can often be a bad idea to spend much time and effort on it. Keep it simple.

Of course, there's an entire genre of games that deals exclusively with multiple romances - dating sims. They tend to be dreadfully un-fun, but they can also work well as a sidequest in a normal RPG, like Dragon Age: Origins.

However, personally, I didn't like how this was implemented in Dragon Age. The fact that I was only manipulating the romance in order to get bonus stats made it feel less real. Also the fact that you could actually have sex seemed totally retarded, like the otherwise very serious and mature game was suddenly marketed to 14 year old boys. It was insulting.

That makes it seem as if you're implying that all RPGs are like "action movies." Why can't RPGs be like "movies" and "action RPGs" just so happen to make up a large majority of them? I don't think it's impossible to see a romance RPG, or a mystery RPG, or a thriller RPG.
post=148002
You're forgetting Love plus, a guy married his digital wife. Google it for the video.


I played that game... its boring as fuck, she didn't make me a sandwich and she got the shits when i demanded to see her digital tits... what the point?
Regarding romance, here's a scenario I haven't seen too often in RPGs......a guy has two girls who both want him, but his indecisiveness/stupidity causes him to lose both of them, thus ending the game the same way he started it: single.

That would be kind of lol.
Regarding romance, here's a scenario I haven't seen too often in RPGs......a guy has two girls who both want him, but his indecisiveness/stupidity causes him to lose both of them, thus ending the game the same way he started it: single.

This described about half of the retarded anime I've heard of. Except for the ending, the animes usually have some entirely stupid and unrealistic outcome as opposed to just a comedic tragedy.